NewsPatch Notes

Warframe Update 44 Brings Narin and Yuvan’s Peak to the Game

Iceblade of Narin adds a new Earth hub, Entropic Eximus enemies, Riven Trait Locking, Citrine Prime Access, and a major Banshee rework.

Warframe Update 44, Iceblade of Narin, has launched with a new snowy hub on Earth, a new Warframe, a new Zariman resource loop, Riven Trait Locking, and a broad Banshee rework. Digital Extremes detailed the mainline release through the official Warframe forums.

Players who have completed Angels of the Zariman and Whispers in the Walls can access Yuvan’s Peak, while the free Banshee login reward window is scheduled to begin on September 23 at 11:30 AM ET and run through October 7 at 11:59 PM ET.

Snowy path leading toward the frozen monolith at Yuvan

Yuvan’s Peak starts the Iceblade of Narin story

Yuvan’s Peak is a new relay hub on the dark side of Earth, built around the frozen monument connected to Narin. The area contains Narin’s Crest, where her sword Neote remains trapped in ice, along with a new vendor and a future launch point for Glacial Defiance.

Cephalon Melica can be found at Yuvan’s Peak or in the Chrysalith. She trades Classroom Supplies for Entropic Kuva, including Narin’s blueprints, the blueprints for her signature weapons, Somachord tracks, Captura Scenes, cosmetics, and 10,500 Kuva with a limit of four purchases per week.

Entropic Kuva comes only from Entropic Eximus units in Zariman missions. These enemies can appear in any Zariman mission, with a higher spawn rate than other Eximus types, and some can appear during Void Angel encounters. Their nearly impenetrable shield bubbles force players to move inside the bubble to attack them, while destructive orbs create a hazard around the fight.

Entropic Eximus enemies surrounded by red energy in a Zariman mission

Update 44 also adds Melica’s Lab, a previously sealed Zariman room that can appear randomly during missions. The room centers on a large machine surrounded by smaller research alcoves, giving the new Zariman content another environmental clue to investigate.

Narin brings ice, shields, and a rapier to Warframe

Narin is Warframe’s 66th Warframe. Her passive, Sangodae, increases the chance of spawning a pickup when enemies carry Cold Status Effects. The pickup grants Cold Damage to Primary and Secondary weapons for 10 seconds, while Narin also gains Cold Damage for her abilities.

  • Neote sends Narin forward with her ice rapier, dealing Cold Damage and applying Cold and Puncture Status Effects. The ability is also her Helminth ability.
  • Naraemagi restores Shields by absorbing Cold Status Effects from nearby enemies. Reaching full Shields grants Overguard.
  • Hakchum launches Narin into the air and lets her land at a chosen location, applying Cold Damage Vulnerability and Cold Status Effects in a wide area. It is her Railjack ability.
  • Nurinarim requires full Ice. Narin begins a sword dance that deals continuous nearby damage, launches icy slashes at marked targets, removes Armor and Shields, and causes Frozen enemies to explode for radial Cold Damage.

Narin’s main and component blueprints can come from Zariman drop tables, Melica’s Classroom Supplies, or the Market. Her signature weapons follow the same Market and vendor routes. Nunchasa is a bow whose charged alternate fire launches a blizzard arrow that freezes enemies and leaves a chilling path. Aksondol is a pair of pistols that creates a freezing mist when reloaded, with a pulse range that grows with each round reloaded.

The maximum number of purchasable Loadout Slots also increases from 34 to 35 with Narin’s release.

Banshee receives a full ability rework

Banshee’s rework keeps her focus on sound, weak points, and battlefield control while making her abilities easier to use together. Her abilities now apply maximum Puncture Status to nearby enemies within 10 meters, and her weapon noises remain hushed.

  • Sonic Boom is now a one-handed cast that no longer roots Banshee. It pushes and stuns enemies instead of ragdolling them, deals 250 Impact Damage instead of 50, reduces 70% of Armor while scaling with Ability Strength up to 100%, breaks containers, and guarantees an Impact Status Effect.
  • Sonic Fracture becomes Sonic Siphon. Striking an enemy grants Banshee Armor for 20 seconds, up to 1,500 Armor, and recasting refreshes the duration.
  • Sonar now treats its Weak Spots as Weak Points, allowing them to work with related Mods and Arcanes. Banshee can also cast it without being rooted.
  • Silence can be recast to reset its duration and reapply its stun. Its visual effects now make affected enemies easier to identify.
  • Sound Quake is no longer channelled. It creates a 25-second area of effect, briefly makes Banshee invulnerable during the cast, applies Blast Status Effects, and breaks containers across the full area.
  • Resonating Quake becomes Gaseous Quake and takes over the old channelled behavior, adding Gas Damage, increasing damage and energy drain over time, and leaving its area active briefly after channeling ends.

