Patch NotesPCPS5Xbox

The First Descendant Patch 1.4.6 Notes Detail Major Freyna Damage Boosts

The update also increases Cradle of Evolution commander rewards and adjusts Trials difficulty when squad sizes change mid-run.

Several of Freyna and Ultimate Freyna’s damage-over-time values double in The First Descendant Patch 1.4.6. Ultimate Gley also gets a faster Unique Weapon through the Demonic Modification module, alongside a reduction to its explosion damage.

Nexon’s full Patch 1.4.6 announcement on Steam fills in the details from an earlier update preview, which scheduled the patch for October 22 at 00:00 PDT on Steam, Xbox, and PS5. Nexon also asks players to reconnect after updating.

Outside the character changes, Cradle of Evolution gets faster monster spawns, adjusted enemy placements, and more Phase-Tuned Crystals from Commanders. Trials will adapt its combat difficulty if the Squad size changes during a run. The notes also cover fixes for Onslaught, Trials, Karel’s Mothership, interface text, and intermittent Xbox issues.

The First Descendant Patch 1.4.6 Patch Notes

Patch Date

  • PDT 10.22.2026(Thu) 00:00

Platforms

  • Steam, XBOX, PS5

Descendant Rebalance/Improvements

(1) Ultimate Gley

  • Transcendent Module “Demonic Modification”
    • Increased the fixed Fire Rate of the Unique Weapon from 120 r/min to 157 r/min.
    • Decreased Explosion Damage from Skill Power x 8,942.0% to 6,259.4%.
    • Increased the Damage Increase on True Aim for Explosion Damage from 44.2% to 92.1% per 0.1s.
    • Improved the skill tooltip to more clearly display the Damage Increase effect based on True Aim.
    • Changed the “Focus Additional Damage” entry to “Damage Increase on True Aim.”
    • The Damage Increase on True Aim for Normal Damage and Explosion Damage is now displayed separately.
    • Removed the “Fire Rate 50%” entry, which was not applied, from the skill tooltip.
  • Transcendent Module “Explosive Life”
    • Increased the maximum number of Life Spheres that can be generated from 10 to 20.

(2) Freyna/Ultimate Freyna

Common

  • All of Freyna/Ultimate Freyna’s “Toxic Puddles” and “Toxic Swamps” can now reapply “Room 0 Trauma” to targets whose “Immunity” granted by “Catalyst Zone” has been removed.

Default Skills

  • Contagion Links
    • Continuous Damage of Toxic Reaction: Skill Power x 256.3% → 512.6%
  • Venom Trauma
    • Continuous Damage of Panic: Skill Power x 335.2% → 670.4%
  • Putrid Venom
    • Continuous Damage of Decay: Skill Power x 335.2% → 670.4%
  • Venom Baptism
    • Continuous Damage of Nightmare: Skill Power x 335.2% → 670.4%

Transcendent Module “Venom Synthesis”

  • Defense Mechanism
    • Continuous Damage of Despair: Skill Power x 335.2% → 670.4%
  • Venom Synthesis
    • Continuous Damage of Decay: Skill Power x 335.2% → 670.4%

Transcendent Module “Neurotoxin Synthesis”

  • Venom Veil
    • Toxic Haze can now apply Room 0 Trauma to enemies.
    • Continuous Damage of Panic: Skill Power x 335.2% → 670.4%
  • Putrid Venom
    • The following features of Deterioration now also apply to the Hypersensitivity effect.
    • Applies additional Skill Damage when attacking with the Unique Weapon
    • Prevents Rounds from being consumed for a certain period of time after defeating a target afflicted with Hypersensitivity
    • Decreases the Movement Speed of targets afflicted with Hypersensitivity
  • Venom Baptism
    • When an explosion is triggered by defeating a target afflicted with Hypersensitivity using the Unique Weapon, it now applies Room 0 Trauma to enemies within 5 m.
    • Continuous Damage of Nightmare: Skill Power x 1,564.8% → 3,129.6%

Transcendent Module “Venom Injection”

