Patch NotesPC

Icarus Week 244 Focuses on 70 Fish and a Cleaner Server Browser

Version 3.0.22.155681 also adds the Carbon Fishing Rod, fixes mission progression problems, and previews Tusker breeding for next week.

Icarus Week 244 brings more life to the planet’s waterways, with naturally spawning fish now matching the species players can catch in each area. RocketWerkz outlined the changes in its Week 244 Steam announcement.

The update expands the world’s natural fish population from three species to all 20 fish species, each with three additional variations. That brings the total to around 70 fish that can appear across Icarus.

At launch, the naturally spawning fish were Snapper (Fish01), Jack (Fish02), and poisonous Piranha (Fish03). The new system uses the same biome rules as fishing, so the fish swimming in a lake or other body of water will now reflect what players can catch there.

Several fish swimming underwater in Icarus

Players can also craft the Carbon Fishing Rod at the Fishing Bench and use it to catch fresh food. The changelog identifies a new T3 Carbon Fiber Fishing Rod, updates the Carbon Fishing Rod’s stats, and unlocks it.

A fish swimming underwater in Icarus

Dedicated Server Browser leaves beta

The Dedicated Server Browser is also moving out of beta with several fixes aimed at making server searches easier to trust. Filters will no longer allow sessions that do not match the selected options to appear while the browser is still searching. Peer-to-peer sessions will also appear only once, even when multiple friends are playing in the same session.

The Matching Version filter is enabled by default, although players can turn it off when needed. The refresh button now displays a rotating loading indicator during an active search, giving a clearer sign that the browser is still working.

Week 244 follows the Livewire mission rework with more mission and prebuilt-structure fixes. The update addresses crashes tied to garbage collection, cases where AI failed to spawn as players moved through terrain, and faction mission spawners that could remain destroyed without activating or cleaning up.

Next week brings Tusker breeding

RocketWerkz is planning to add Tusker breeding next week alongside new phenotypes. Players will be able to grow and diversify their herds while discovering new phenotype combinations.

A tusker standing in a snowy environment in Icarus

Patch Notes: Icarus 3.0.22.155681-rel-DangerousHorizons

This version combines the new in-world fish system and Carbon Fishing Rod with the Dedicated Server Browser changes. It also contains a long list of mission, creature, structure, interface, and audio fixes, while the Future Content section prepares the Rad Boss, RAD missions, new equipment, and additional creatures.

New Content

  • In-world fish now visually represent the types that you’re able to catch when you’re fishing in that area
  • Added T3 Carbon Fiber Fishing Rod
  • Updated stats on the Carbon Fishing Rod and unlocked it
  • Fixed Preview Item data on all fishing rod item BPs
  • LOD tweaks to the Fishing Bench; renamed Basic Fishing Bench to Fishing Bench
  • Carbon Fishing Rod audio events and data setup
  • By default, only sessions/servers with a version matching the client are displayed
  • Unfiltered sessions/servers are no longer added to the list while a filter is applied
  • Duplicate sessions no longer show in the peer-to-peer list when multiple friends are in the same session
  • A circular throbber now shows on the refresh button while servers are refreshing

