
Halo: Campaign Evolved is trailing the PlayStation 5 sales of two much older Call of Duty: Black Ops ports, and Alinea Analytics analyst Rhys Elliott believes the remake’s lack of competitive multiplayer is a major reason why.
According to Alinea Analytics’ breakdown, the ground-up remake of the original 2001 Halo campaign sold an estimated 1.2 million copies during its first two weeks. PlayStation accounted for roughly 544,000 of those sales, while the game generated an estimated $67 million in gross revenue for Halo Studios.
Elliott’s platform snapshot put Xbox players at 42% and PS5 players at 41%, making the performance look fairly balanced by player share. A previous PlayStation sales estimate had placed the game at 452,000 copies on the platform, so the newer figure represents a higher sales count rather than a change to the remake’s availability.
Black Ops ports reached 12 million PS5 sales
The comparison becomes much tougher when the two Black Ops releases enter the picture. Their 1080p PS5 versions, which are ports rather than remasters or remakes, reportedly sold a combined 12 million copies during their first month. Black Ops 2 made up 8.9 million of that total.
Elliott characterized the gap as more than 16-to-1 in favor of the two older Call of Duty games, despite Halo: Campaign Evolved being built as a full remake with newer visuals. His explanation is that the ports offered something the remake did not: competitive multiplayer built around familiar lobbies, killstreaks, and the nostalgia attached to those older online communities.
Campaign co-op did not replace Halo’s PvP identity
Halo: Campaign Evolved includes cooperative campaign play, but it launched without competitive multiplayer maps or modes. For Elliott, that leaves out a key part of what made the franchise resonate with the audience the remake was targeting—players who remember split-screen matches, LAN parties, and chaotic Warthog battles with friends.
The PS5 data from Black Ops 2 points in the same direction. Only 21.7% of its PlayStation players had started the campaign, according to Elliott’s analysis, suggesting that most buyers were primarily interested in multiplayer rather than the single-player story.
Missing PvP may not explain the entire difference. Call of Duty has a larger global audience and a long-running annual release cycle, while Halo has not received a fully new mainline game since Halo Infinite in 2021. Even so, adding a competitive component could have given Campaign Evolved a stronger reason for returning Halo players to buy it alongside its rebuilt campaign.
The frustration is also visible among fans, including a Reddit discussion about the missing multiplayer. Whether PvP would have closed the sales gap remains unproven, but the omission has clearly become one of the remake’s most discussed shortcomings.
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Halo: Campaign Evolved
Developed by Halo Studios




