Patch NotesPC
Enlisted Update 0.7.5.103 fixes armor math and RTX boot behavior
The patch also changes the Auto graphics option so GeForce RTX 30- and 40-series cards now start the game with DirectX 12.

Enlisted’s Update 0.7.5.103 tightened up armor behavior, cleaned up a handful of model and hitmark issues, and changed how the game boots on GeForce RTX 30- and 40-series cards when Auto graphics API is selected. DirectX 11 remains available for players who want to switch back.
Patch Notes – Update 0.7.5.103
Here are the official changes in this update:
- Variable thickness armor now works against all damage types correctly. The armor analyzer in the hangar does not support it yet, so the values displayed there may differ.
- Fixed the incorrect armor values on the stat card of the Skink (USA, Premium).
- Fixed the missing shield icon for the body armor of the 1277th Infantry Regiment (USSR, Premium) in the “Battle of Moscow” and “Battle of Stalingrad / Rzhev” campaigns.
- Fixed the incorrect display of the Soviet guerrillas’ arms while wearing black pants in the “Battle of Berlin / Far East” campaign.
- Fixed the missing bullet hit marks on the arms and heads on dead soldiers.
- Fixed the missing arms of AI soldiers in battles.
- The “Auto” Graphics API option now starts the game using DirectX 12 on GeForce RTX 30 and 40 series graphics cards. The option to use DirectX 11 specifically is still available.
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Source: Steam
Enlisted
Developed by Darkflow Software