Fixed

  • Livewire: Fixed the mission being unable to progress if you kill the wolf pack before triggering the travel event
  • Livewire: Fixed new wolf dens appearing on every reload and removed duplicate dens
  • Livewire: Minimap icons are now visible on player reconnect
  • Livewire: Search areas now reappear on reconnect; travel areas at location 2 increased in size and shifted so they can’t be bypassed
  • Livewire: Fixed common scan quests blocking the radar interaction
  • Livewire: Improved logic around radar disabling at location 1 to be less repetitive
  • Livewire: Mission briefing step re-added; prebuilt undevlocked
  • Livewire: Undevlocked epic Terrenus
  • Livewire: Removed placeholder (DNT) tag from the fallen wolf corpse tooltip
  • Livewire: Removed a leftover highlightable row after a rename; logic cleanup
  • Prebuilt structure binds now only fire once on completion, not on subsequent runs
  • Fixed loot double-spawning in some prebuilts
  • Fixed prebuilt completion being called twice when following the older flow
  • Fixed legacy structures not calling the correct completion delegates — fixes many pre-Elysium missions
  • Fixed all faction mission spawners being set to destroyed by default; destroyed states now persist on reload
  • Additional hardening and fixes for the new prebuilt structure loading logic
  • OFFENDER: Fixed caveworms not spawning as intended inside the cave
  • APE_A: Fixed structure and decal cleanup
  • GH_RG_C: Fixed the Secure Status mission step
  • RG_B: Fixed mission after prebuilt update
  • ELY_STORY_2: Fixed soldiers not spawning in the central lab as intended
  • ELY_SQ_ESCORT: Fixed issues with soldiers spawning at camps
  • ELY_STORY_3: Fixed mutated creatures not spawning in the lab as intended
  • Avalanche: Fixed two separate expedition issues that could completely block progress
  • Avalanche: Expedition now appropriately cleans up minor objects (minimap icons, laser, spawn point) after completion
  • SQ_Farmer: Fixed the Farmer NPC not cleaning up when abandoning the quest
  • Fixed clients sometimes not getting mission NPC dialogue speakers registered correctly, causing some lines to not play at all
  • Friendly soldier NPCs now actively engage ‘neutral’ enemies without needing to be hurt by them first
  • Reduced aim inaccuracy of the Nailgun that made it difficult to hit pieces while repairing
  • Fixed weather culling setups on various curved/diagonal building pieces
  • Fixed user reports not recording the current mission when in open-world; added validity check to the Sentry context updater
  • Explosive resist stats now display as a flat percent instead of plus-percent
  • Fixed display name for the Electric Seed Extractor and the icon for the Seed Extractor
  • Electric Textiles Bench: moved the electrical connector underneath the box, removed proxy meshes hiding display pieces when composite head/chest pieces were removed, centered the camera
  • Removed DNT tags to allow translation of some item text; fixed a few typos
  • Removed the Double XP event and banner

