Black Ops 7 Season 05 Reloaded Will Bring Rex Infernus and a Pinball Nuketown
The August 20 update is scheduled to add the Rex Infernus Zombies map, Turbo Tilt, new weapons, weekly rewards, and a broad set of balance changes.

Call of Duty: Black Ops 7 Season 05 Reloaded will arrive on August 20 at 9:00 AM PT across all platforms. The mid-season update will add the Rex Infernus Zombies map, the pinball-themed Turbo Tilt Multiplayer map, a new Freerun course, fresh weapons and attachments, and balance changes across Multiplayer and Zombies.
The full update is outlined in the official Season 05 Reloaded patch notes. Players will also have new Weekly Challenges, in-game events, and continued access to the Burn Run Assignment in Endgame.
Season 05 Reloaded follows the Season 05 launch patch, which covered earlier weapon and Ranked Play changes.
Rex Infernus leads the Zombies additions
Rex Infernus will close out the Black Ops 7 Zombies storyline when it becomes available with the update. The map’s Main Quest will be playable at launch, and completing it will award the Bloodthorn Wonder Weapon Skin, a Calling Card, and 10,000 XP. Players who collect the required Audio Logs, Documents, and Artifacts can earn another Calling Card and 10,000 XP.
Finishing the Main Quest before Directed Mode arrives for Rex Infernus will also grant a special Calling Card variant. The map adds the Deathspinner and Web Mother enemies, the Widow’s Wine Perk-a-Cola, and the Fully Packed Ultra GobbleGum. Two Ultra-Rarity Mystery Box weapons, the Olympia and TR2 Marksman Rifle, will also be available.

Widow’s Wine turns low-health melee encounters into a web-based counterattack, while Fully Packed instantly upgrades a Zombies weapon to Pack-a-Punch Level III. In Dead Ops Arcade, the GobbleGum instead grants a Tactical Armor Vest or a full complement of armor plates.
Rex Infernus will also receive the official Zombies gameplay trailer:
Turbo Tilt and Freerun: Descent add new Multiplayer challenges
Turbo Tilt will support 2v2 and 6v6 matches inside a Nuketown-themed pinball machine hosted by Archie Atom. The map includes familiar Nuketown references, including the Bus, the House, the desert setting, and the central blast.
Freerun: Descent sends Operators through seven timed zones with multiple checkpoints. Falling from the course adds a fault and returns the player to the last checkpoint they reached. Completing the course three times, collecting every Cipher, or finishing within the required time and fault limits will unlock different rewards, including the Gridlock Universal Weapon Camo.
The returning Cranked Moshpit mode will combine Cranked Team Deathmatch, Kill Confirmed, Hardpoint, and Demolition. Each elimination activates buffs and starts the timer, while reaching higher killstreaks grants movement, reload, score, and weapon-handling bonuses. Hitting zero ends the life with an explosion, so the mode will not be short on pressure.

Patch Notes: Call of Duty: Black Ops 7 Season 05 Reloaded
The update’s largest changes target weapon power, hit-location performance, and several Multiplayer attachments. Zombies also receives fixes for map exploits, quest progression, weapon behavior, interface problems, and stability.
WELCOME TO SEASON 05 RELOADED
Season 05 Reloaded closes out the Black Ops 7 Zombies storyline with Rex Infernus, joined by a returning Perk-a-Cola, new Wonder Weapon, new GobbleGum, and two new legacy weapons. Plus, drop into the pinball-themed Turbo Tilt Multiplayer map and Freerun: Descent obstacle course, invite your friends into Endgame with free-to-play available until the end of the season, and more.
Plus, unlock new Attachments and the Mace Melee Weapon through additional Weekly Challenges, earn rewards across new in-game events, and more. Gear up and join the mayhem when the Mid-Season update arrives in Call of Duty: Black Ops 7 tomorrow on August 20 at 9AM PT across all platforms.
New Map
Turbo Tilt (2v2, 6v6)
- Celebrate the history of Nuketown as Operators enter the Nuketown Turbo Era Rampage pinball machine hosted by Archie Atom. This fun-sized map is packed with callouts to the infamous cul-de-sac, including the Bus, a view from the House, the desert landscape, and the blast itself in the center where a mushroom cloud rises over action.
