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World of Warcraft Class Tuning Is Scheduled for August 18
Blizzard's first Midnight Season 2 tuning pass will adjust tier sets, class abilities, and PvP, with several baseline buffs offsetting set-bonus reductions.

World of Warcraft will receive its first class-tuning pass for Midnight Season 2 on August 18 after realm maintenance. Blizzard announced the date in an official World of Warcraft forum notice, as shared in a Reddit post.
The post includes the complete breakdown for class abilities, tier-set bonuses, and PvP adjustments. Several tier sets were performing above Blizzard’s intended power level, so their reductions are paired with baseline buffs in some cases. Other specializations will receive direct increases, while selected PvP builds will be adjusted separately.
Midnight Season 2 class changes
- Death Knight
- Blood: San’layn’s Visceral Strength will grant 6% Strength, down from 10%. Transfusion will increase Dancing Rune Weapon damage by 5%, down from 10%.
- Frost: All ability damage will increase by 9%. The Venomous Abyss two-piece bonus will grant 1% attack speed per stack, down from 2%, and increase Icy Death Torrent damage by 2% per stack, down from 4%.
- Demon Hunter — Devourer: All ability damage will increase by 14% outside PvP, while Reap, Cull, and Eradicate damage will decrease by 12%. Eradicate’s area-of-effect damage will rise to 90% of base damage from 85%. The Venomous Abyss four-piece bonus will generate two Soul Fragments instead of eight and increase Reap damage by 10%, down from 20%.
- Druid — Restoration: PvE healing will increase by 4% and damage by 20%.
- Hunter — Beast Mastery: The Venomous Abyss four-piece bonus will cause Cobra Shot to benefit from Beast Cleave at 30% effectiveness per stack, up from 20%, or strike the target for an additional 20% damage per stack, up from 15%.
- Mage — Arcane: All ability damage will increase by 3%. The Venomous Abyss two-piece Arcane Missiles damage bonus will drop to 5% from 20%, while the four-piece Cumulative Power damage bonus per stack will drop to 3% from 5%.
- Monk — Mistweaver: All healing will increase by 8% outside PvP, and the Venomous Abyss four-piece bonus’s activation rate will increase by 33%.
- Priest
- Discipline: All PvE damage will decrease by 30%, Entropic Rift damage will increase by 20%, and Atonement will transfer 46% of damage into healing, up from 32%.
- Holy: Enlightenment will regenerate mana 25% faster, up from 10%. For Oracle, Words of the Wise will increase Holy Word: Serenity and Holy Word: Sanctify healing by 40%, up from 10%; Prompt Prognosis healing will increase by 55%; and Preventive Measures will increase Prayer of Mending healing by 40%, up from 15%.
- Rogue: Assassination’s damage will increase by 4%. Subtlety’s damage will increase by 6%, while the effectiveness of its Venomous Abyss four-piece bonus will drop to 60% from 100%.
- Shaman — Enhancement: All damage will increase by 5%.
- Warlock — Demonology: The Venomous Abyss two-piece bonus will make Wild Imps’ Implode hit their main target at 350% effectiveness, up from 250%, and other targets at 315% effectiveness, up from 225%.
- Warrior — Fury: All damage will increase by 6%. The Venomous Abyss four-piece bonus will increase Bloodthirst damage by 10%. During Recklessness, Bloodthirst will increase Recklessness’s critical-strike bonus by 3%, up to 6%, down from 5%, up to 10%.
Midnight Season 2 PvP changes
- The PvP trinket set bonus will increase primary stat by 20% for damage dealers and tanks, up from 15%.
- Demon Hunter — Devourer: Surrender to the Void will increase Fury generation by 60%, down from 100%.
- Druid — Restoration: All healing will decrease by 5% in PvP combat.
- Mage — Fire: Pyroblast damage will increase by 10%, while Meteor and Comet Storm damage will decrease by 20%. The Venomous Abyss four-piece bonus will reduce Pyroblast and Flamestrike cast time by 30%, up from 10%, and increase Pyroclasm’s damage bonus by 5%, down from 10%.
- Paladin — Holy: All healing will decrease by 5%, Judgment damage will decrease by 30%, and Avenging Crusader will transfer 80% of damage done into healing, up from 55%.
- Paladin — Retribution: All damage will increase by 8%, Final Verdict damage by 15%, and Hammer of Light damage by 25%. Sacrifice of the Just will reduce Blessing of Sacrifice’s cooldown by 30 seconds, down from 60 seconds, while Unbreakable Spirit will reduce affected spell cooldowns by 20%, down from 30%.
- Shaman — Restoration: All healing will increase by 4%. Storm Conduit will reduce affected spell cooldowns by 2 seconds, down from 4, and reduce the duration of interrupts on Lightning Bolt and Chain Lightning by 40%, down from 65%. Farseer’s Healing Wave, Healing Surge, and Chain Heal healing from Ancestors, along with Hydrobubble’s absorption, will increase by 35%.
- Warlock — Destruction: Soul Fire damage will decrease by 30%.
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