Patch NotesPC

Icarus Week 249 Adds a Portable Powerbank and Puts Noxious Crust on a Timer

The update also gives the Volcanic Stomper a new coat, lowers Exotic Noxious Crust returns, and previews a faster Tier 4 Electric Seed Extractor for next week.

Icarus Week 249 gives prospectors a portable way to keep their equipment running. The new Inaris Powerbank joins the Workshop, carrying 150% of the charge held by its craftable equivalent and recharging handheld battery devices along with high-tier Lithium equipment.

RocketWerkz detailed the changes in its Week 249 Steam announcement. The update also changes the Volcanic Stomper’s appearance, adjusts Noxious Crust spoilage, and fixes several mission, creature, UI, and icon issues.

The Inaris Powerbank keeps field equipment charged

Found in the Gadgets category, the Inaris Powerbank lets players bring a pre-charged battery into a prospect. It can recharge handheld devices and high-tier Lithium equipment in the field, which should make long trips less dependent on finding a way back to a powered base. The extra capacity is especially useful for equipment such as the Inaris Flashlight, which can now stay active through multiple nights with fewer interruptions.

Inaris Powerbanks arranged on a shelf

Volcanic Stomper gets a darker look

The rare Volcanic Stomper spawn now uses a subdued coat designed to fit the volcanic biome. Its previous bright pink coloring has been replaced, while the original colorful variant is being moved toward another biome in future content.

Volcanic Stomper appearance comparison

Noxious Crust now rewards speed

Noxious Crust still offers a large resource boost when players use a Miasmic Pickaxe and a Tier 3 Cleansing Device, but the resource is no longer permanent. A full stack of 50 takes a little more than four real-world hours to spoil, with each unit taking five minutes. Spoiled crust breaks down into one unit of its original ore.

The change preserves the mechanic’s high returns while adding a deadline for processing the material. Players can still receive up to a 5x return by cleansing the crust quickly, while waiting until it spoils leaves a minimum 2x return. Exotic Noxious Crust has also been reduced from a 5x cleansing rate to 3x.

Noxious Crust and ore beside processing equipment

A faster Seed Extractor is planned for next week

The following week’s update will introduce the Electric Seed Extractor, a Tier 4 upgrade that extracts seeds from vegetation much faster than the existing option.

Electric Seed Extractor beside crops in a base

Icarus 3.0.27.157242-rel-DangerousHorizons Patch Notes

Week 249’s changelog adds the Workshop power bank, the Noxious Crust spoilage system, new Horde mode nameplates, and bed-related health regeneration icons. The fixes cover Hidden Cache missions, Lithium tools, the Stomper’s biome setup, Noxious Crust recipes, and a wide set of upcoming Elysium and creature assets.

New Content

  • Finishing Setup of Workshop Power Bank and Removing Dev Lock
  • Added Epic Creature nameplates to Alpha creatures (Wolf, Snow Wolf, Hyena, Snow Leopard and Cougar) spawned during Horde mode waves (Vapor Condenser). This doesn’t change the difficulty of the creature (except +15% chance for Hemorrhage if it wasn’t already present) but is primarily there for the nameplate purpose
  • Noxious Crust will now spoil (5 minutes per unit, 50x stack will take >4 hours to spoil)
  • NPC Soldiers are now flammable and can catch fire
  • Added unique background image for Tier5 tech tree. Added source files for all tiers
  • Added new bedroll, sleeping bag and bed Health regen modifier icons.

