Patch NotesPC
Core Keeper 1.3.0.5 Fixes Hookshot Crashes and ModSDK Bugs
The patch also corrects mod-loading problems and reverts a network data limit introduced in update 1.3.0.3.

Core Keeper’s 1.3.0.5 stability patch fixes a crash tied to swapping equipment while using a Hookshot, alongside several ModSDK issues. The Steam patch notes also add editor tools for working with crowded scenes and fix problems with mod loading.
Other changes address bugs in combat, equipment loadouts, Creative worlds, and puzzle areas. The patch also reverts a network data limit added in update 1.3.0.3, and fixes the intro-skip prompt for PC players using a PlayStation controller.
Core Keeper 1.3.0.5 Patch Notes
Modding
- Water painted in the ModSDK’s custom scene editor now uses its in-game color, making it easier to tell water types apart.
- Tiles without an icon in the ModSDK’s custom scene editor now get a button preview generated from their tileset sprite sheet instead of an empty button.
- Added a “Hide Placeable Objects” toggle to the ModSDK’s custom scene editor, which hides placed objects in the Scene view so only tiles are visible. This makes it easier to paint tiles in scenes with lots of objects.
- Fixed object IDs of modded objects depending on the order mods were loaded in, which could cause modded objects to get mixed up when the load order changed.
- Fixed Steam Workshop mods still being loaded when launching the game with the no mods option.
- Fixed modded tilesets using a tilesetType value outside the Tileset enum causing other tilesets to go missing.
Bug Fixes
- Fixed a crash that would happen when switching off-hand items or equipment loadouts while using a Hookshot or a Gilded Hookshot.
- Fixed an issue where overlapping rooms in the Chamber of the Veil Crux could prevent a pedestal from appearing.
- Fixed an issue where cicadas spawned by Nimruza, Queen of the Burrowed Sands, could wander toward the Core.
- Fixed an issue where the Void-Fused armor set bonus could trigger an explosion after the player respawned, even though the explosion should have been canceled on death.
- Fixed an issue where the health bar briefly dropped when switching to an equipment loadout with higher maximum health.
- Fixed an issue where Training Dummies placed on Ancient Wire could not be picked up with a shovel.
- Fixed an issue where removing explosive walls in Creative worlds while god mode is enabled caused them to detonate and set off nearby explosive walls.
- Fixed incorrectly placed tiles in one of the puzzle scenes in the Breaker’s Reach biome.
- Flame Turret firing effects now stop when Creative worlds are paused.
- Reverted a network data limit added in the 1.3.0.3 update.
- [PC] Fixed an issue where the prompt to skip the intro displayed an Xbox button icon when using a PlayStation controller.
Which of these fixes will make the biggest difference to your Core Keeper sessions? For more coverage of the game’s modding tools and gameplay updates, follow us on X, Bluesky, YouTube, Instagram, Steam, and Telegram.