The update also adds the Savage Silence Banshee Augment and Reactive Storm Baruuk Augment as Atragraph Mods. Chromatic Atramentum changes their appearance only, and players must already own the corresponding Augment.

Citrine Prime Access and the free Banshee reward

Citrine Prime Access is now available with Citrine Prime, Steflos Prime, Corufell Prime, and Prime Accessories. Players can obtain the items through Prime Access Packs or earn Citrine Prime and her weapons by opening Void Relics.

Xaku Prime, Quassus Prime, and Trumna Prime have moved to the Prime Vault for a future Prime Resurgence rotation. Relics already in player inventories remain available.

The free login promotion will grant Banshee and one built Forma during the September 23 to October 7 window. After the Banshee Inbox message expires, the Forma can still be claimed through login until December 31, 2026 if the Banshee reward was not previously received.

Riven Trait Locking is live

Trait Locking lets players lock one Riven trait while cycling. The lock costs no item and can be removed or added for free, but cycling a Riven with a locked trait doubles the Kuva cost. The lock must be applied again whenever the cycling menu is reopened.

A locked trait does not change during cycling, and the number of positive and negative traits stays the same while a lock is active. Riven Splicing is not part of the launch. It will arrive with Glacial Defiance and will require Riven Splicers earned from that mode.

Glacial Defiance and Taubound are next

Glacial Defiance is a new six-player mode scheduled to release by October 15. It will launch alongside Riven Splicing, since the Riven Splicer comes from the new mode.

Epoch Operation Taubound begins on October 15. The event will prepare players for a journey beyond the Origin System, with Arturos and Zioa returning as the operation approaches.

Update 44’s download size is approximately 7.83 GB on PC with DirectX 11 and approximately 8 GB with DirectX 12. The larger download comes from sound optimization, which replaces audio files to reduce the final installation footprint without reducing audio quality.

Warframe Update 44 Patch Notes

Iceblade of Narin is a mainline release, so its changelog reaches well beyond Yuvan’s Peak and Narin. The notes cover Archimedea rewards, weak-point behavior, fashion customization, mission drops, performance, quests, UI, and crash prevention.

Additions

  • Added over 60 new Perita-themed Dojo Decorations.
  • Added “Quick Buy” under the Featured Market tab.
  • Added Oraxia to the Invert Tap/Hold Abilities list in the settings.

Archimedea changes

  • Warframes and Weapons alike will be granted an Arsenal Boost for matching their respective Individual Parameters! The buff received will be the same for each parameter, meaning regardless which Primary Weapon you choose, the boost is the same! Pick the Weapon or Warframe that works best with each boost for maximum efficiency!
  • A new reward is added at 34 points, consisting of Vosfor or Pix Chips, for Deep Archimedea or Temporal Archimedea respectively
  • The Legendary reward at 34 points has been moved to 37 points
  • The final reward at 37 points has been moved to 40 points
  • Infected Wounds: Gain a Toxin Status Effect every time you take damage.
  • Anemic Shields: Maximum shield and overshield will not exceed 500.
  • Shortened Reach: Ability range reduced by 50%
  • No Pets Allowed: Companions are disabled.
  • Channeled Greed: While a channeled ability is active, maximum shields and overshields are reduced each second. 10s cooldown to fully recover.
  • Low Yield: Blast radius of weapons with radial attacks set to 3m
  • Framecurse Syndrome: Activating an Ability inflicts 50 damage and 150 shield damage upon you.
  • Fixed Restricted Respawns not applying the 2 seconds penalty to Last Gasp in Deep Archimedea.

Quality of life changes

  • Updated the Zariman Ten Zero’s mission drop tables so that Aeolak and Hespar component blueprints appear in every Rotation, instead of just Rotation C.
  • Also changed Galeforce Dawn to drop from all Rotations of Void Armageddon instead of only Rotation C.
  • Reduced the decay rate of enemies in Grendel’s gut by 50%.
  • Grendel’s Regurgitate now does bonus damage based on the enemy’s Max Health instead of their current health in his Gut.
  • Swapped Hydroid and Hydroid Prime’s Shield and Armor values following community feedback.
  • Hydroid: Shields: 240 (was 365)
  • Hydroid: Armor: 365 (was 240)
  • Hydroid Prime: Shields: 290 (was 650)
  • Hydroid Prime: Armor: 650 (was 290)
  • Added the amount of currently owned Fergolyte and a progression element to the Prince contribution menu UI.
  • Resource description tool tips now appear while hovering over the warning icon that indicates when you lack the required resource to purchase an item from a vendor.
  • Improved spawn location logic for players using the /unstuck command.

