
The Call of Duty: Modern Warfare 4 beta is underway, and PC players have plenty of graphics options to tune before jumping into a match. The setup below favors high frame rates, low input delay, and a clean view of the battlefield instead of relying on the game’s recommended preset.
These recommendations target 1080p hardware around an RTX 3060 Ti, so treat them as a starting point rather than a universal rule. Your CPU, GPU, monitor refresh rate, and desired frame-rate target will decide where you can push image quality without making firefights feel sluggish.
The beta requires an SSD, and our Modern Warfare 4 beta preload guide covers the installation schedule and PC requirements.
Best Modern Warfare 4 beta graphics settings
Display settings
Use your monitor’s native resolution when possible, then select its highest available refresh rate. Fullscreen Exclusive is the preferred display mode for this frame-rate-focused setup, while gameplay V-Sync stays off to reduce input lag.
| Setting | Value |
|---|---|
| Display Mode | Fullscreen Exclusive |
| Display Monitor | Your primary gaming monitor |
| Screen Refresh Rate | Highest available |
| Display Resolution | 1920×1080 |
| Aspect Ratio | Automatic |
| Background Shader Preloading | On |
| NVIDIA Reflex Low Latency | On |
| Eco Mode Preset | Efficiency |
| V-Sync (Gameplay) | Off |
| V-Sync (Menus) | Personal choice, can be on or off |
| Custom Frame Rate Limit | Custom |
| Reduce Menu Render Resolution | Optimal |
| Pause Game Rendering | Off |
| Reduce Quality when inactive | 30 seconds |
| Focused Mode | 0 |
NVIDIA Reflex should remain enabled for this setup, since the feature is intended to lower system latency during matches. V-Sync can remain enabled for menus if screen tearing there bothers you, but leaving it off during gameplay is the better choice for responsive aiming.
Quality settings
Set the graphics preset to Custom so each performance-heavy option can be controlled separately. For an RTX 3060 Ti at 1080p, DLSS Ultra Performance favors frame rate. If the image looks too soft, DLSS Quality is the better starting point for sharper visuals, though it can produce fewer frames.
| Setting | Value |
|---|---|
| Graphic Preset | Custom |
| Render Resolution | 100% for native clarity |
| Dynamic Resolution | Off |
| Upscaling/Sharpening | NVIDIA DLSS |
| NVIDIA DLSS Preset | Ultra Performance |
| NVIDIA DLSS Sharpness | 50 to 60 |
| NVIDIA DLSS Model | CNN (Legacy) |
| AMD FSR Frame Generation | Off |
| Ray Tracing Reflections | Off |
| VRAM Scale Target | 80 |
| World Motion Blur | Off |
| Weapon Motion Blur | Off |
| World Depth of Field | On |
| Weapon Depth of Field | Off |
| Texture Resolution | Normal |
| Texture Filter Anisotropic | Low |
| Detail Quality | Normal |
| Particle Resolution | Very Low |
| Bullet Impacts | On |
| Persistent Effects | On |
| Shader Quality | Low |
| On-demand Texture Streaming | Optimized |
| Local Texture Streaming Quality | Low |
| In-Game Video Quality | Standard |
| Shadow Quality | Very Low |
| Shadow Filtering Quality | Low |
| Screen Space Shadows | Off |
| Occlusion and Screen Space Lighting | Off |
| Screen Space Reflections | Off |
| Static Reflection Quality | Low |
| Terrain Quality | Medium |
| Volumetric Quality | Low |
| Deferred Physics Quality | Off |
| Weather Grid Volumes Quality | Off |
| Water Quality | Off |
Shadows, volumetric effects, particles, and reflections are the main visual costs in this preset. Turning those options down cuts some of the noise from explosions, smoke, lighting, and weather effects, which can make opponents easier to track during crowded fights.
Texture Resolution usually affects VRAM usage more than raw FPS. Cards with 8GB or more VRAM should be able to use Normal textures, while GPUs with 4GB or less are better served by Low textures. Anisotropic filtering is set to Low here for extra headroom, although systems with room to spare can test Normal or High without the same performance cost as shadows or volumetric quality.
The 80 VRAM Scale Target also leaves some breathing room for the GPU. If texture streaming produces blurry surfaces or stutters, check the VRAM target and local texture streaming options before raising the rest of the preset.
View settings
A wide field of view gives a better view of nearby movement, but it also makes distant targets appear smaller. The 110-to-120 range is a strong starting point for players who prefer a broad first-person view.
| Setting | Value |
|---|---|
| Field of View (FOV) | 110 to 120 |
| Enhanced FOV | Off |
| 3rd Person FOV | 90 |
| Vehicle FOV | Default |
| 1st Person Camera Movement | Minimal (25%) |
| 3rd Person Camera Movement | Minimal (25%) |
Shader preloading and stutter reduction
Keep Background Shader Preloading enabled and let it finish before starting matches. The process prepares the small programs used for lighting, shadows, surfaces, and effects, which can reduce stutters and frame-time spikes during gameplay.
Players on the Steam version may still see a one-time shader compilation on the first launch. Battle.net installations receive shader preloading from the initial installation. Installing the beta on an SSD is also required and can reduce loading delays and texture-streaming problems.
Quick answers for the Modern Warfare 4 beta
Should V-Sync be on?
Turn V-Sync off for gameplay to reduce input lag. Leaving it on for menus is a personal choice.
Is DLSS good for the beta?
Yes. DLSS Quality is the better first choice when image sharpness comes first, while DLSS Ultra Performance is aimed at players who want to push frame rate at 1080p. NVIDIA GPU owners can adjust the sharpness slider between 50 and 60 as needed.
Should NVIDIA Reflex be enabled?
Yes. NVIDIA Reflex Low Latency should be set to On to help reduce system latency during matches.
Does shader preloading help with stuttering?
Let shader preloading finish before playing. It can reduce shader-related stuttering, especially when the beta is preparing effects for the first time.
Which settings are you using for the Modern Warfare 4 beta? Share your preferred setup in the comments, and follow us on X, Bluesky, YouTube, Instagram, Steam, and Telegram.
Call of Duty: Modern Warfare 4
Developed by Infinity Ward






