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Sand: Raiders of Sophie Update #3 brings Halbmond and a fresh round of fixes

The new patch adds the Crow's Nest compartment, adjusts movement and hit detection, and keeps a set of known issues on the table.

Hologryph and tinyBuild made Update #3 for Sand: Raiders of Sophie live on July 10, 2026, and the patch adds a new island called Halbmond while cleaning up combat, movement, visuals, and several bugs. The full note is on the game’s Steam update post.

The update also brings the Crow’s Nest compartment, plus follow-up fixes for DLSS, lootboxes, the Tech Tree, and a softlock on the Connecting screen. Players can still send feedback through the game’s Discord server.

The biggest changes here are the tighter hit detection, the slower movement when characters are carrying items, and a set of visual fixes aimed at lighting, shadows, and VFX.

Sand: Raiders of Sophie Update #3 Patch Notes

Here is the full list of changes and known issues from the Steam post.

  • Hitreg fix – Fixed issues and made improvements to melee and shooting at close distances
  • Character movement changes:
    • Movement speed is lower when characters have items in their hands (weapons, grenades, artifacts, tools
    • Strafing and moving backward are now slower
    • Added movement penalty for consecutive jumps/bunnyhop
  • Graphical improvements and VFX fixes
    • Improved performance of the small scatter
    • Terrain Detail graphics settings — Low / Med / High. Controls the range and density of grass and bushes
    • Small pebbles and grass appear gradually with distance — without suddenly “popping in”
    • Added wind effect to props with fabric material
    • Fixed that Light from the flashlight would be displayed with artifacts when casting in motion at a surface at nighttime
    • Fixed incorrect VFX for the Crystal with Handles
    • Fixed incorrectly baked shadows in some of the compartments
    • Fixed that Revolver muzzle flash was positioned incorrectly
    • Fixed that the bottom of the Wok Bomb emitted light too brightly while moving it above certain light source objects
    • Fixed repair Kit VFX being displayed in the wrong position from 3rd POV
  • New Island: Halbmond

    Sand: Raiders of Sophie new island Halbmond

  • New compartment: Crow’s Nest

    Sand: Raiders of Sophie Crow's Nest compartment

  • Improvements to the failure points
    • Failure and trampler module points will now emit particles once, after being fully repaired
    • Fixed visual artifacts on the smoke from smoking metal patches, turret slot, and door circuit boxes
  • Improvements for the orbital strike and binoculars
    • Shows the distance now
    • You’re no longer able to shoot at great distances with orbital strike
      • Previously, you would waste the Orbital Strike
  • Fixed the issue where disconnection from the lobby would cause certain characters to lose their customizations
  • Fixed an issue where, on some regional settings in Windows, players would get stuck in the air/sky at the start of the expedition
    • Thanks to @D0n15 for helping us with finding the cause of this issue
  • Fixed the issue that DLSS was unavailable for players with NVIDIA GPUs (forgot to mention it in the last patch)
  • Fixed an issue that unlockable items in the Tech Tree couldn’t be scrolled
  • Fixed an issue where lootboxes could be looted more than once
  • Fixed an issue where the character could get stuck on top of the ladder
  • Fixed an issue with parts of terrain on Schwalbenberg that caused issues with tesselation
  • Fixed softlock on the Connecting screen when trying to connect to the unavailable server
    • You’ll be redirected to the server selection screen with a disconnect message

Known Issues

  • Character may become transparent in Spectator mode in some cases
  • Character cannot crouch while carrying the Repair Kit
  • The Character cannot enter the Expedition if the Invite has been accepted at the Tutorial pop-up background
  • Items may be displayed inside the character’s body in some cases
  • Large items may float around the character
  • Character may become invulnerable to melee damage while interacting with turrets or the steering wheel
  • Bullets can pass through the character on speed-boosted trampler
    • This will be fixed in the upcoming updates
  • Upiors positioned may be different between client and server
    • On the client, it looks like Upior doesn’t receive damage, but you might see their “shimmering/blink” body near them.
  • Other player models might look in idle pose

This update looks like a busy cleanup pass with a few new places to poke around in. Share your thoughts in the comments, and follow us on X, Bluesky, YouTube, Instagram.

Sand: Raiders Of Sophie

Sand: Raiders Of Sophie

In an alternate 1910, scavenge the sands of Sophie in towering Tramplers. Build your highly customizable walking base. Squad up or go solo. Gather loot, weapons, precious artifacts. Clash with other players in a brutal procedurally generated desert forged by history and chaos.

  • Genre: Adventure
  • Platforms: Xbox Series X|S, PC (Microsoft Windows), PlayStation 5
  • Modes: Single player, Multiplayer
  • Release: 2026-06-22
  • Publisher: tinyBuild
  • Age Rating: ESRB T ESRB T
  • IGDB Rating: 85.7/100

Mihaela Kicevski

I am Angel's and Margarita's daughter, and I am happy to be starting this work together with my parents! I can't wait to see where this takes us!

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