Freerun: Descent (New Freerun Map)
- There’s no rest for the weary as The Guild introduces a second Freerun obstacle course, in this case challenging Operators on a timed descent across seven zones with multiple checkpoints.
- Operators who fall off the course will acquire a fault and respawn at their last obtained checkpoint. Balance speed with precision to keep your total number of faults low, especially when going for the “Gridlock” Universal Weapon Camo. See the full list of course rewards below.
- Freerun: Descent Course Rewards:
- Complete the Freerun: Descent course three times to earn the “Eyes on Screen” Emblem and 1,000 XP.
- Collect all Ciphers in Freerun: Descent to earn the “Catch Air” Weapon Charm and 2,500 XP.
- Finish the Freerun: Descent course in under 12 minutes with fewer than 10 faults to earn the “Gridlock” Universal Weapon Camo and 5,000 XP.
New Weapon
Mace (Melee, Weekly Challenge Reward)
- Melee weapon. High damage, long range, and slow attack speed.
- Swing at enemies with a massive two-handed Mace offering a long lunge distance with a slower downtime between swings. Take aim and crush your foes.
New Attachments
RK-9 Calibrated Strike System (RK-9 SMG, Weekly Challenge Reward)
- Calibrated barrel paired with specialized bloom rounds that expand mid-flight and deal maximum damage when fired within a specific range. Includes an indicator to prompt the user when they are within that ideal range.
Peacekeeper MK1 Gauss Accelerator (Peacekeeper MK1 Assault Rifle, Weekly Challenge Reward)
- Heavy metal projectiles are accelerated to lethal velocity through a series of electromagnetic coils. Silently fires two projectiles at once with improved ballistics but harms overall handling and mobility.
Returning Mode
Cranked Moshpit
- Your life ends when the timer does in Cranked, the action-packed game mode where eliminating enemies activates Cranked mode, awarding Operator buffs while setting the timer in motion. Keep slaying and playing the objective to add more time. Hit zero and you explode.
- Earn the following buffs for reaching killstreak milestones in each life:
- 1-streak: Increased Movement and reduced Field Upgrade Recharge
- 2-streak: Improved Hip Fire Accuracy and Increased Sprint to Fire
- 3-streak: Increased ADS and Weapon Swap speed
- 4-streak: Increased Reload Speed and Equipment Refill on Kill
- 5-streak: Increased Score and Headshot Damage
- Obtain the double score buff earned at a 5-streak to skyrocket toward high-level Scorestreaks. Pummel the other team across a rotating playlist of objective modes including Cranked Team Deathmatch, Kill Confirmed, Hardpoint, and Demolition.
New Zombies Map: Rex Infernus
“The end of your miserable lives is at hand” — The Warden
As reality stands on the cusp of destruction, the crew face their ultimate challenge. Cleanse the Shadowsmith places of power, find the Warden’s inner sanctum, and put an end to his loathsome existence.
The Main Quest for Rex Infernus will be available for play when the map releases with Season 05 Reloaded on August 20 at 9:00 AM PT. Complete the Main Quest to earn the following:
- The “Bloodthorn” Wonder Weapon Skin, Calling Card, and 10,000 XP.
- Obtain the necessary Intel (Audio Logs, Documents, and Artifacts) to earn another Calling Card and 10,000 XP.
- Players who complete the Main Quest before Directed Mode arrives for this map will also earn a unique Calling Card variant.
New Zombies Enemies
Deathspinner
- Prepare for a tough fight when Deathspinners approach. These deadly creatures move quickly, strike fast, and use numbers to overwhelm the crew. They can also use a ranged web projectile that slows affected crew members. One on one, they’re not so bad, but watch out when they swarm.
Web Mother (Elite)
- If you think Deathspinners are frightening, wait until you run into the Web Mother. Try to keep your wits about you as the Web Mother screams and lunges, using copious amounts of webbing to damage and slow the crew while cocooning zombies transforming them into environmental hazards.
New Perk-a-Cola: Widow’s Wine
When melee attacks bring your health low, retaliate with an explosion of webs.