  • Contagion Links
    • Continuous Damage of Toxic Reaction: Skill Power x 256.3% → 512.6%
  • Venom Trauma
    • Continuous Damage of Panic: Skill Power x 335.2% → 670.4%
  • Putrid Venom
    • Continuous Damage of Decay: Skill Power x 335.2% → 670.4%
  • Venom Baptism
    • Continuous Damage of Nightmare: Skill Power x 335.2% → 670.4%

Content Improvements

(1) Content

Cradle of Evolution

  • Increased monster spawn speed slightly in Cradle of Evolution and adjusted some monster spawn locations.
  • Changed some ranged monsters to melee monsters.
  • If the target number of essence extractions has not been reached when a Combat Zone ends, a portal now appears, allowing players to move directly to the next Combat Zone.
  • Increased the number of Phase-Tuned Crystals obtainable by defeating a Commander in Cradle of Evolution.
Previous Changed
Can obtain between 4 and 6
A chance to obtain between 14 and 16
Can obtain between 5 and 7
A chance to obtain between 17 and 22

Trials

  • Improved “Trials” so that combat difficulty is adjusted to the new number of Squad members when the Squad size changes during a run.

(2) Equipment & Modules

  • Changed the cooldown of the “Prepping in the Dark” Trigger Module from 18s to 0s.
  • Removed “Cooldown” from the Basic Info of “Prepping in the Dark.”

(3) UI & UX

  • Adjusted the HUD display position of the Lucky item acquisition animation.

(4) Miscellaneous

  • Improved the statistics feature of the Trade Market on the official website.
  • Added Transcendent Weapon statistics.
  • Lounge storage trade history is now included in the statistics.

Bug Fixes

(1) Descendants

Gley/Ultimate Gley

  • Fixed an issue where Focus Additional Damage was not applied correctly when equipping the Demonic Modification Transcendent Module on Ultimate Gley.
  • Fixed an issue where the Maximize Lethality buff name was displayed incorrectly when using the Increased Sensory skill while Frenzied with the Explosive Life Transcendent Module equipped on Ultimate Gley.

Enzo

  • Fixed an issue where the Bombing Enhancement buff name was displayed incorrectly when using the Explosive Drone skill with the Focus Fire Transcendent Module equipped on Enzo.

Freyna/Ultimate Freyna

  • Fixed an issue where the “DEF Increase” effect of some Freyna/Ultimate Freyna skills was incorrectly displayed as “Skill Duration Increase.”
  • Fixed an issue where the DEF Increase effect of the Toxic Trigger skill was not applied when equipping the Toxic Mixture Transcendent Module on Freyna/Ultimate Freyna.
  • Fixed an issue where the Stealth effect animation triggered by Freyna/Ultimate Freyna skills was not visible to allies.
  • Fixed an issue where damage from Panic, Despair, Decay, Nightmare, and Toxic Reaction inflicted by Room 0 Trauma through Freyna/Ultimate Freyna’s skills was applied twice.

(2) Equipment & Modules

  • Fixed an issue where the Transcendent Ability icon of the Transcendent Weapon “Monster Hunter” was displayed incorrectly.
  • Fixed an issue where the cooldowns of the Ultimate Tier Firearm Modules “Heat Circulation,” “Chill Circulation,” “Electric Circulation,” and “Toxic Circulation” were not functioning correctly.
  • Fixed an issue where the “Toxic Skill Power Increase” from the “Ambush Setup” effect of the “Prepping in the Dark” Trigger Module was not reflected in the “Toxic Skill Power Boost Ratio” stat on the Descendant info screen.
  • Fixed an issue where icons were not displayed in the item description of the “Prepping in the Dark” Trigger Module.
  • Fixed an issue where a gap appeared at the attachment points of Handguns and Hand Cannons when male Descendants equipped the “Back Alleys of Albion,” “Iron Admiral,” or “Nightfall” skins.
  • Fixed an issue where a Descendant’s equipped weapon appeared attached to the bike’s handlebars when mounting a Vehicle while firing a Unique Weapon.

(3) Content

Onslaught

  • Fixed an issue where Emergency Missions were instantly completed during Waves 1 and 6 of Onslaught Stage 5.
  • Fixed an issue where the Colossus appearance animation did not play correctly in Onslaught Stage 5.
  • Fixed an issue where Vulgus Special Assault Ships spawned overlapping each other in Onslaught Stage 5.

