Enlisted Update Lets Machine Guns Fire From the Hip While Moving
The patch also retunes weapons across several classes, improves off-road vehicle guns, and changes rules in Conquest, Assault, and Confrontation.

Enlisted players can fire certain machine guns from the hip while moving in the latest update, though their movement slows to a walk. The patch also revises weapons across several classes and changes rules in Conquest, Assault, and Confrontation.
The new firing option addresses the awkward handling of the Browning .303 (Japan, Battle Pass) and Browning 1919A4 (USA, Research), which players had found difficult to use from a bipod or while prone. Tracers may help players track their shots, but the reduced movement speed keeps the machine guns from becoming a run-and-gun option.
Conquest capture and neutralization times each increase by 5 seconds, while spawn points move closer to objectives on Munda Trail, New Georgia, Tractor Plant, Gavutu, Mountain pass, Rzhev: Left Bank, and Guadalcanal Coast. Assault gets changes to capture times, reinforcement counts, and the extra points awarded for taking sectors. Defenders now lose as soon as they run out of reinforcements. In Confrontation, the countdown pauses rather than resetting when a team is out of points and has a player on the capture point.
Aircraft fuel selection now defaults to 50% and saves between battles. Controller users can adjust fuel with the D-pad, and squad selection returns to LB/RB/L1/R1. The patch also changes vehicle-mounted guns and fixes an issue that could freeze the game after it was minimized with the Steam overlay enabled on Linux or Steam Deck, following earlier Linux and Steam Deck fixes.
Enlisted Patch Notes
Machine Guns
- Type 99 LMG: BR III -> II, Sprint factor 55% -> 60%, Aiming speed multiplier 0.3 -> 0.45.
- Bren Mk I, Bren Mk II, Vickers-Berthier, Besal (Event): Sprint factor 50% -> 60%, Aiming speed multiplier 0.3 -> 0.45.
- Browning M1919A6: Sprint factor 45% -> 55%, Aiming speed multiplier 0.24 -> 0.35, Base rate of fire 500 -> 550.
- Madsen: Sprint factor 50% -> 65%, Aiming speed multiplier 0.3 -> 0.5.
- MG 81: Aiming speed multiplier 0.25 -> 0.3.
Rifles
- M1917 Enfield: BR II -> I.
- Type 99 sniper rifle: Base rate of fire 52 -> 58.
- Gewehr 41, Sniper Gewehr 41 (Premium): Reload time 4.8 -> 4.1.
- Gewehr 41 (M) (Premium): Reload time 4.5 -> 3.9.
- Type 4 rifle: Reload time 4 -> 3.7.
- Armaguerra Mod. 39: Reload time 3.2 -> 2.5, Base rate of fire 320 -> 370.
- M1 Carbine, M1A1 Carbine: Ammo count 15/60 -> 15/105.
Submachine Guns
- PPSh-41, PPSh-41 Parkerized (Premium), MP-717(r) (Legacy): Base shots deviation 82 -> 62.
- PP Shpitalniy-1940 (Battle Pass): Shots deviation 61 -> 46.
- MP 40: Base rate of fire 500 -> 550.
- MP 40/I (Event), MP 40 silenced (Premium): Rate of fire 570 -> 630.
- M1 Thompson: Base shots deviation 88 -> 53.
- M1 Thompson (S) (Premium): Shots deviation 75 -> 45.
- Tokyo Arsenal SMG: Base shots deviation 70 -> 56.
The Sturmpistole’s armor penetration increases from 70 mm to 80 mm.
Off-Road Vehicles
- GAZ-64 DS-39: Maximum elevation of the machine gun 10° -> 25°.
- Kübelwagen 82: Maximum elevation of the machine gun 10° -> 20°.
- Type 95 Kurogane: Maximum elevation of the machine gun 5° -> 25°, Reload time 3.8 -> 1.5.
- Willys M1919A4: Maximum elevation of the machine gun 10° -> 25°.
- Willys M2HB (Event): Maximum elevation of the machine gun 5° -> 20°, Ammunition changed to Armor-Piercing Incendiary Tracer rounds.
Willys jeeps now show their fuel tanks in their x-ray models. The P-39Q-5 no longer counts as an attacker aircraft when selected, and the Type 11 machine gun on the Type 97 “Rikuo” motorcycle now reloads in 1.5 seconds.
Mission Changes and Fixes
- Fixed the increased reinforcement point cost of spawning in “The Reich Chancellery (Confrontation)” mission, it’s now in line with other missions.
- Fixed the missing score for planting, detonating or defusing a bomb when an AI soldier from the player’s squad performed the action.
- Improved the battle areas in a number of missions.
- Fixed the floating objects in the “Kahif cave village” section of Tunisia.
Other Changes
- Fixed a bug where upgrades for newly acquired event squads were not reflected in the menu until the game was restarted. For example, the maximum level of soldiers appeared to be 4 instead of 5. Now squad upgrades take effect immediately upon receiving a squad.
- Corrected the terminology in the shop for premium squads to correctly say level 4 soldiers instead of rank 4.
- Removed the “BR of the battle:” text from the “Start” button when the Training or Practice game modes are selected.
- Disabled the voice chat in groups that were formed by the “Group is recruiting” feature. In pre-made groups, voice chat still works as before.
- Changed how shader cache works while using DirectX 12: removed preloading, which could cause long loading times on startup.
- Fixed a bug on Steam Deck and Linux that could cause the game to freeze after returning from a minimized state while the Steam overlay was enabled.
- In the mod editor, pressing Shift while trying to move an item no longer creates a clone of it with the same ID.
- In the mod editor, the drop-down lists of the ADD OBJECT VALUE and ADD ARRAY VALUE no longer appear behind the pop-up window.
- Mods with outdated navmesh versions no longer cause a crash.
Which weapon adjustment do you think will affect your matches most? For more on Enlisted’s weapon, vehicle, and mode changes, stay connected on X, Bluesky, YouTube, Instagram, Steam, and Telegram.
Enlisted
Developed by Darkflow Software






