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Fellowship’s June 25 reset leans hard into Helena tweaks and Xul tuning

Weekly maintenance now lands on Thursday mornings in Swedish Time, and Bloodstones eligibility resets for Pinnacle Dungeon runs while the team keeps working on Hard and Nightmare Xul modes.

Fellowship used its June 25 maintenance pass to keep Early Access Season 3 on a Thursday rhythm. Weekly maintenance now lands on Thursday mornings (Swedish Time), with Armor Trims going out to the top players on the leaderboard and Bloodstones eligibility resetting for Pinnacle Dungeon runs.

The team also said it is still finalizing the Hard and Nightmare difficulties for Xul, the Blood Monolith, and those modes should open very soon. Until then, this update is mostly about reward timing, balance tuning, and bug fixes across heroes, itemization, dungeon score, and the Pinnacle Dungeon itself.

Patch Notes

Here is the official breakdown for the June 25 maintenance patch.

Heroes

Helena

A bug was found with how [Spirit Refunds] were interacting with Helena’s [Veteran of War] mechanic, causing it to trigger more [Spirit Refunds] and [Cooldown Reduction] than intended. We have fixed this bug, and to compensate for the loss of power, have increased the baseline Veteran of War cooldown reductions.

  • [Measured Strike] and [Power Strike] now grant 2 seconds of cooldown reduction to [Shield Slam] and [Shield Throw] (was 1.5 seconds).
  • [Hold the Line] now grants 10 seconds of cooldown reduction to [Shields Up], [Shockwave], [Shield Slam], and [Shield Throw] (was 6 seconds).
  • Helena’s [Spirit Refunds] now grant 1.2 Spirit Points (was 1.0).

Gunde

  • Fixed an issue causing the talent [Superior Serration] to always grant the +10% damage applied to rend. Now only grants the bonus when [Serrated Edge] is active.

Itemization

  • Fixed an issue causing the Sapphire Gem Bonus [Blessing of the Prophet] to sometimes not apply properly to players.

Dungeon Score

  • Fixed an issue where players who were overtime were getting incorrect Dungeon Score.

PINNACLE DUNGEON – XUL, THE BLOOD MONOLITY

Xul’vorith, Sentinel of the Bloodbound Gate

  • The damage of the [Bleeding Gaze] projectiles has been reduced by approximately 51%

Han-Eth, Sentry of Xul

  • [Judgement] damage has been increased by 100%.
  • [Judgement] now gains 2% damage per tick cumulatively (was 10%).
  • [Vein Constriction] was sometimes not dealing damage. Now properly tick every 1 second while players stand in it.
  • [Vein Constriction] now slows players by 40% (was 20%).
  • [Vein Sprout] direct damage was increased by approximately 50%.
  • The [Crimson Abomination] in the [Han-Eth, Sentry of Xul] encounter has been adjusted.
    • Auto Attack damage was increased by 10%

Bloodstones Known Issue

We are aware of an issue causing items that are upgraded using [Bloodstones] to sometimes require players to relog and switch hero back and forth – in order for the item to change.

  • To clarify, The [Bloodstones] upgrade any item (even a Rare item level 45 item) to item level 315, turns it into Regal rarity, and Tempers it 3x (normal), 5x(Major), 8x(Ultimate) times.
  • [Bloodstones] can not be used on Regal 315 items.

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Source: Steam

Fellowship

Fellowship

FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs.

  • Genre: Role-playing (RPG)
  • Platforms: PC (Microsoft Windows)
  • Modes: Multiplayer, Co-operative, Massively Multiplayer Online (MMO)
  • Release: 2025-10-16
  • Publisher: Arc Games

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era, where I played professionally. Now I am happily married to Margarita Kicevski and have two beautiful children. My goal is to deliver fresh news and updates from the gaming world, but also deliver some juicy guides. Previously, I worked on another website for 8 years and decided to continue my journey here! So basically, I am in this industry for 10+ years... which has been quite a lot, let me tell you!

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