
Chief Rebel marked the seventh Campfire Checkpoint for Fellowship on May 27, 2026, and the focus was squarely on Season 2 data. The post looked at how players handled the season across thousands of Dungeon runs, where the same hero combinations kept showing up, which encounters caused the most wipes, and which death causes were just plain strange.
The broad message was simple. Xavian, Aeona, Elarion, and Rime dominated the overall hero pool, and that carried straight into team composition. The most common party in Season 2 was Xavian / Aeona / Elarion / Rime with 217,865 runs. The next three most common setups stayed close to the same core, swapping only the fourth slot, with Xavian / Aeona / Elarion / Ardeos at 111,845, Xavian / Aeona / Elarion / Mara at 103,979, and Xavian / Aeona / Ardeos / Rime at 95,140.
That pattern did not stop there. Xavian / Aeona / Mara / Rime reached 82,029 runs, while later entries still kept the same backbone intact, including Xavian / Sylvie / Elarion / Rime at 33,809, Xavian / Vigour / Elarion / Rime at 32,397, Helena / Aeona / Elarion / Rime at 31,198, and Meiko / Aeona / Elarion / Rime at 18,924. In other words, the season seems to have settled around a very fixed four-hero core, with most of the variation happening in one slot.
The dungeons that ate the most teams

When the post shifted to wipes, Heart of Tuzari stood out as the toughest Dungeon overall, with other Capstone runs like Wraithtide Vault and Cithrel’s Fall also sitting near the top. The boss table backed that up. Prophet Ez’rath in Heart of Tuzari led the season with 60,798 team wipes, followed closely by Drazhul the Fleshbroker and Slavetrader Brull in Urrak Markets at 60,692 and Sinthara in Sailor’s Abyss at 56,150.
One of the stranger reads in the data was Cithrel’s Fall. Ancient Koros accounted for 36,165 wipes, but the dungeon’s final boss, Cithrel, only reached 3,939 wipes. That gap suggests the run may lose most teams before they even reach the last fight, or that the final encounter is simply much softer than the spike before it.
Odd deaths, long runs, and a very patient Shadowlord
The post also leaned into the weird stuff. Sharks were treated as dangerous but understandable, since every shark death was avoidable. Chickens, on the other hand, drew a much more serious reaction from the numbers because players kept dying to them far more often than expected.
There were also a few standout run records. One Ransack of Drakheim run lasted more than 4 hours, ended with 55 total team wipes, and still finished. On the other end of the spectrum, the fastest Dungeon clear came in at just 113 seconds, and the post said that run involved the Shadowlord.
Season 2 may still be winding down, but the checkpoint makes one thing clear: Fellowship players found a very narrow set of winning ideas, and the game has already pushed back in its own strange ways. Share your thoughts in the comments, and follow us on X, Bluesky, YouTube, Instagram.
Fellowship
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