- Major Augments:
- Widow’s Bite: Melee attacks have a chance to trigger a web explosion. Melee kills on cocooned enemies can overcharge your health.
- Hatchling: Web explosions summon a friendly Deathspinner to fight for you.
- Web Spinner: A web explosion temporarily adds a slowing field around you.
- Tangled Web: All Normal and Special enemies in the web explosion are cocooned in place, while Elite enemies are slowed.
- Minor Augments:
- Haste: Decrease Widow’s Wine’s cooldown.
- The Wide Web: Increases the web explosion’s effective radius.
- Golden Orb Silk: Increase the duration of the webbing effect.
- Sticky Grenade: Thrown explosive Lethal Equipment will also cover surviving enemies in spider webs.
New GobbleGum: Fully Packed
Instantly upgrade your current weapon to Pack-a-Punch Level III with a bite of the Fully Packed Ultra GobbleGum.
- Zombies: Upgrade your current weapon to Pack-a-Punch Level III.
- Dead Ops Arcade: Receive a Tactical Armor Vest or a full complement of armor plates.
New Ultra-Rarity Mystery Box Weapons: Olympia & TR2 Marksman Rifle
Take on the final battle with the aid of two new Ultra-Rarity Legacy Weapons arriving in the Rex Infernus Mystery Box! Eliminate the undead from afar with the hard-hitting TR2 Marksman Rifle and shred them up close with the Olympia Shotgun. Each weapon features stats rivaling that of a Wonder Weapon, including full Pack-a-Punch progression and Ammo Mod capabilities.
Endgame: Burn Run Continues
Feel the burn throughout the Mid-Season as the Burn Run Assignment continues! Seek out the skull icon on your Tac Map and head to the site where you’ll find a Guild-rigged UTV ready to go. Climb inside and race the clock to the end, driving through checkpoints while facing enemies and obstacles on the road.
Hitting enemies and obstacles will add more seconds to the clock but watch out for the state of your vehicle. Pick up Repair power-ups along the way to keep the car from falling apart, and grab Boost power-ups to get ahead in the race.
There are three Burn Run tracks in all, as follows:
- Old Arsenal (Recommended Combat Rating N/A): Complete to earn 500 Power and a Random Reward.
- High Town (Recommended Combat Rating 30): Complete to earn 1,250 Power and a Random Reward.
- Low Town (Recommended Combat Rating 45): Complete to earn 2,000 Power and a Random Reward.
New Events
Get in your order in the Last Call Event, celebrating the arrival of Rex Infernus, the final Round-Based Zombies map in Black Ops 7. Plus, show off your parkour skills in the Freerun: Descent Challenge Event and earn new Emblems, Weapon Camos, and more in a new Call of Duty: Warzone Ranked Series Event.
Last Call
Rewards Include: Operator Skins, Loading Screen, Weapon Charm
Earn XP in Multiplayer, Zombies, Endgame, and Call of Duty: Warzone to unlock rewards.
Freerun: Descent Challenge
- Rewards Include: Weapon Camos
- Go for the fastest time in the new Freerun: Descent obstacle course! Face the many mobility challenges ahead and come out on top to earn the following rewards:
- “Bullseye” Weapon Camo
- “Magnesis” Weapodnt to Five” Animated Calling Card
- s”Sprint for the Finish” Animated Calling Card
- “Obelisk” Weapon Charm
- “Vibrant Aurora” Peacekeeper MK1 Assault Rifle Blueprint
MULTIPLAYER
Weapon Tuning
The Season 05 Reloaded update will launch with a set of tuning changes primarily aimed at adjusting the power of recent weapons and attachments. Our goal is always to introduce new content that is unique and viable, while also maintaining a reasonable powerband. These adjustments will rein in a few weapons like the Mammoth that are pushing past our target.
Assault Rifles
FG42
The FG42 is positioned as a slower AR that leans into the power of an LMG, but its TTK upside has been outweighing the hits to handling and mobility. We are keeping its damage as is and reducing the range, as well as introducing heavier tradeoffs along the lines of what you would find in an LMG.
These changes do not affect Zombies.
- Damage: 27
- Range: 0 – 21.6m → 0 – 15.2m ⇩
- Range: 21.7 – 38.1m → 15.3 – 33m ⇩
- Range: >38.1m → >33m
- Aim Down Sight Time increased from 290ms to 300ms.
