League Classic Patch 4 Brings Back Old Graves’ Classic Shotgun Kit
Fizz, Nami, and Nautilus are now live with Graves, alongside balance changes, Classic items, and a second Council vote.

League Classic Patch 4 has brought its Bilgewater-themed champion batch to the mode, adding older versions of Fizz, Graves, Nami, and Nautilus. Graves remains the most dramatic change for players familiar with his current design, since this return uses his earlier bot-lane marksman kit rather than the modern shotgun system.
Riot’s official Patch 26.19 notes confirm the four champions on the September 23 Classic roster. They had already been playable on the PBE, where Riot grouped them as a Bilgewater-themed batch in the earlier PBE confirmation.
League Classic Patch 4 notes
The restored champions keep older ability versions that can change how familiar matchups work. The official notes list their abilities in the following order.
Fizz
Passive – Nimble Fighter
- Fizz can move through units and takes reduced damage from basic attacks.
Q – Urchin Strike
- Fizz dashes a fixed distance through an enemy, damaging them and applying on-hit effects.
W – Seastone Trident
- Passive: Fizz’s basic attacks deal additional damage over time, scaling with his target’s missing health.
- Active: For the next few seconds, Fizz’s basic attacks deal bonus damage on-hit and apply Grievous Wounds for a few seconds, reducing healing by 50%.
E – Playful/Trickster
- First cast: Fizz hops up on his trident and becomes untargetable. After a short delay, he crashes down, damaging and slowing enemies around him.
- Second cast: Fizz can hop off the trident early to dash farther, but he deals damage in a smaller area and does not slow.
R – Chum the Waters
- Fizz throws out bait that clings to the first enemy champion it hits. After a short delay, a shark stalks its prey, dealing heavy damage, knocking up enemies, and slowing them in the area.
Graves
Passive – True Grit
- While in combat, Graves gains stacking Armor and Magic Resist every second, up to a cap.
Q – Buckshot
- Graves fires three bullets that damage all enemies in a line. Multiple hits on the same target deal reduced damage.
W – Smokescreen
- Graves launches a smoke grenade that damages, slows, and nearsights enemies in an area.
E – Quickdraw
- Graves dashes a short distance and gains bonus attack speed for several seconds. Basic attacks reduce Quickdraw’s cooldown.
R – Collateral Damage
- Graves fires an explosive shell that damages enemies in a line. It explodes on the first enemy champion hit, dealing reduced damage in a cone behind them.
True Grit rewards Graves for staying in a fight, while Quickdraw helps him keep attacking once he commits. Collateral Damage also keeps its explosive cone, although Graves does not recoil backward when he fires it.
Nami
Passive – Surging Tides
- Allies struck by Nami’s abilities briefly gain bonus move speed.
Q – Aqua Prison
- Nami lobs a bubble that damages and stuns enemies where it lands.
W – Ebb and Flow
- Nami unleashes a stream of water that bounces between enemies and allies. Enemies take damage while allies are healed, and each bounce is less effective than the hit before it.
E – Tidecaller’s Blessing
- Nami empowers an ally, causing their next three attacks to deal bonus damage and slow their target.
R – Tidal Wave
- Nami unleashes a massive tidal wave that damages, knocks up, and slows all enemies it crashes into.
Classic’s older Nami keeps Tidecaller’s Blessing focused on basic attacks rather than abilities. Her Tidal Wave also begins in front of her instead of spawning around her, so an enemy standing behind Nami will not be hit by the wave.
Nautilus
Passive – Staggering Blow
- Nautilus’s basic attacks deal bonus damage and root their enemies. Each enemy can only be Staggered once every few seconds.
Q – Dredge Line
- Nautilus throws out his anchor, colliding with the first enemy or piece of terrain it hits. Enemies are damaged and pulled in, while Nautilus pulls himself to his target. Hitting terrain refunds part of Dredge Line’s cooldown.
W – Titan’s Wrath
- Nautilus gains a shield. While it holds, his attacks deal damage over time to enemies in the area.
E – Riptide
- Nautilus slams the ground, sending out cascading shockwaves that damage and slow enemies. Enemies may be hit by multiple shockwaves, taking reduced damage for subsequent hits.
R – Depth Charge
- Nautilus fires a shockwave into the earth that damages and knocks up enemies in its path. When it reaches his target, it damages, knocks up, and stuns all enemies in the immediate area.
Hitting terrain with Dredge Line refunds part of its cooldown, but not half of its mana cost. Depth Charge is less disruptive along the traveling path than its modern version, with the full stun arriving when the shockwave reaches the target and its immediate area.
Items and system updates
League Classic Patch 4 also adds the three items selected through the first Council vote, Cloak and Dagger, Moonflair Spellblade, and Zz’Rot Portal. The update refreshes in-game pings, champion select visuals, and the loading screen with Classic artwork. Bug fixes address champion profiles, chromas, store sorting, and several gameplay systems.
Balance changes affect eight champions and global passives
Akali, Galio, Kassadin, Poppy, and Shyvana receive buffs in Patch 4. Fiora, Morgana, and Twisted Fate are nerfed. Global passive effects now turn off as soon as their champion dies, creating smaller indirect nerfs for champions such as Janna, Twisted Fate, and Zilean.
The Council results point to more modern tools
League Classic’s first Council vote produced a clear preference for some quality-of-life features. A total of 52.8% of players said the average match length was about right, while 48.8% said the current amount of snowballing was in a good place.
Voters supported always-visible modern jungle timers, approved ward trinkets, and backed the return of all three proposed items. Riot designer David ‘Phreak’ Turley said no single server had enough influence to decide any vote by itself.
The Council tab now opens another seven-day poll asking players to choose which of five champions Riot should prioritize next. The vote will not produce an immediate addition because champion development takes well over a month. Instead, it will help determine which champion enters production first.
Riot says most suspicious games involved new players
Phreak also responded to claims that botting was widespread in League Classic. After reviewing roughly two days of reports, he said the suspicious matches he checked involved either players who were new to Classic or genuinely new League players rather than conventional bots.
Some experienced League players reportedly struggled after entering Classic, while other players were completely new and had trouble with basic systems such as buying items. Phreak said the larger issue was how new players were being placed into skill brackets, with thousands of newcomers entering the mode each day and some landing in the wrong bucket.
Which returning kit are you most interested in trying, and should Nami’s older Tidal Wave behavior stay in Classic? Share your choice in the comments, and follow us on X, Bluesky, YouTube, Instagram, Steam, and Telegram.
Source: PCGamesN
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