Future Content

  • Rad Boss: RadiationBurn chance on attack 5% -> 100%, melee damage 150 -> 300, laser resistance 0 -> -33%, base health 65k -> 75k, attacking movement speed +11%, head crit area shrunk (extra weak -> weak), web lifetime 10s -> 15s
  • Rad Boss: Adds spawn from a random location instead of furthest; spawn pits now apply a slowing aura
  • Rad Boss: Spit cooldown now scales with player count (-25% per player); spit accuracy is now distance-based; spit attacks spawn 5 projectiles instead of 3; increased spit projectile damage
  • Rad Boss: New spit attack during its second rock phase applies guaranteed radiation sickness; normal attacks no longer have a random chance to cause radiation sickness
  • Rad Boss: Upright-phase super heavy slam applies guaranteed radiation sickness; heavy slams deal 50% more damage and 75% more knockback
  • Rad Boss: Web trap duration reduced 15s -> 13s; arena web-area slow no longer applies to NPCs, just players
  • Rad Boss: Fixed the boss not making previously spawned Adds hostile in its upright state; increased upright movement speed
  • Rad Boss: Target acquisition range 25k -> 30k; switches targets more often during rock phase (still prioritises recent damage and FOV)
  • Rad Boss: Increased spit attack speed and minimum spit damage; further significant spit damage increases with less falloff at range
  • Rad Boss: Adds are directed at the player target and spawn at the pit closest to ~1500 units from the target; adds no longer blocked navigating across water
  • Rad Boss: Removed faction spawners from the arena; arena lake no longer applies the water modifier; added world spawn blocker
  • Rad Boss: Increased melee damage; increased projectile, electroshock and explosive resistances; removed health regen
  • Rad Boss: Emerge/Submerge now more reliably deals damage; persistent screenshake on movement; rad flyer spawns on roar after falling off the rock; performs more attacks in scuttle phase
  • Rad Boss: Base health 75k -> 60k; per-player health scaling +33% -> +50% on medium difficulty (similar on other difficulties)
  • Rad Boss: Regenerated navigation within the arena; added a placeable generic aura modifier actor
  • Rad Boss: Replaced DNTs with Malformation on related modifiers; removed duplicate radiation boss creature type row; renamed the arena atmosphere
  • Rad Boss: Increased range of roar and death audio; new large ballistic impact event; web-stuck distancing/volume tweaks
  • Rad Boss: Removed wrong dialogue event after the kill and delayed the correct one; end dialogue now only plays once
  • Added Radboss Armor set: stats, recipes and unlock
  • Updated Radboss Module stats
  • Updated Radboss Crossbow with a new rig and animations
  • Added SM versions of the Radboss Fishing Rod for being dropped in-world; uniformed Radboss and Carbon rod row names
  • Legendary Launcher: added unique Legendary Weapon data entries, upgrade stats and descriptions; increased base reload time; un-blacklisted Launcher, blacklisted Sluglauncher
  • Added Radboss map icon
  • Added trophies: Rad Revenant, Rad Bomber, Rad Broodling, Rad Specter, Rad Wraith
    Rad missions (Great Hunt / RAD campaign)
  • RAD_A/B/B2/E/F: Fixed radio tower, experiment and mission laser interactions for clients
  • RAD_B2: Clients can now correctly interact with the Experimental Cage; added icons for Solution alterations
  • RAD_C: Theo and Victor no longer stow their weapons; added compass icon for the Farm
  • RAD_C2: Adjusted Theo’s set dressing so it’s easier to walk past him during the EDEN attack; adjusted Iris position in EDEN; added dead Abomination dressing
  • RAD_D: Friendly NPCs now spawn after the fortification finishes spawning so they keep elevated positions; added fortifications to the base; laser has health/resistance; clients can restart the laser mid-mission
  • RAD_E: Missing raw art added; updated prospect image
  • RAD_O1: Made the Antiradiation Stew a much better food
  • RAD_Final: Added quest steps so the mission can be completed, plus a map icon at the den location
  • RAD_A: Updated small portable generator icon
  • FEV injections now grant +1-3 guaranteed genetic points up to a soft cap (45 with current 60 max); above the soft cap the item reverts to the previous EV-neutral gamble; stat spread fully redistributed, sex preserved, infertility risk unchanged
  • Added new data-driven prebuilt functions for missions (no more manually specified string names)
  • Added Radiation Resistance stat to the player main inventory UI, with a small version of the radiation icon
  • Dialogue volume pass on all OMs and across missions B2 and D; Miles’ dialogue split to align with quest steps
  • Iris dialogue adjusted to prevent repeating; spatial adjustments
  • B2 final mission dialogue balance; correct audio event wired to new B2 dialogue row
  • C2: Mini-game end event given max instances and a cooldown so it can’t trigger multiple times as a client
  • D: Removed a dialogue double-up; further end-of-mission delay to give the explosion breathing room; correct audio event on the den blocker being destroyed
  • Removed unnecessary dialogue in C and after collecting ammo; mission step and timing adjustments
  • Scout drone audio: reduced distant layers, increased base far layer; small balance pass
  • Radiation grenade audio loops split into several smaller loops for optimisation
  • Plant Boss world fertilizer stats changed: now +60% yield, -60% storm resistance
  • Plant Boss Fertilizer recipe changed to include basic fertilizer; craft time 1s -> 6s
  • Plant Boss module: new recipe
  • Plant Boss attachment: new effects; fertilizer new effects and typo fixes
  • Beaver: initial implementation, skeletal mesh/material/textures, gFur, skinning updates, bones and carcass art, physics asset, carcass fur material, fixed corpse model/animbp, fixed feet sliding
  • Giant Turtle: initial implementation (flightless tank)
  • Turtle Fish: initial implementation
  • Coastal Crab: fixed anim speed mismatching movement speed
  • Jungle, Green Quad: trees, cliffs, lakes and landscape sculpting; biome map updates
  • ARK Geothermal, Purple Quad: mesh placement, foliage placement and landscape sculpting
  • T022: navmesh blocker refinement and nav generation debugging; foliage slope alignment and decal density tweaks; culling volume added
  • Added T2, T3 and T4 Weapon Racks: data, item text, collision/distance-field settings, tech tree shuffle to accommodate unlocks; T3 gated behind Small Crate; T2 crafted on Crafting Bench instead of Carpentry
  • Added new Orka skin variation: Primal
  • Updated Duel Hoverframe textures and adjusted light meshes on the back
  • Reduced XP granted from killing Gas Flyer by half; removed unnecessary skinning event
  • Creature data hygiene: removed unused AlphaCat and ArcticFlier creature rows, Garganutan renamed to include Prime + XP event fixed, Juvenile Woolly Mammoth and Cat/Cougar XP entries fixed
  • Added data table validation for unused CreatureType rows and FLOD shadow/culling mismatches; added icons for various alterations
  • Added EUW for viewing armor set stats; fixed inability to filter armor stats consecutively

Will you be fishing for every new species or preparing a Tusker herd next week? Share your thoughts in the comments, and follow us on X, Bluesky, YouTube, and Instagram.

Icarus

An alien world for the taking. Explore, survive and make your fortune if you dare. Icarus is a multiplayer co-operative survival game with persistent metagame progression.

  • Genre Simulator, Adventure
  • Platforms PC (Microsoft Windows)
  • Perspective First person, Third person
  • Modes Single player, Multiplayer, Co-operative
  • Release December 4, 2021
  • Publisher RocketWerkz

Mihaela Kicevski

I am Angel's and Margarita's daughter, and I am happy to be starting this work together with my parents! I can't wait to see where this takes us!

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