League of Legends Patch 26.22 Changes Champions, Mayhem and Classic
Corki and Kayle get buffs while Locke, Thresh and Yasuo are nerfed, with more changes for Mayhem, Classic and TFT downloads.

League of Legends Patch 26.22 brings a wide Summoner’s Rift balance pass, including buffs for Corki, Kayle and several other champions, plus nerfs for Locke, Thresh and Yasuo. The update also includes changes for ARAM Mayhem and Classic, along with a midscope update for Mel and K/DA cosmetics.
Riot’s official Patch 26.22 notes say the download will be larger than usual as Teamfight Tactics moves to its own client on November 4, 2026. After this patch, players will be able to opt out of TFT downloads in League patches. Existing TFT cosmetics remain usable in League, with the first TFT-only Little Legends scheduled to arrive December 1 and full separation of TFT cosmetics, including emotes and icons, scheduled for December 15.
Mayhem’s “Journey to Stardom” also gets augment adjustments and bug fixes. In Classic, the patch brings back older versions of Volibear, Swain and Elise, and increases per-game Classic Pass token grants by 50% for the rest of the mode’s run.
League of Legends Patch 26.22
Summoner’s Rift champion changes
Aurelion Sol
- Total Magic Damage: 50 / 75 / 100 / 125 / 150 (+60% AP) over 5s ⇒ 50 / 80 / 110 / 140 / 170 (+60 / 65 / 70 / 75 / 80% AP) over 5s
Corki
- Damage: 90 / 170 / 250 (+85% bonus AD) ⇒ 100 / 190 / 280 (+90% bonus AD)
Big One Damage: 180 / 340 / 500 (+170% bonus AD) ⇒ 200 / 380 / 560 (+180% bonus AD)
Kayle
- Q – Radiant Blast Cooldown: 12 / 11 / 10 / 9 / 8s ⇒ 10 / 9.5 / 9 / 8.5 / 8s
- R – Divine Judgment Cooldown: 160 / 120 / 80s ⇒ 140 / 110 / 80s
Locke
- Q – Ritual Nails Stack Bonus Damage: 18 / 26 / 34 / 42 / 50 ⇒ 15 / 22 / 29 / 36 / 43
Maximum Stack Damage: 75.6 / 109.2 / 142.8 / 176.4 / 210 ⇒ 63 / 92.4 / 121.8 / 151.2 / 180.6
- W – Soul Ignition Duration: 6s ⇒ 5s
Maokai
- Q – Bramble Smash Damage: 75 / 120 / 165 / 210 / 255 (+2 / 2.5 / 3 / 3.5 / 4% Target Maximum Health) (+50% AP) ⇒ 75 / 120 / 165 / 210 / 255 (+2.5 / 3 / 3.5 / 4 / 4.5% Target Maximum Health) (+50% AP)
Naafiri
- Q – Darkin Daggers Heal: 45 / 60 / 75 / 90 / 105 (+40% bonus AD) ⇒ 55 / 70 / 85 / 100 / 115 (+45% bonus AD)
- W – The Call of the Pack Bonus Attack Damage: 20% ⇒ 22%
Rumble
- R – The Equalizer Damage per Second: 120 / 200 / 280 (+35% AP) ⇒ (+40% AP)
Maximum Damage Ability Power Ratio: 175% AP ⇒ 200% AP
Shen
- Q – Twilight Assault Monster Damage Modifier: 100 / 125 / 150 / 175 / 200 ⇒ 120 / 140 / 160 / 180 / 200
Smolder
- W – ACHOOO! Explosion Damage: 10 / 35 / 60 / 85 / 110 (+50% bonus AD) (+80% AP) ⇒ 25 / 50 / 75 / 100 / 125 (+50% bonus AD) (+80% AP)
Thresh
- Base Stats Attack Damage: 56 ⇒ 54
- R – The Box Damage: 250 / 400 / 550 (+100% AP) ⇒ 200 / 350 / 500 (+100% AP)
Viktor
- Base Stats Health Growth: 100/Level ⇒ 105/Level
- R – Arcane Storm Conjure Damage: 100 / 175 / 250 (+50% AP) ⇒ 100 / 175 / 250 (+60% AP)
Yasuo
- Q – Steel Tempest Damage: 20 / 45 / 70 / 95 / 120 (+105% total AD) ⇒ 20 / 45 / 70 / 95 / 120 (+100% total AD)
Zaahen
- Q – The Darkin Glaive Cooldown: 10 / 9 / 8 / 7 / 6s
- ⇒ 8 / 7.5 / 7 / 6.5 / 6s
Summoner’s Rift item changes
Doran’s Bow
- Attack Damage: 8 ⇒ 7
Overlord’s Bloodmail
- Attack Damage: 30 ⇒ 40
Retribution: +0 – 12% total AD, based on % Missing Health ⇒ +0 – 10% total AD, based on % Missing Health
ARAM Mayhem
Champions
Hecarim
- Ability Haste: 10 ⇒ 0
Augments
Armored Impact
- Damage: 50 – 125 + 250% bonus Armor ⇒ 25 – 125 + 220% bonus Armor
BEES!!!