Fixed

  • Fixed Tamed Conifer Wolf not retaining custom phenotypes or placing map marker due to base class of corpse
  • Miasmic and Inaris “Night” Pickaxes tooltip improvements so mining yield isn’t split into two different stats
  • Updated Vapor Condenser UMG visuals to be consistent with other UIs. Added Emissive ‘On’ material swap setup for Condenser. Removed Niagara system that wasn’t activated properly. Added accompanying high-only lights
  • SIMPL3 Hidden Cache mission fixed edge case where spawned creatures would be stuck inside the box
  • SIMPL3 Hidden Cache mission now has more appropriate creatures for different biomes. No more wolves in the Elysium Desert. Also random selection fixed so a variety of creatures can be selected from within the biome
  • SIMPL3 Collect Quest now has appropriate creatures spawning in Tundra, Geothermal, and the Elysium Desert biomes, instead of defaulting to bear cubs
  • Fixed load prospect UI issue.
  • Alteration icon now hides when tool or weapon is slotted into alteration bench.
  • Added new alteration icons for extended chamber, pistol accuracy, rifle accuracy that were missing.
  • Localization – Fixed laser side arm attachments not having an attachment icon setup. Added logging to show its missing.
  • Added laser pistol attachment icon.
  • Localization – Fixed ‘sawblades’ being used by ‘sawblade’ now says Timber extraction unit
  • Added additional RepNotify to Lithium Tool base class to handle effects toggling
  • Fixed LOD screensize values on T4 Stove. Disable GenerateOverlapEvent on light meshes in BP. Fixed LOD Screensize on Dehumidifier mesh and Homestead fridge
  • Swapping Stomper Skin with one that correctly fits the volcanic biome & removing bespoke volcanic BP’s
  • Adding Stomper_Coastal Creature and Corpse BP using the original colors
  • Fixing Redirectors in AI Folder
  • Added new bestiary image for the stomper with the new textures.
  • Fixed Texture settings on numerous icons for optimization and image quality. Updated Texture Asset Validation to check textures in icon folder for correct settings
  • Fixed MipGen settings for several icons
  • Fixed icon asset validation and updated several icons
  • Re-adding Exotic Noxious Crust but lowering recipe rate from 5x -> 3x
  • Noxious Crusts down spoil into their base ores (so a iron crust will decay into 1 iron ore)

