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Modern Warfare 4 Beta PC Settings That Push FPS Without Hiding Targets

The recommended setup targets 1080p systems built around an RTX 3060 Ti, with lower-latency display options and reduced visual effects.

The Call of Duty: Modern Warfare 4 beta is underway, and PC players have plenty of graphics options to tune before jumping into a match. The setup below favors high frame rates, low input delay, and a clean view of the battlefield instead of relying on the game’s recommended preset.

These recommendations target 1080p hardware around an RTX 3060 Ti, so treat them as a starting point rather than a universal rule. Your CPU, GPU, monitor refresh rate, and desired frame-rate target will decide where you can push image quality without making firefights feel sluggish.

The beta requires an SSD, and our Modern Warfare 4 beta preload guide covers the installation schedule and PC requirements.

Best Modern Warfare 4 beta graphics settings

Display settings

Use your monitor’s native resolution when possible, then select its highest available refresh rate. Fullscreen Exclusive is the preferred display mode for this frame-rate-focused setup, while gameplay V-Sync stays off to reduce input lag.

Setting Value
Display Mode Fullscreen Exclusive
Display Monitor Your primary gaming monitor
Screen Refresh Rate Highest available
Display Resolution 1920×1080
Aspect Ratio Automatic
Background Shader Preloading On
NVIDIA Reflex Low Latency On
Eco Mode Preset Efficiency
V-Sync (Gameplay) Off
V-Sync (Menus) Personal choice, can be on or off
Custom Frame Rate Limit Custom
Reduce Menu Render Resolution Optimal
Pause Game Rendering Off
Reduce Quality when inactive 30 seconds
Focused Mode 0

NVIDIA Reflex should remain enabled for this setup, since the feature is intended to lower system latency during matches. V-Sync can remain enabled for menus if screen tearing there bothers you, but leaving it off during gameplay is the better choice for responsive aiming.

Quality settings

Set the graphics preset to Custom so each performance-heavy option can be controlled separately. For an RTX 3060 Ti at 1080p, DLSS Ultra Performance favors frame rate. If the image looks too soft, DLSS Quality is the better starting point for sharper visuals, though it can produce fewer frames.

Setting Value
Graphic Preset Custom
Render Resolution 100% for native clarity
Dynamic Resolution Off
Upscaling/Sharpening NVIDIA DLSS
NVIDIA DLSS Preset Ultra Performance
NVIDIA DLSS Sharpness 50 to 60
NVIDIA DLSS Model CNN (Legacy)
AMD FSR Frame Generation Off
Ray Tracing Reflections Off
VRAM Scale Target 80
World Motion Blur Off
Weapon Motion Blur Off
World Depth of Field On
Weapon Depth of Field Off
Texture Resolution Normal
Texture Filter Anisotropic Low
Detail Quality Normal
Particle Resolution Very Low
Bullet Impacts On
Persistent Effects On
Shader Quality Low
On-demand Texture Streaming Optimized
Local Texture Streaming Quality Low
In-Game Video Quality Standard
Shadow Quality Very Low
Shadow Filtering Quality Low
Screen Space Shadows Off
Occlusion and Screen Space Lighting Off
Screen Space Reflections Off
Static Reflection Quality Low
Terrain Quality Medium
Volumetric Quality Low
Deferred Physics Quality Off
Weather Grid Volumes Quality Off
Water Quality Off

Shadows, volumetric effects, particles, and reflections are the main visual costs in this preset. Turning those options down cuts some of the noise from explosions, smoke, lighting, and weather effects, which can make opponents easier to track during crowded fights.

Texture Resolution usually affects VRAM usage more than raw FPS. Cards with 8GB or more VRAM should be able to use Normal textures, while GPUs with 4GB or less are better served by Low textures. Anisotropic filtering is set to Low here for extra headroom, although systems with room to spare can test Normal or High without the same performance cost as shadows or volumetric quality.

The 80 VRAM Scale Target also leaves some breathing room for the GPU. If texture streaming produces blurry surfaces or stutters, check the VRAM target and local texture streaming options before raising the rest of the preset.

View settings

A wide field of view gives a better view of nearby movement, but it also makes distant targets appear smaller. The 110-to-120 range is a strong starting point for players who prefer a broad first-person view.

Setting Value
Field of View (FOV) 110 to 120
Enhanced FOV Off
3rd Person FOV 90
Vehicle FOV Default
1st Person Camera Movement Minimal (25%)
3rd Person Camera Movement Minimal (25%)

Shader preloading and stutter reduction

Keep Background Shader Preloading enabled and let it finish before starting matches. The process prepares the small programs used for lighting, shadows, surfaces, and effects, which can reduce stutters and frame-time spikes during gameplay.

Players on the Steam version may still see a one-time shader compilation on the first launch. Battle.net installations receive shader preloading from the initial installation. Installing the beta on an SSD is also required and can reduce loading delays and texture-streaming problems.

Quick answers for the Modern Warfare 4 beta

Should V-Sync be on?

Turn V-Sync off for gameplay to reduce input lag. Leaving it on for menus is a personal choice.

Is DLSS good for the beta?

Yes. DLSS Quality is the better first choice when image sharpness comes first, while DLSS Ultra Performance is aimed at players who want to push frame rate at 1080p. NVIDIA GPU owners can adjust the sharpness slider between 50 and 60 as needed.

Should NVIDIA Reflex be enabled?

Yes. NVIDIA Reflex Low Latency should be set to On to help reduce system latency during matches.

Does shader preloading help with stuttering?

Let shader preloading finish before playing. It can reduce shader-related stuttering, especially when the beta is preparing effects for the first time.

Which settings are you using for the Modern Warfare 4 beta? Share your preferred setup in the comments, and follow us on X, Bluesky, YouTube, Instagram, Steam, and Telegram.

Call of Duty: Modern Warfare 4

Call of Duty: Modern Warfare 4 is a first-person shooter and the follow-up to Modern Warfare III (2023), continuing the rebooted Modern Warfare storyline. The campaign is set during a North Korean invasion of South Korea and features dual perspectives: a young South Korean soldier named Private Park facing his first combat deployment, and Captain Price operating outside official channels on a personal mission. The game also includes multiplayer with 6v6 core maps, large-scale vehicle combat maps, and a dynamic map system called Kill Block that reshapes layouts between rounds. A DMZ extraction mode is also featured. The game is released exclusively on current-generation platforms and PC.

  • Genre Shooter
  • Platforms Xbox Series X|S, Nintendo Switch 2, PC (Microsoft Windows), PlayStation 5
  • Perspective First person
  • Modes Single player, Multiplayer, Co-operative
  • Release October 23, 2026
  • Publisher Activision
  • Age Rating ESRB M

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era, where I played professionally. Now I am happily married to Margarita Kicevski and have two beautiful children. My goal is to deliver fresh news and updates from the gaming world, but also deliver some juicy guides. Previously, I worked on another website for 8 years and decided to continue my journey here! So basically, I am in this industry for 10+ years... which has been quite a lot, let me tell you!

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