Trials

  • Fixed an issue where players could fall into certain spots within the boss combat area in Trials.
  • Fixed an issue where the portal leading to the final zone in “Trials: Protocol 001” disappeared.
  • The Trials dungeon rotation will resume, with the dungeon changing daily at 00:00 PDT.
  • In “Trials,” dropped Consumables (Orbs, Rounds) are now removed when repeating a Round.
  • Fixed an issue where the reactivation cooldown of the Trials Variable Code “Arche Retrieval” did not function correctly under certain damage conditions.
  • Fixed an issue where the damage of the Trials Variable Code “Skill Enhancement: Decisive Strike” did not fully match its description.
  • Fixed an issue where Critical Hit Damage did not increase when the Trials Variable Code “Skill Enhancement: Domino Chain” had 1 stack.
  • Fixed an issue where the stacks of the Trials Variable Code “Skill Enhancement: Domino Chain” persisted even after using Skill 4.
  • Modified the description of the Trials Variable Code “Powder Keg.”
Before After
Current firearm’s rounds per magazine Current firearm’s max rounds

Karel’s Mothership

  • Fixed an issue where the door opening and its sound effect were out of sync after defeating the “Arche Slayer” in “Karel’s Mothership.”
  • Fixed an issue where monsters intermittently spawned outside the combat area during the battle with Karel in “Karel’s Mothership.”
  • Fixed an issue where navigation guidance did not function correctly in certain sections of “Karel’s Mothership.”

Miscellaneous

  • Fixed an issue where unintended rewards were granted in Special Operation: Normal “White-night Gulch – Kuiper Mine Blockade.”
  • Fixed an issue with the terrain that prevented monsters from moving in the initial section of the Infiltration Operation “Supermassive Receptor.”
  • Fixed an issue with the terrain that prevented monsters from moving in certain sections of the Sigma Sector Dropoff Operation “Isolated Desert.”
  • Fixed an issue where players were sent back to the starting point after colliding with the Supermassive Receptor’s moving platforms in the “Alpha Rescue Operation: Secure the Supermassive Receptor” story mission.

(4) Monsters

  • Fixed an issue where the Commander “Separated Tarvos” did not attack after entering Phase 2 in “Cradle of Evolution.”
  • Changed the names of the Commanders “Gramoth” and “Greg” appearing in “Axion Plains – Axium Mining.”
    • (Before) “Gramoth” → (After) “Rebooted Gramoth”
    • (Before) “Greg” → (After) “Greg Clone”
  • Fixed an issue where Legion of Darkness stat traits were incorrectly applied to the Commanders “Gramoth” and “Greg” in “Axion Plains – Axium Mining.”