Future Content

  • Removing Dev Lock & Adding GHE Lock on 1/2 height concrete fortifications
  • RAD_D – Shifting Quest Markers so they trigger correctly when moving to the first are in the swamp, needed to be adjusted based on new swamp terrain changes
  • RAD_D – Removing T5 Limitation on the Utility Laser Recipe, replaced the aluminium screws with steel screws
  • RAD_D – Updating building requirement from 20 -> 30
  • Malformation Fishing Rod now has a +1,000% bonus chance to catch Blinky, making it more reasonable to fish for the quest granted recipe
  • Mounts now take Poison Damage when Miasmic items are in their inventory, same as player. Gated behind GreatHunts_Elysium feature level
  • Renamed Radiation Boss Arena biome to Malformation Spire
  • Fixed collision setup on Radboss Den meshes so that only the entrance plane is interactable. Updated Highlightable entry
  • Radboss Payloads now apply modifiers based on HitActors from initial RadialDamage result, instead of running additional (unoccluded) sphere trace to ensure consistent damage application
  • Disabled velocity based camshake on tick on Radboss
  • Increased web cables sides from 3 to 6 and decreased thickness from 40 to 20 for improved visuals. Fixed compression on Opacity texture and decreased to 1024px
  • updated Niagara FX on Grenade Radiation to fix flickering sprites
  • Updated description and flavor text for a handful of items
  • Adding Radiation Wind, Lightning Cloud and Speckles to the Weather Actions and Atmosphere Controller
  • Adding Radiation Wind, Lightning Cloud and Speckles to the Weather Controller, Weather Action Base and Player Effects Component
  • Adding Radiation Wind, Lightning Cloud and Speckles to Basic Cosmetic Radiation Test Weather Actions
  • New Resource Items – Chitin, Heavy Leather, Lead, Carbide, Alloys, Composite Wood (item setup + recipes devlocked)
  • Tweaked LODs on Electric Seed Extractor. Fixed collision setup. Updated RecipeSet icon and removed Devlock on row. Allow custom rotation on DeployableSetup
  • Fixed Engine folder material references in Electric Seed Extractor DM
  • Removed unused Electric Seed Extractor RecipeSet row. Fixed materials using Wood PM. Updated to MediumDeployable weight
  • Removed emissive on Seed Extractor material not properly setup
  • Added Crab Head itemable data
  • Ground Dragon – Initial Implementation
  • Ground Dragon – Added animations. Fixed movement speed. Fixed sound of wyrm queen on dragon. Fixed dragon floating. Added missing DNT. Added corpse
  • Ground Dragon – Fixing build changing feature level to core
  • Ground Dragon – Added new animations for goap actions. removed eat/drink water goap actions as there’s no anim
  • Ground Dragon – Fixed ground dragon doing same anim as wyrm queen and not spawning a corpse. Added relevant experience events.
  • Ground Dragon – Fixed physics asset
  • Adding first audio layers to ground dragon movement animations
  • Adding ground dragon audio row setup. Adding new footstep events that better match its size. Velocity adjustments etc
  • Adjustments to bite attack audio ground dragon
  • Unhooking and duplicating animations for centipede and crawler to remove from RB references for audio
  • Audio setup for crawler. Removing all references to RB. Adjusting speed to work alongside audio
  • Updates to pitching difference between crab small and larger movement
  • Adding new unique looping footstep events for crawler and centipede. Adding to foliage event and adjusting with velocity for best representation of speed and intensity. Removing from BPs
  • Adding duplicates of attack montages for centipede and crawler. Adding audio for attacks for both. Footstep and movement fine tunes
  • Lots of adjustments to crab and crawler and centipede big and small. New attack montages for crab small to feel different from parent. Added parent crab health curve with slightly more health to feel stronger to match visual size difference. Adjustments of speed of attacks to feel weightier at different sizes.
  • First pass audio for crawler. Attack, spot, flinch and death events and data table entries
  • Crawler – Reduced crawler movement speed to use the ‘jog’ anim instead of the ‘sprint’ when attacking.
  • Crawler – added faster anims to make speed viable.
  • Crawler – moved crawler files from radboss folder to crawler folder.
  • Crawler/Centipede – Added corpses and dead animbp
  • Adding first pass of centipede voc and audio setup
  • Updates to centipede voc audio. Adding flinch and adjusting death
  • Centipede attack notifies
  • Adding new event for smaller crabs footstep loops to better represent their size
  • Beaver – fixed physics asset
  • Added art assets for the juvenile elegant horse.
  • Updated elegant horse skeletal mesh and textures
  • Updated the elegant horse fur mask and splines
  • Update to the elegant horse fur splines
  • Elegant Horse – Fixed corpse and physics asset
  • Large Dino – Fixed corpse showing raptor.
  • Plant Minion Elite – Added corpse and physics asset.
  • Jungle Hunter – Added new mesh and animbp with the few anims we have. Added physics asset and animbp for corpse.
  • Added additional jungle monkey animations
  • Added first pass flying lizard sk mesh, materials and textures
  • Updated flying lizard textures
  • Added Trees, Cliffs, Lakes and Landscape Sculpting in the Jungle, Green Quad
  • Added Trees, Cliffs, Lakes and Landscape Sculpting in the Jungle, Yellow/Green Quad
  • ARK – mesh placement, foliage placement and landscape sculpting in geothermal, purple quad
  • fleshing the initial tundra area out in blue quad. new cliffs, macros and sculpting.
  • More cliffs and macros for ARK
  • Replaced Trees with No FLOD Trees, Updated Cliffs Mats, Updated Rock Formations, Updated Biome Map
  • Added non-FLOD versions of Small Banyan trees to use for the top of the jungle pillar cliffs
  • Added JU_Clearing decal FT and material for jungle
  • Updating flod description for jungle plant for better audio foliage match
  • Updated collision on Elderberry bushes. Added unique ItemReward rows (still giving Fiber for now). Added unique Highlightable row
  • Disable DF on Jute plants
  • Adding new BP lake actor to water and generating ocean spline. Currently set to lake – updating to ocean soon
  • Adding ocean audio event and DT entry. Adjusting waves based on proximity immersion and z
  • Beach amb adjustments and fine tunes
  • Simplifying the ocean spline and also fine tuning placement so the water doesn’t ever sound like waves splashing while on dry sand
  • Adjustments and fine tunes to coastal ocean, ambience and spline
  • Moving ocean spline to persistent level to be same as lakeaudio from previous maps
  • Further fine tunes to lakeaudio spline in coastal ocean
  • adjustments to close ocean waves width to feel more natural when close
  • Width adjustments based on direction of ocean
  • Added 3 wild variants of the Strawberry plant
  • Added 3 variants of wild Spinach plant, including all materials, textures, SMs, FTs, BPs and FLOD DT entries.
  • Added missing collision to the Spinach variants needed for audio

Will the Powerbank become a regular part of your field kit, or will the new spoilage timer change how you handle Noxious Crust? Share your thoughts, and follow us on X, Bluesky, YouTube, Instagram, Steam, and Telegram.

Icarus

An alien world for the taking. Explore, survive and make your fortune if you dare. Icarus is a multiplayer co-operative survival game with persistent metagame progression.

  • Genre Simulator, Adventure
  • Platforms PC (Microsoft Windows)
  • Perspective First person, Third person
  • Modes Single player, Multiplayer, Co-operative
  • Release December 4, 2021
  • Publisher RocketWerkz

Mihaela Kicevski

I am Angel's and Margarita's daughter, and I am happy to be starting this work together with my parents! I can't wait to see where this takes us!

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button