Call of Duty: DMZ wants every raid to have a hunter and a target
The mode is scheduled for October 23 and will unfold on Hajin, a new map spread across South Korea, North Korea, and Russia.

Call of Duty: DMZ is leaning into player-versus-player tension with a bounty system that turns aggressive raids into a hunt. Activision says the extraction shooter is meant to deliver the “definitive Call of Duty extraction experience,” with fresh mechanics and a new environment when it arrives alongside Modern Warfare 4 on October 23.
The new map, Hajin, spans South Korea, North Korea, and Russia. Activision describes it as a living world with changing weather, a hideout, crafting, and roaming factions, which gives the mode more structure than a simple shoot-and-loot loop.
The PvP rules are where DMZ starts to bite. Players who kill others without provocation will build a rogue reputation, and enough of that behavior will put an automatic bounty on their head. Anyone who brings down a bounty target can take the dogtags and collect the cash reward tied to the kill.
That system does not stop there. If a player keeps racking up trouble, they can become wanted, which lets other squads buy intelligence that reveals their location during a raid. Activision also said DMZ will track top players, bounty hunters, and killers on a leaderboard, so even players who stay out of the firefights still have a place in the mode’s wider economy.
It sounds like a sharp setup for anyone who likes pressure under fire. Share your thoughts in the comments, and follow us on X, Bluesky, YouTube, Instagram.
Call of Duty: Modern Warfare 4
Developed by Infinity Ward