- Base Damage Scaling: 75 – 200 + 150% bonus AD + 70% total AP ⇒ 75 – 140 + 150% bonus AD + 70% total AP
- Hive Travel Time: .75s ⇒ 1.1s
Brass Blast
- Cooldown: 75s ⇒ 50s
- Minion Damage: Removed
Crimson Cobalt
- Mark VFX: Visible to all players ⇒ Visible only to the augment owner
One Hit Wonder
- Effect: [Ability] gains increased damage based on your Ability Haste but no longer benefits from Ability Haste.
Ravenous Bind
- Bonus Health Heal Ratio: .1 ⇒ .12
- Base Heal: 50 – 200 ⇒ 75 – 300
RISE!
- Effect: Killing enemy champions with your Ultimate resets the cooldown, up to 3 times.
Squishy Slappy Grab
- Shield per Pulled Target: 50 – 200 + 50% bonus Armor + 50% bonus Magic Resistance ⇒ 100 – 300 + 70% bonus Armor + 70% bonus Magic Resistance
Soul Eater
- Health Gain per Stack: 20 ⇒ 30
Stay Resolute
- Armor and Magic Resistance per Ability Hit: Level 1 / 7 / 11 – 1 / 2 / 3 ⇒ Level 1 / 11 – 2 / 3
Take ‘Em Down Down Down
- Five-Hit Proc Damage: (15 + 5% bonus Attack Speed + 0.15% total Ability Haste)% Missing Health ⇒ 17% Missing Health
Titan’s Resolve
- Stacks of Juggernauting required for each Juggernauting level: 10 ⇒ 7
Weapon of Destiny
- Flat Armor Penetration Scalar: 35 ⇒ 20
- Flat Magic Penetration Scalar: 25 ⇒ 15
- Percent Armor Penetration Scalar: 0.25 ⇒ 0.15
- Percent Magic Penetration Scalar: 0.15 ⇒ 0.09
Systems
- Butcher’s Bridge and Koeshin’s Crossing: Unavailable ⇒ Enabled
Bugfixes
- Fixed a bug where using Get Jinxed when killed by the fountain turret caused the player to not be able to move.
- Fixed a bug where Jeweled Gauntlet was not giving the correct Critical Strike chance with escAPADe and ADAPt.
- Fixed the tooltip for the Bee Band headliner to match its effect in game.
- Fixed a bug with Crimson Cobalt where some champion’s empowered basic attacks were not consuming the mark.
- Fixed a bug where the Pentakill headliner was not offering an upgrade to Udyr’s ultimate at level 18.
- Fixed a bug where Karma’s Mantra empowered abilities were not counting towards damage for the Ultimate Damage K/DA band mission.
- Fixed a bug where some Superstar mission descriptions were not properly displaying.
- Fixed a bug where Mosh Monster’s slowing effect persisted after death.
- Fixed a bug where Weapon of Destiny would swap which item is empowered if the empowered item transforms.
Classic
Classic adds older versions of Volibear, Swain and Elise. Their abilities are detailed below.
Volibear
- Passive – Chosen of the Storm: When reduced to low health, Volibear heals for a portion of his maximum health over time. This effect has a long cooldown.
- Q – Rolling Thunder: Volibear gains bonus movement speed, increased while running toward enemy champions. His next attack deals bonus damage and flips his target over his head.
- W – Frenzy: Volibear passively gains stacking bonus attack speed on-attack. While at max stacks, Frenzy can be activated to deal high single-target damage, increased based on their missing health.
- E – Majestic Roar: Volibear damages and slows nearby enemies. Minions and monsters are additionally feared.