- Slide to Fire Time increased from 450ms to 460ms.
- Dive to Fire Time increased from 530ms to 540ms.
- Now has ADS Firing Movement Speed Penalty of 15%.
- Recoil increased.
AN-94
Prior to our last major tuning update, the AN-94 greatly exceeded other weapons in usage and in performance. Based on how entrenched it was, we opted to adjust it with a more heavy-handed nerf than what we’d usually implement as a first step. It will now be getting some power back through a rework to its hit location multipliers. The weapon can now achieve a faster TTK when hitting the Neck and Upper Torso.
These changes do not affect Zombies, as the weapon has been returned to its initial tuning in that mode instead.
- Damage: 24 → 23 ⇩
- Range: 0 – 36.8m → 0 – 20.3m ⇩
- Damage: 22
- Range: 20.4 – 36.8m
- Damage: 19
- Range: >36.8m
- Headshot multiplier improved from 1.15x to 1.35x.
- Now has Neck and Upper Torso multipliers of 1.2x.
- 15″ Benthic Barrel
- Headshot multiplier increased from 1.3x to 1.35x.
- Now increases Neck and Upper Torso multipliers to 1.3x.
EGRT-17
The EGRT-17 has been untouched since its release back in Season 02 and, while statistically solid, has quietly fallen in usage over time. This small damage adjustment improves the effectiveness of headshots in what is still the best Max Damage Range in the Assault Rifle class.
- Damage: 22 → 23 ⇧
- Range: 0 – 44.5m
- Damage: 19
- Range: 44.6 – 58.4m
- Damage: 16
- Range: >58.4m
SMGs
Gremlin
The Gremlin is designed to be an aggressive and mobile weapon with built in tradeoffs due to always being akimbo. Ammo management and reload times were playing a heavier role in limiting the weapon than what we would like, so we’re improving reload times across all magazine options.
- All reload times improved by 20%.
CBRS-3
In a previous patch we temporarily modified Reload Add Times to quickly address an issue with rechambering at incorrect ammo counts. A follow-up fix has now been implemented and Reload Add Times are returned to normal.
LMGs
Mammoth
The Mammoth fills the role of slow-firing, heavy, and powerful LMG. We pushed harder than usual on its stats, as low fire rate weapons and LMGs are two groups that typically face an uphill battle in both performance and usage. The resulting power level overshot our target, primarily due to good consistency and the ability to mitigate many of its downsides with attachments. These tuning changes focus on curbing the consistency by reducing base damage and putting a higher reliance on hit locations for maximizing kill potential. We’ve also touched some handling and mobility. We’ll continue to monitor the Mammoth’s power level as the season proceeds.
These changes do not affect Zombies.
- Damage: 55 → 46 ⇩
- Range: 0 – 31.8m → 0 – 40.6m ⇧
- Damage: 48 → 44 ⇩
- Range: 31.9 – 58.4m → 40.7 – 58.4m
- Damage: 45 → 42 ⇩
- Range: >58.4m
- Headshot multiplier improved from 1.1x to 1.3x.
- Now has Neck and Upper Torso multipliers of 1.1x.
- Sprint to Fire Time increased from 260ms to 270ms.
- Tactical Sprint to Fire Time increased from 390ms to 400ms.
- ADS Firing Movement Speed Penalty increased from 20% to 25%.
Marksman Rifles
M34 Novaline
The new Garand Conversion for the M34 Novaline is another hard hitter that rewards accuracy but has been a bit too consistent in maximizing its TTK potential. We are reducing its range, increasing recoil, and removing arm multipliers to require a higher degree of precision to achieve one-shot kills.
These changes do not affect Zombies.
- Damage: 75 → 80 ⇧
- Range: 0 – 40.6m → 0 – 20.3m ⇩
- Damage: 60 → 75 ⇧
- Range: 40.7 – 53.3m → 20.4 – 38.1m ⇩
- Damage: 47
- Range: >53.3m → >38.1m
- Neck and Upper Torso multipliers reduced from 1.4x to 1.3x.