(5) UI & UX

  • Fixed an issue where rewards obtained during the reward claim period of an Assemble Event were not displayed correctly.
  • Fixed an issue where the Kuiper Shard Boost was displayed in the UI when defeating monsters in Special Operations during the “Descendant’s Weekend” event boost.
  • Fixed an issue where the options appeared disabled when revisiting the mission entry screen using the “Move to Matchmaking Screen” shortcut after selecting “Accept Other Infiltration Support.”
  • Fixed an issue where weapons with fully enhanced Unique Abilities were intermittently prioritized in the sorting order in the Research UI.
  • Fixed an issue where Halloween Pass Challenge information displayed on the Halloween Pass screen did not match the actual data.
  • Fixed an issue where using the “Go to Battle Pass” shortcut in the notification for claimable Event Pass rewards redirected players to the Battle Pass.
  • Fixed an issue where incorrect text was displayed when changing the language after completing a Battle Pass Challenge.
  • Updated the descriptions of some Battle Pass Daily Challenges to align with the requirements for defeating enemies using skills.
Quest Condition Quest Description
Defeat enemies with Chill active skills
(Updated) Defeat enemies with Chill skills
Defeat enemies with Chill Descendant skills! You can check the attributes of skills in the Descendants menu or Skill Info in Module Settings.
(Removed) Note that kills with passive skills are not counted.
Defeat enemies with Fire active skills
(Updated) Defeat enemies with Fire skills
Defeat enemies with Fire Descendant skills! You can check the attributes of skills in the Descendants menu or Skill Info in Module Settings.
(Removed) Note that kills with passive skills are not counted.
Defeat enemies with Electric active skills
(Updated) Defeat enemies with Electric skills
Defeat enemies with Electric Descendant skills! You can check the attributes of skills in the Descendants menu or Skill Info in Module Settings.
(Removed) Note that kills with passive skills are not counted.
Defeat enemies with Toxic active skills
(Updated) Defeat enemies with Toxic skills
Defeat enemies with Toxic Descendant skills! You can check the attributes of skills in the Descendants menu or Skill Info in Module Settings.
(Removed) Note that kills with passive skills are not counted.
Defeat enemies with Non-Attribute active skills
(Updated) Defeat enemies with Non-Attribute skills
Defeat enemies with Non-Attribute Descendant skills! You can check the attributes of skills in the Descendants menu or Skill Info in Module Settings.
(Removed) Note that kills with passive skills are not counted.
Defeat enemies with Tech active skills
(Updated) Defeat enemies with Tech Arche skills
Defeat enemies with Tech Descendant skills! You can check the attributes of skills in the Descendants menu or Skill Info in Module Settings.
(Removed) Note that kills with passive skills are not counted.
Defeat enemies with Fusion active skills
(Updated) Defeat enemies with Fusion Arche skills
Defeat enemies with Fusion Descendant skills! You can check the attributes of skills in the Descendants menu or Skill Info in Module Settings.
(Removed) Note that kills with passive skills are not counted.
Defeat enemies with Singular active skills
(Updated) Defeat enemies with Singular Arche skills
Defeat enemies with Singular Descendant skills! You can check the attributes of skills in the Descendants menu or Skill Info in Module Settings.
(Removed) Note that kills with passive skills are not counted.
Defeat enemies with Dimension active skills
(Updated) Defeat enemies with Dimension Arche skills
Defeat enemies with Dimension Descendant skills! You can check the attributes of skills in the Descendants menu or Skill Info in Module Settings.
(Removed) Note that kills with passive skills are not counted.
Defeat enemies with any skill Defeat enemies with a Descendant’s skill.
(Removed) Only the enemies defeated with Active skills are counted.
  • Updated the description of the Challenge for defeating enemies with skills under Awards to match its requirements.
Award Category Award Name Award Requirement
Battle Skill Master Reach the required number of enemy kills with skills (Removed) (Excluding passive skills)
Battle Skills Mania Reach the required total damage dealt with skills (Removed) (Excluding passive skills)

(6) Miscellaneous

  • Fixed an issue where the camera could not be moved in Photo Mode in certain areas of Albion.
  • Fixed an issue where the Grappling Hook intermittently attached to unintended locations on XBOX.
  • Fixed an issue where the game intermittently froze on XBOX.

Which part of this update will matter most in your next run? For more on the Descendant balance changes and activity fixes, stay connected on X, Bluesky, YouTube, Instagram, Steam, and Telegram.

The First Descendant

Launched in July 2024, The First Descendant is a next-generation third-person co-op action RPG looter shooter featuring high-quality graphics developed using Unreal Engine 5. In the game, players become a Descendant whose mission is to combat against alien invaders – The Vulgus who crossed dimensions over 100 years ago and brought with them the devastating Colossi and destruction– for the survival of humanity and to protect Albion and the continent of Ingris. Players will encounter spectacular stories as they grow stronger through various missions and raids to finally discover the Descendants' secret. Cooperation is crucial as players team up with one another in strategic multiplayer boss fights where teamwork and tactics are key. New equipment, materials, and items obtained through a myriad of missions and boss fights will contribute to players’ character development.

  • Genre Shooter, Role-playing (RPG), Adventure
  • Platforms Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One
  • Perspective Third person
  • Modes Single player, Multiplayer, Co-operative
  • Release July 2, 2024
  • Publisher Nexon Korea
  • Age Rating ESRB MPEGI 12USK 16ACB MGRAC 19+CLASS_IND 12

Margarita Kicevski

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