- R – Thunder Claws: Volibear harnesses the power of the storm for several seconds, causing all basic attacks to inflict chain lightning.
Swain
- Passive – Carrion Renewal: Swain recoups some mana every time he kills an enemy.
- Q – Decrepify: Swain sics his raven on a target enemy, slowing and dealing damage over time while they remain in range.
- W – Nevermove: After a brief delay, Swain damages and roots all enemies in a small area.
- E – Torment: Swain afflicts an enemy with Torment, dealing damage over time and causing them to take increased damage from him. Unlike most other damage amps, this also impacts true damage, like Ignite.
- R – Ravenous Flock: Swain transforms into a giant raven, consuming increasing amounts of mana while transformed. In this state, he releases lesser ravens to damage enemies and return to heal Swain based on the damage they dealt.
Elise
- Passive – Spider Swarm: While in human form, abilities that hit enemies store a Spiderling, up to a cap. In spider form, Elise releases these Spiderlings to attack nearby enemies.
- Q – Neurotoxin / Venomous Bite: In human form, Elise spits neurotoxin that deals bonus damage based on her target’s current health. In spider form, Elise and her Spiderlings lunge at an enemy and deal bonus damage based on their target’s missing health.
- W – Volatile Spiderling / Skittering Frenzy: In human form, Elise releases a volatile spiderling that explodes on the first enemy it hits, dealing damage in an area. In spider form, Elise and her Spiderlings gain bonus attack speed and heal Elise on-hit.
- E – Cocoon / Rappel: In human form, Elise fires a cocoon that stuns the first enemy it hits. In spider form, Elise and her Spiderlings rappel into the air, becoming untargetable. She can then re-cast Rappel to descend upon her choice of target.
- R – Human Form / Spider Form: Elise transforms back and forth between human form and spider form. In human form she’s ranged. In spider form, she is melee and deals bonus damage on-hit.
Aatrox
- Passive – Blood Well Cooldown: 225 ⇒ 225/200/175/150 (for real this time)
- Q – Dark Flight Failure to Land: Fixed a bug from 2013 where the ability would occasionally fail to affect enemies after max-range casts.
- R – Massacre Attacks: Fixed a bug where Aatrox’s basic attacks did nothing during his ultimate. (Fixed in a day-1 micropatch)
Amumu
- Passive – Cursed Touch Magic Resistance Shred: 15 / 25 / 35 ⇒ 15 / 20 / 25 (Levels 1 / 7 / 13)
- Q – Bandage Toss Damage: 80 / 140 / 200 / 260 / 320 ⇒ 80 / 130 / 180 / 230 / 280
- R – Curse of the Sad Mummy Cooldown: 150 / 130 / 110s ⇒ 170 / 145 / 120s
Evelynn
- Q – Hate Spike Base Damage: 40 / 55 / 70 / 85 / 100 ⇒ 40 / 60 / 80 / 100 / 120
Ezreal
- W – Essence Flux Ability Power Ratio: 60% ⇒ 80%
- W – Essence Flux Healing Effectiveness: 50% ⇒ 70%
- E – Arcane Shift Ability Power Ratio: 75% ⇒ 80%
Fiddlesticks
- E – Dark Wind Damage per Bounce: 65 / 85 / 105 / 125 / 145 + 45% AP ⇒ 50 / 75 / 100 / 125 / 150 + 45% AP
Gangplank
- Base Stats Base Health Regeneration: 5 ⇒ 7
- Base Stats Health per Level: 81 ⇒ 89
- Passive – Grog-Soaked Blade Maximum Stacks: 3 ⇒ 4
- Q – Parrrley Mana Cost: 50 / 55 / 60 / 65 / 70 ⇒ 40 / 45 / 50 / 55 / 60
- R – Cannon Barrage Cooldown: 120 / 115 / 110s ⇒ 120 / 110 / 100s
Janna
- Passive – Tailwind Global Bonus Movement Speed: 3% ⇒ 2%
Mordekaiser
- Base Stats Attack Timing: Attacks now come out approximately 70% faster. This was fixed about 1 week after his release
- R – Children of the Grave Pet Bonus Attack Damage: 75% of the target’s Attack Damage ⇒ 75% of Mordekaiser’s Attack Damage
- R – Children of the Grave Structure Crits: Pets no longer can critically strike structures.