- Upper Arm multipliers removed (they were previously 1.4x).
- View Kick increased.
Sniper Rifles
XR-3 Ion
The Vulcan Minigun conversion for the XR-3 Ion is receiving some minor adjustments to mid damage range and ADS Spread. Its performance is on the strong side, but not too far off.
These changes do not affect Zombies.
- Damage: 18
- Range: 0 – 12.7m
- Damage: 16
- Range: 12.8 – 35.6m → 12.8 – 31.8m ⇩
- Damage: 13
- Range: >35.6m → >31.8m
- ADS Spread increased from 1.6 degrees to 1.7 degrees.
Equipment
- Addressed an issue where some grenades could be dropped at the throwing position instead of being thrown.
UI
- Addressed an issue where Theater UI elements could become misaligned while resizing Call of Duty in Windowed mode.
Stability
- Addressed various stability issues.
ZOMBIES
Maps
- Kowakujō
- Addressed an exploit spot that allowed players to leave the intended playspace in Kitchens using Aether Shroud with the Burst Dash Augment equipped.
- Addressed an exploit spot that allowed players to leave the intended playspace near Central Courtyard and Hillslide using Aether Shroud with the Burst Dash Augment equipped.
- Addressed an exploit spot that allowed players to leave the intended playspace in Tea Garden location using Aether Shroud with the Burst Dash Augment equipped.
- Addressed an issue where the Nekomata could appear underneath playable space after reloading a save if the player dropped or startled the sleeping Nekomata.
- Addressed an issue where the Nekomata cage could become stuck in Gatehouse, in Tea Garden, or on top of the Mule Kick Machine, making it difficult or impossible to recover.
- Addressed an issue where the Nekomata cage could become difficult to interact with when placed near the Ninja Kite Fast Travel in the Gatehouse.
- Addressed an issue where picking up the Nekomata cage with the Extra Charged Augment equipped could rapidly refill the player’s Field Upgrade meter.
- Addressed an issue where the banners from the Motive Evidence step will disappear if consecutive Assault Rounds occur after reloading a save.
- Addressed an issue where zombies could become trapped in a spawn closet in Flower Garden.
- Addressed an issue where a specific position near the Ninja Kite on the Tenshu Rooftops could cause zombies to stop pathing correctly and use their gut throws.
- Addressed a rare issue where starting the Final Encounter during an Assault Wave could cause Nyxara to be eliminated instantly once the wave has ended.
- Addressed an issue where players could collect all quest audio logs early by reloading a save.
- Addressed an issue where shots could fail to register hits on the targets when attempting to upgrade the Ghostly Riflemen Trap.
- Addressed an issue where the Maneki-Bomb crafting animation could skip the progress bar and display inconsistently.
- Addressed a rare issue where the “PSSPSSPSS” intel document could not be interacted with.
- Addressed an issue on where certain audio intel could be repeatedly triggered causing lines to overlap.
- Addressed an issue where duplicate instances of audio evidence could be present on the map at the same time.
- Addressed an issue where the Maneki-Bomb placement could behave inconsistently when attempting to obtain the Coin Purse during the Accomplice Evidence step.
- Addressed an issue where Nyxara’s attack during an Assault Round could impact a rooftop instead of the marked ground location.
- Addressed an issue where zombies could spawn on the opposite side of a doorbuy when players stood at a specific location in Outer Ward and in Tea Garden.
- Addressed an issue where the Noble stops moving but continues to throw grenades while Idle Eyes is active.
- Addressed an issue where players would crouch when dropping the bucket.
- Addressed multiple collision issues.
- Addressed numerous minor visual issues.
- Totenreich
- Addressed a rare issue where players could not move at the start of the match in 3rd Person.
- Addressed an exploit spot that allowed players to lay prone under the bridge on Fishery Island.
- Addressed an issue where a frozen Mystery Box could still be used.
- Addressed an issue where eliminations from the Flammenfalle Trap were not counting toward “Eliminate Zombies Inside the Marked Location” T.E.D.D. Tasks.
- Paradox Junction
- Addressed an issue where the Brain Rot Piano Teacher could leave the piano when Frenzied Guard is active.
- Astra Malorum
- Addressed a rare issue where loading a saved game could cause players to enter the map without their weapons.