Weak Point and cosmetic changes

  • Converted the following triggers from “On Headshot” to be “On Weakpoint”:
  • Longbow Sharpshot
  • Argon Scope
  • Hydraulic Crosshairs
  • Galvanized Crosshairs
  • Galvanized Scope
  • Primary Deadhead
  • Secondary Deadhead
  • Arcane Precision
  • Arcane Pistoleer
  • Sharpshooter
  • Harrow’s Thurible, Covenant and Lasting Covenant Augment
  • In addition, we have converted Helios’ Detect Vulnerability Precept to apply Weak Points instead of weak spots so it matches Banshee’s updated Sonar.
  • Black hair is a much “truer” black, and less a “mid grey”
  • Colored hair is deeper and more accurate to selected color
  • White hair looks more white without losing depth
  • Sheen is stronger but balanced with underlying color
  • Added a slight rimlight on hair for “scattering”

Performance and optimization

  • Improved performance in Höllvania missions.
  • Improved performance issues related to Surge Eximus’ electricity attacks on lower-performance machines.
  • Optimized the DirectX shader install and memory footprint.
  • Optimized memory usage when running DirectX 11.
  • Optimized shader memory and install-size.
  • Made modest optimization to light culling speed in open landscapes.
  • Made systemic micro-optimizations to rendering.
  • Made systemic micro-optimizations to many script interfaces.
  • Made optimizations to FSR3 implementation to make it compatible with DirectX 11.
  • Made minor HUD optimizations.
  • Optimized spawner destruction.
  • Fixed a combination of Punch Through & Fire Rate causing significant performance issues with certain weapons (or with Cyte’s Seek).
  • Fixed a large hitch occuring when switching to the Zariman Dormizone Captura Scene from another Captura Scene.
  • Fixed hitching that occurs when a Sevagoth or Sevagoth Prime Specter casts Exalted Shadow.
  • Fixed performance issues caused by pickups spawned by Uriel’s Gulphagor.
  • Fixed a performance issue that could occur if the H-09 Efervon Tank was shot with high fire rate weapons

Top fixes

  • Fixed the bonus damage from Cyte-09’s Resupply packs not being affected by Ability Strength if picked up from the ground.
  • Fixed Archon Amar becoming permanently invulnerable if Health drops below 30% during his clone ability in The New War Quest, preventing players from progressing.
  • Fixed Arctic Eximus not using their base abilities like other Eximus.
  • Fixed Operators not using correct customizations on player Profiles.
  • Fixed Thumper and Eidolon limbs not taking the correct amount of damage when struck by the Voidrig’s Arquebex.
  • Fixed various issues related to Challenge completion not registering, resulting in players missing the related Honoria (where applicable).
  • Fixed additional cases of inactive enemies disappearing in Netracell missions.
  • Fixed Operator and Drifter heads not properly tracking to camera movement.
  • Fixed Sirocco’s perfect reload mechanic not working outside of Duviri.
  • Fixed Clients being able to stack Arcane Concentration infinitely by swapping between Sirius & Orion.
  • Fixed the inactive Son being able to kill you in the Simulacrum as Sirius & Orion if friendly fire is turned on.
  • Fixed Sirius & Orion respawning in different locations by making respawns for both Sons happen at the active Son’s location.
  • Fixed players being placed in the wrong location when switching Sons prior to entering a teleport volume.
  • Fixed a rare case where switching between Sirius & Orion at the start of a Höllvania mission would cause the player to be invincible.
  • Fixed other players not seeing your chosen Son when using Sirius & Orion in Hubs.
  • Fixed the inactive Son forgetting how to jump, causing them to sometimes get stuck on terrain.
  • Fixed a loss of function after dashing into a Submersible Archwing volume while Celestial Clash is active.
  • Fixed Sirius & Orion triggering the Arsenal context action instead of the Take Mod Segment action in The Teacher quest leading to a progression stop.