- R – Children of the Grave Bonus Damage to Inhibitors and the Nexus: 75% (This was true in 2013, too!) ⇒ 0%
Nami
- Q – Aqua Prison Damage: 75 / 130 / 185 / 240 / 295 + 65% AP ⇒ 90 / 145 / 200 / 255 / 310 + 100% AP
- W – Ebb and Flow Damage Reduction per Bounce: 30% ⇒ 15% (Healing reduction unchanged at 15%)
Olaf
- W – Vicious Strikes Bonus Attack Damage: 7 / 14 / 21 / 28 / 35 ⇒ 10 / 17 / 24 / 31 / 38
- E – Reckless Swing Cooldown: 9 / 8 / 7 / 6 / 5s ⇒ 8 / 7 / 6 / 5 / 4s
Rammus
- Base Stats Base Armor: 28.8 ⇒ 25
- Base Stats Attack Damage per Level: 3.5 ⇒ 2.75
Items
Health and Mana Potions
- Bug Fix: Fixed a bug where Health and Mana Potions had no buff text.
Shushei’s Mana Jug
- Bug Fix: Fixed a bug where Shushei’s Mana Jug triggered on Clone takedown.
Statikk Shiv
- Bug Fix: Fixed a bug where Statikk Shiv no longer procced for Kayle after using Righteous Fury (E).
Wit’s End
- Bug Fix: Fixed a bug where Wit’s End failed to maintain 4 stacks.
Classic Pass
A configuration mistake made Classic Pass token progress slower than intended. The issue has been corrected, and per-game token grants are increased by 50% for the remainder of Classic’s run.
Bugfixes
- Fixed a bug where Aatrox’s R attacks did not play a critical strike animation.
- Fixed a bug where Aatrox’s passive cooldown did not scale with level.
- Fixed a bug where Anivia’s resistances did not change while she was in Egg Form.
- Fixed a bug where Caitlyn’s Yordle Snap Trap (W) expiration animation was missing.
- Fixed a bug where Master Yi’s Double Strike (P) second strike hit through Blind.
- Fixed a bug where Sivir’s Spell Shield (E) did not block Ezreal’s Mystic Shot (Q).
- Fixed a bug where Classic Kayle failed to perform the critical hit animation when scoring a critical strike.
- Fixed a bug where Classic Miss Fortune’s Make It Rain (E) and Basic Attack fire VFX appeared on the ground instead of on the tips of her pistols.
- Fixed a bug where Kayle’s Holy Fervor (P) tooltip stated that Ability Power was granted by Bonus Attack Damage.
- Fixed a bug where Nunu’s Absolute Zero (R) was visible to enemies while Nunu was hidden in brush.
- Fixed a bug where Yorick’s Spectral Ghoul disappeared before the end of its death animation.
- Fixed a bug where Oracle Elixir’s Sparkle VFX was offset from the icon on multiple champions.
- Fixed a bug where Nunu’s Absolute Zero (R) displayed both a green and red outline to opponents.
- Fixed a bug where Morgana’s Black Shield (E) Shield VFX displayed in an offset position.
- Fixed a bug where Shield VFX were too large when cast on Shyvana’s Dragon Form (R).
- Fixed a bug where Janna’s Eye of the Storm (E) Shield VFX was positioned too low on certain allied champions.
- Fixed a bug where Caitlyn’s Oracle Elixir Pink Sparkle VFX was missing.
- Fixed a bug where Xin Zhao’s Oracle Elixir Pink Sparkle VFX appeared below the character model.
Additional bugfixes
- Fixed a bug where Aurora’s (R) was blockable by Samira (W)
- Fixed a bug where Quinn’s (R) will deal double the damage when she gains (R) from recalling or respawning.
- Fixed a bug where Hail of Blades would be inconsistent on Ekko.
- Fixed a bug where Viego may miss out on a jungle treat if he transforms into an enemy champion when it’s granted.
- Fixed a bug where Renekton would cancel abilities after comboing with R by right clicking at the same time.
- Fixed a bug where Sion’s (R), Briar (R), and Kled (R) SFX were not audible in Spectator Mode.
- Fixed a bug where Kog’Maw’s (W) ability would deal damage to structures if cast while an auto is midair.
Which Patch 26.22 change stands out most for your champion pool? For more on the TFT client split and League’s balance updates, stay connected through X, Bluesky, YouTube, Instagram, Steam, and Telegram.
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