- Ashes of the Damned
- Addressed an exploit spot that allowed players to leave the intended playspace in Ashwood using Aether Shroud with the Burst Dash Augment equipped.
- Addressed an issue where the Uber Klaus Elite AI could fall through the floor in Exit 115.
Modes
- Directed
- Kowakujō
- Addressed a rare issue where the incorrect step would appear after throwing the Nekomata cage into the lava during the Rescue the Nekomata step.
- Addressed an issue where the timing bar did not appear in the objective widget if the lanterns were lit out of order during the Illuminate the Past step.
- Addressed an issue where the interact prompt on the Fox Mask could fail to reappear after failing during the Suspect Evidence step.
- Addressed an issue where the objective during the Solve Murder step could be unclear when multiple Ghostly Riflemen Trap were active.
- Kowakujō
- Cursed
- Addressed an issue where reserve ammo could be fully lost during an empty reload if the player attempted to cancel the reload with the Gramophone Relic active.
- Addressed an issue where the Arsenal Machine can be re-enabled after completing the Recapture Ward step during the Pack-a-Punch Quest with the Mangler Helmet Relic active.
- Addressed an issue with the Jager 45 with the Grid-Breaker Kit Barrel attachment not working as intended with the Gramophone Relic active.
- Addressed an issue where the Exfil HVT did not have an objective marker, making the target indistinguishable from surrounding elite enemies.
- Addressed an issue with Akimbo weapons consuming extra ammo per shot with the Gramophone Relic active.
- Addressed an issue where Psych Grenade kills did not count toward progress during the Bus Relic Trial.
- Rogue Run
- Addressed an issue where the A.R.C. M1 did not have unlimited ammo reserves as intended.
- Addressed an issue where the Grim Reaper Support item would have unlimited ammo.
- Addressed an issue where the armor plate animation would play while the Mannequin Turret Relic was active.
- Adjust the text in the Curse Inducer to match its current behavior.
Weapons
- Increased Headshot damage, Pack-a-Punch damage, and added ammo to the XR-3 Ion with the Vulcan Minigun Underbarrel attachment equipped.
- Addressed an issue where the DS20 Mirage with the Dual Fire Kit Underbarrel attachment did not apply a headshot multiplier when Pack-a-Punched.
- Addressed an issue where the AN-94 dealt less headshot damage than intended.
- Echo 12 with the Backlash Launcher Fire Mods attachment grenades will now explode on impact when Pack-a-Punched.
- Addressed an issue where weapon loot cards could be missing the weapon names with certain attachments equipped.
- M15 Mod 0 with the AMR .50 Cal Kit Fire Mod attachment
- M34 Novaline with the Garand Conversion Stock attachment
- M10 Breacher with the Argus Lever Stock attachment
- Addressed an issue where T.E.D.D. Tasks that required “Kill Zombies with Hip Fire” could not be progressed with the 1911 using the Akimbo Stock attachment.
- Addressed an issue with the X9 Maverick with the Javelin Assembly Barrel attachment doing less melee damage than intended.
Ammo Mods
- Brain Rot
- Addressed an issue where Brain Rot zombies could eliminate the final zombie of the round after other Brain Rot zombies died, unintentionally ending the round.
Field Upgrades
- Addressed an issue where jumping off a ledge while Dark Flare was active could disable the beam and prevent players from switching to weapons or using equipment until the Field Upgrade timer ended.
UI
- Addressed an issue where an empty objective UI could remain on-screen after quitting a match during an objective change and then loading into any playlist that does not contain objectives.
- Addressed an issue where objective markers could occasionally be missing after entering a Resurgence game mode first.
Audio
- Addressed an issue where Ninja Kite audio effects could be heard on other maps when using specific abilities or interactions.
- Addressed various subtitle issues.
Stability
- Addressed various stability issues.
ENDGAME
Stability
- Fixed various stability issues
What are you most interested in trying when Season 05 Reloaded arrives on August 20? Share your thoughts in the comments, and follow us on X, Bluesky, YouTube, Instagram, Steam, and Telegram.
Call of Duty: Black Ops 7
Developed by Treyarch, Raven Software