Selected equipment, mission, and crash fixes

  • Fixed the Onslaught Matrix Mod infinitely stacking if you complete Railjack missions without returning to the Orbiter.
  • Fixed the Stug Incarnon stacking Secondary Enervate by switching weapons before detonation.
  • Fixed the Athodai and Athodai Prime’s Alt-Fire’s zoom distance changing based on your frame rate.
  • Fixed Garuda experiencing a Heavy Landing after releasing hold to cast Dread Mirror while airborne.
  • Fixed Chroma’s emissive color always defaulting to Heat at mission start, regardless of color selected.
  • Fixed Jade’s Symphony of Mercy increasing the damage of Railjack armaments.
  • Fixed Inaros being able to collect pickups while in his Sarcophagus passive.
  • Fixed Kullervo’s Wrathful Advance causing sudden rapid camera movement when used with the Syam, Corufell, Vinquibus, or Tenet Agendus.
  • Fixed Oraxia’s Webbed Embrace being deployed mid-air when aiming at her feet if the game client’s frame rate is 30 or lower.
  • Fixed Inaros being targeted by enemies while Invisible if Sandstorm is active.
  • Fixed Warframe Auras applying to Drifter in Duviri.
  • Fixed Marrowtick Grapples providing infinite Status immunity.
  • Fixed cases of Clients being unable to complete the race objective in the Descendia.
  • Fixed Clients getting stuck in an infinite loading loop if the Host closes the game during loading a Railjack mission.
  • Fixed a progression stop in the Duviri Shrine Puzzle objective if players are pulled away mid-puzzle to a side objective (ex: Kullervo encounter or a side Undercroft portal).
  • Fixed Mobile Defense terminals in the Zariman losing some textures when activated.
  • Fixed cases of pickups disappearing if held while using an Archwing Launcher (notably the Thrax Toxin in Plague Star bounties).
  • Fixed held jump inputs causing Wall Jumping to break.
  • Fixed Front Artillery dealing zero damage to Grineer Crewships if the engines are struck while disabled.
  • Fixed Extraction appearing to be available after 1 Dig in Arbitration Excavation missions (despite not actually being able to extract until 2 Digs are completed).
  • Fixed a loss of function if Transference is activated upon entering an Archwing gameplay zone in Railjack missions.
  • Fixed a rare case of the door opening animation not playing in Isolation Vault Bounties in Deimos.
  • Fixed Kuva Defectors getting stuck while attempting to make their way to Med Boosters in Defection missions.
  • Fixed the camera unintentionally spinning after exiting the Customize Controller Menu screen.
  • Fixed the cursor speed being slower on higher resolutions when using the D-Pad of the controller.
  • Fixed the downed SFX (heartbeat) looping endlessly after loading into a different level.
  • Fixed inadvertently fusing multiple copies of a Mod if a player spams the confirmation button on a controller.
  • Fixed Tenet Ferrox’s reload SFX playing when jumping with it equipped.
  • Fixed Surge Eximus missing ground and lightening VFX after the first attack.
  • Introduced a more robust fix for Surge Eximus causing Clients to crash if spawned as certain units.
  • Fixed a script error related to Sirius & Orion in the Grineer Sealab tileset.
  • Fixed crash when spawning Bloodfrenzy enemies in the Simulacrum.
  • Fixed a script error related to the Squad Vote Menu.
  • Fixed a crash related to NVIDIA PhysX.
  • Fixed a rare crash when transitioning from a Hub/Dojo to a mission.
  • Fixed a crash when exiting the game after changing the Orbiter’s Scene.
  • Fixed a crash when joining a mission in progress from the Sanctum Anatomica.

Yuvan’s Peak gives the new update a clear home base, while Narin, Banshee’s rework, and Trait Locking provide reasons to revisit both Zariman missions and the Arsenal. Which part of Iceblade of Narin will you tackle first? Follow us on X, Bluesky, YouTube, Instagram, Steam, and Telegram.

Warframe

Warframe situates players as members of the Tenno race, newly awoken after years of cryo-sleep into a solar system at war. Reborn into a corrupt era, the Tenno are sought by the oppressive Grineer Empire for annihilation. Warframe armor is the key to overthrowing the Grineer by providing players with unique offensive and defensive powers to explore, upgrade and master during purpose-driven radical raids.

  • Genre Shooter, Role-playing (RPG), Adventure
  • Platforms Xbox Series X|S, PlayStation 4, Nintendo Switch 2, Android, PC (Microsoft Windows), iOS, PlayStation 5, Xbox One, Nintendo Switch
  • Perspective Third person
  • Modes Single player, Multiplayer, Co-operative
  • Release March 25, 2013
  • Publisher Digital Extremes
  • Age Rating ESRB MPEGI 18USK 16CERO DGRAC 19+ACB MA 15+CLASS_IND 14

Margarita Kicevski

My job is similar to Angel's, focus on news and updates, even though most of my work is taking care of two little devils. I am here to cover when most needed, and try to deliver the best I can. It's my fault pushing Angel to reboot ConsolePCGaming.com Wish me luck <3.

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