Meccha Chameleon fix3.7.3 addresses Hunter movement and controller painting
The fix also blocks numeric quick buttons from setting values below their minimum and repairs glitched player names and displays.

Meccha Chameleon fix3.7.3 focuses on a handful of movement, input, and display problems. LEMORION’s Steam announcement for fix3.7.3 outlines a rare issue that could stop the Hunter from moving to the map, along with several controller-related fixes.
Controller painting receives two changes. The fix addresses a bug that made X-axis movement faster than Y-axis movement, and it adds movement speed settings for controller painting. A separate input correction prevents the numeric quick button from setting a value below the minimum limit.
Player names and displays are also covered, with the update fixing a glitch that caused them to appear incorrectly. The notes follow fix7.3.2’s movement and match-end fixes, which addressed incorrect character speed, access to the Deep Sea map, and a game-ending issue involving the Hunter.
Meccha Chameleon fix3.7.3 Patch Notes
The five changes cover Hunter movement, numeric input limits, player-name displays, and controller painting. The most direct gameplay adjustments affect how the Hunter reaches the map and how controller movement behaves while painting.
- Fixed a rare issue where the hunter would not move to the map.
- Fixed an issue where pressing the numeric quick button allowed setting a value below the minimum limit.
- Fixed an issue where player names/displays were glitching out.
- Fixed an issue where X-axis movement was faster than Y-axis movement when painting with a controller.
- Added movement speed settings for controller painting.
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Meccha Chameleon
Developed by LEMORION




