Delta Force’s Polaris Patrol Will Start Oct. 16 With New Roles and Rewards
The Operations event runs until Jan. 26, 2027, while the Oct. 15 update adjusts Operators and firearms.

Delta Force’s Polaris Patrol Operations event will open at 00:00 UTC on Oct. 16, giving squads until 02:00 UTC on Jan. 26, 2027, to play as Haavk security director Anais Desmoulins or one of her adjutants. The Oct. 15 update is scheduled to arrive without downtime, and the Steam announcement also details Operator and firearm balance changes.
Polaris Patrol is available on Space City Normal, AZ3 Normal, and Space City Hard. Players choose an identity before entering a match, which changes their appearance and abilities. Desmoulins can enter alone or with an Adjutant, while an Adjutant must have Desmoulins in the squad. The Heavy Guard and Comms Guard Adjutant identities are unlocked by default.
Desmoulins’ kit centers on a Neural-Controlled Vehicle with a weapon station that can use an MG, Grenade Launcher, Threat Imaging System, or Seeker Bomb Vehicle. She can also scan and mark nearby threats, share target information with squadmates, and leave enemies with a Weakness effect that slows armor repairs and some medical-item use. Athos Leal’s Adjutant kit includes a remote bomb and smoke grenade that can attach to the vehicle. Aramis Orgueil brings a scanning flare and an airburst grenade, and both Adjutants share a trait that can boost their movement speed when Desmoulins or her vehicle damages an enemy.
Unlocking Desmoulins requires completing the Desmoulins File, available at Operations Level 33. It has five mission branches, of which players must complete three. That unlocks the Desmoulins identity and Director’s To-Do tasks. Entering as Desmoulins costs a Security Director’s Work Badge, which costs 250,000 Tekniq Alloys at the Supply Station. Players can initially buy four badges, with one purchase slot returning every 21 hours up to a maximum of eight stored.
Performance Points from match results and identity-specific missions raise a player’s Performance Rank and unlock Director’s supplies and limited appearances. Completing all missions earns an exclusive Medal of Honor. Desmoulins Reward Crates have a chance to contain the red-quality Petite Madame or Requin Model collectibles. Once both are collected, they can be assembled into Petite Madame – Requin Model, which can be placed in an EDC Tool Kit and brought into matches. Other rewards include the M700 Sniper Rifle – Serenity appearance and an HVK Whirlwind Enhanced Gas Block, which becomes craftable at the Hunter stage and is limited to 10 per week.
G.T.I. Operators can also earn Performance Points by defeating a player-controlled Desmoulins, unlike in Fiery Owl Hunt. The G.T.I. team can search her mezzanine for a chance at the limited red-quality collectibles. Desmoulins has an exclusive executive elevator and extraction point in the Space City garden. After defeating her, G.T.I. players can retrieve a special Access Card in the mezzanine to use that access.
Several related activities begin Oct. 16. The seven-day login event runs through Oct. 25 and rewards players who sign in all seven days with Graffiti Art – PSG-1, a TurBrick – Deltaversary Gifts, and an Armament Voucher. Petite Madame Rampage and the Haavk Attachments event both run through Nov. 9. The attachments can be bought from the Auction House or found at a low rate in Large Weapon Crates in Operations, while Warfare players can unlock them through the Armory.
The balance pass adjusts Stinger, Shepherd, and Rover, along with nine firearms in Detonation. Stinger’s healing is reduced, Shepherd’s Sonic Trap takes a damage and price hit, and Rover’s Clover gains a damage-triggered immunity effect. Firearm changes include faster projectiles for the Desert Eagle and .357 Revolver, reduced M700 damage, and revised prices for the K437, AS Val, and MDR.
Patch Notes for Delta Force’s Oct. 15 Update
Operator Balance Adjustments
[Detonation]
Support Operator – Stinger
- ● Hive-Tech Pistol:
- ○ Self-healing effect: 3 HP/s → 2 HP/s; Duration: 15s → 20s; ↓
- ● Hive-Tech Smoke Grenade X Hive-Tech Pistol:
- ○ Healing paused for 5s after taking damage → Healing buff removed after taking damage; ↓
- ○ Healing effect: 5 HP/s → 3 HP/s, Duration: 60s → 20s; ↓
Engineer Operator – Shepherd
- ● Sonic Trap:
- ○ Hit Damage: 25 → 20; ↓
- ○ Purchase Price: 250 → 300; ↓
[All Modes]
Engineer Operator – Shepherd
- ● Sonic Trap:
- ○ The hitbox of the Shepherd’s Sonic Trap has been temporarily reduced in size. A future update will refine the bullet-blocking experience, and the size will be reverted accordingly.
