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WARDOGS CEO Joe Brammer Says GTA VI Missed Its Chance to Raise Game Prices

Brammer argues that development costs have outpaced game prices, using WARDOGS's £36.99 price and GTA VI's $80 tag as his examples.

WARDOGS CEO and executive producer Joe Brammer says game prices have not kept pace with development costs, and he believes Grand Theft Auto VI had enough reach to push the market higher. Rockstar’s next Grand Theft Auto is priced at $80, but Brammer argues it could have been the release to move the standard beyond that figure.

“Games too cheap, cost of development too high,” Brammer wrote. He compared the price of WARDOGS with a recent trip in the UK, noting that he paid £30 for a one-way train journey while the game costs £36.99.

Brammer also argued that “GTA 6 had a chance to raise the bar, and they didn’t do it.” His comments followed a discussion involving Double Fine founder Tim Schafer about the economics of game development, hiring, and layoffs. Schafer told BBC News in an interview that he did not understand the economics of making games, suggested corporate greed could contribute to downsizing, and said he hoped the current cycle would improve. Brammer’s answer puts the focus on what players pay for the games being built.

His argument arrives before GTA VI’s November 19, 2026 release, which remains on schedule according to Rockstar North co-lead Rob Nelson. Game prices have mostly settled around $70 since the start of the current console generation. Nintendo and Rockstar have both put $80 tags on Mario Kart World and GTA VI, giving Brammer’s complaint a clear point of reference.

WARDOGS puts the pricing argument in front of a large audience

WARDOGS has sold more than 2 million copies during its launch week while remaining in Early Access. The tactical shooter also peaked above 400,000 players and had around 250,000 concurrent players at the time of writing. It is currently available on Steam, with PlayStation and Xbox versions planned for 2028.

BULKHEAD’s earlier plan to keep in-game monetization out of Early Access gives the price discussion extra context. The studio said it would rely on base game sales and a supporter edition before version 1.0, as outlined in its Early Access monetization plan.

Brammer’s post was an argument about the broader business of making games, not an announcement of a new WARDOGS price. The £36.99 figure gives his comparison a concrete anchor, while the game’s audience shows why a successful release can make the pricing debate more visible than a smaller project can.

Applying the idea beyond GTA and Mario Kart is less straightforward. A new or smaller release does not have the same built-in audience, so an $80 or $100 price could ask players to take a much larger chance before they know whether the game is worth it. Xbox’s own reversal adds another complication, after Microsoft announced $80 pricing for some first-party games and later returned The Outer Worlds 2 to $70.

GTA VI was the release Brammer believed could have tested a much higher ceiling. Rockstar kept its price at $80, leaving the broader industry debate unresolved before the game’s launch.

Would you pay more for a major game from a trusted franchise, or should higher prices stay off the table for everyone? Share your view in the comments, and follow us on X, Bluesky, YouTube, Instagram, Steam, and Telegram.

Wardogs

Wardogs is a tactical all out warfare FPS where one hundred players split across three teams fight over the control zone. Set in the derelict industrial mountains of Eastern Europe on a destructible battlefield where teamwork pays and cash is king.

  • Genre Shooter, Simulator, Indie
  • Platforms PC (Microsoft Windows)
  • Perspective First person
  • Modes Multiplayer
  • Publisher Team17

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era, where I played professionally. Now I am happily married to Margarita Kicevski and have two beautiful children. My goal is to deliver fresh news and updates from the gaming world, but also deliver some juicy guides. Previously, I worked on another website for 8 years and decided to continue my journey here! So basically, I am in this industry for 10+ years... which has been quite a lot, let me tell you!

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