Meccha Chameleon fix7.3.2 Targets Movement and Match-End Problems
The fix also prevents players from leaving the "Deep Sea" map.

LEMORION has published the notes for Meccha Chameleon fix7.3.2, a focused fix covering incorrect character movement speed, a map-boundary issue, and a condition that could end a game too early in its Steam announcement.
One change stops players from exiting the “Deep Sea” map. Another addresses situations where the game could end even though a Hunter was still present. The update also corrects character movement speed when it behaves incorrectly.
The notes follow fix3.7.1’s movement changes, which dealt with Hunter movement on certain Mod maps and adjusted jump height.
Meccha Chameleon fix7.3.2 Patch Notes
The fix covers three areas: character movement speed, access to the “Deep Sea” map, and an end-of-game issue involving a Hunter.
- Fixed an issue where character movement speed was incorrect.
- Fixed an issue where players could exit the “Deep Sea” map.
- Fixed an issue where the game would end even though a Hunter was still present under certain conditions.
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Meccha Chameleon
Developed by LEMORION