Support Operator – Rover
- ● Man’s Best Friend:
- ○ After taking 3 instances of damage from Clover, you gain immunity to further damage and mark effects for 20 seconds; ↓
[Operations]
Support Operator – Rover
- ● Man’s Best Friend:
- ○ When the same team summons multiple Clovers at once, each Clover’s attributes are affected as follows: ↓
- ■ 1 Clover: 20 Damage, 1x Damage Taken Multiplier;
- ■ 2 Clovers: 10 Damage, 1.5x Damage Taken Multiplier;
- ■ 3 Clovers: 7 Damage, 3x Damage Taken Multiplier.
- ○ Clover Duration: 50s → 40s; ↓
Detonation Weapon Balance Adjustments
- ● Desert Eagle:
- ○ Chest Damage Multiplier: 1x → 1.375x; ↑
- ○ Muzzle Velocity: 340 m/s → 450 m/s; ↑
- ● .357 Revolver:
- ○ Range: Adjusted to have no damage falloff at any distance; ↑
- ○ Projectile Velocity: 340 m/s → 650 m/s; ↑
- ● FS-12 Shotgun:
- ○ Semi-Auto Mode:
- ■ Damage: 16*8 → 15*8; ↓
- ○ Pump-Action Mode:
- ■ Damage: 19*8 → 18*8; Armor Penetration: 19*8 → 18*8; ↓
- ● M700 Sniper Rifle
- ○ Semi-Auto Mode:
- ■ Damage: 100 → 77; Abdomen Damage Multiplier: 1x → 0.9x; ↓
- ○ Auto Mode:
- ■ Headshot Damage Multiplier: 2.5x → 2.2x; ↓
- ● MK4 Submachine Gun:
- ○ Burst Mode:
- ■ Limb Damage Multiplier: 0.6x → 0.5x; ↓
- ● Thompson SMG:
- ○ Damage Falloff Multiplier: 0.85x/0.75x/0.65x → 0.8x/0.7x/0.6x; ↓
- ○ Advanced Frame System:
- ■ Headshot Damage Multiplier: 1.9x → 1.6x; Abdomen Damage Multiplier: 1x → 0.9x; ↓
- ● K437 Assault Rifle:
- ○ Purchase Price: 2700 → 3000; ↓
- ● AS Val Assault Rifle:
- ○ Purchase Price: 2700 → 2500; ↑
- ● MDR Assault Rifle
- ○ Purchase Price: 2500 → 2700; ↓
Detonation Balance Adjustments
- ● NC8 Detonation Time After Deployment: 45s → 50s;
- ● Detonation Economy System Optimization:
- ○ Standard Weapon Kill Reward: +400 → +500;
- ○ Round Victory: +3200 → 3300;
- ○ Second Round Losing Streak: +3000 → +3100;
- ○ Third Round Losing Streak: +3600 → +3800;
- ● For Legend and higher Ranked tiers, wins will now carry more weight than individual match performance when determining Ranked Point gains and losses;
- ● Improved matchmaking for Legend and higher Ranked tiers. You will now be matched against more evenly matched opponents. Matchmaking times may be longer.
Bug Fixes & Optimizations
- ● Fixed some unbalanced spawn and camping spots at Sparkling Empress Hotel in Layali Grove;
- ● Fixed certain spots at AZ3 where players could get stuck outside the map;
- ● Fixed an issue where the Random Weapon function on the Recommendation screen in Detonation worked abnormally;
- ● Fixed an issue in Operations where Enemy Soldiers would occasionally drop empty loot;
- ● Fixed an issue in Operations Ranked Match where highlight reminders couldn’t be dismissed;
- ● Fixed an issue where overlapping deployments of the Shepherd’s Sonic Trap couldn’t be destroyed;
- ● Fixed an issue where some Melee Weapons made a sound when switched to in Detonation;
- ● Fixed an issue with incorrect unlock requirements for the Detonation Elite Achievement Badge.
Which Polaris Patrol identity and ability set would you choose for a run through Space City or AZ3? For coverage of the mode’s rewards and balance changes, follow us on X, Bluesky, YouTube, Instagram, Steam, and Telegram.
Delta Force
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