Crimson Desert’s latest patch packs in a lot of polish, storage space, and PS5 Pro tuning
Patch 1.02 is live now and adds headgear visibility options, bigger private storage, movement control settings, and a PSSR update for PS5 Pro owners.

Crimson Desert has received patch 1.02, and Pearl Abyss has packed it with a long list of quality-of-life changes for PS5, PC, and Xbox players.
The update weighs in at around 900MB on PS5 and adds a headgear visibility setting, a big boost to private storage through Greymane camp expansion, and new movement control options. It also brings a PS5 Pro image-quality update through PSSR, which should sharpen the game a bit further on Sony’s mid-generation console.
For players still making their way across Pywel, this looks like the kind of patch that smooths out a lot of small frustrations rather than overhauling the game. It also follows recent Crimson Desert coverage around the game’s first-person exploration behavior and the studio’s handling of AI-made artwork, both of which have kept attention on Pearl Abyss’ open-world RPG. Crimson Desert’s first-person exploration mode and its art swap update are part of that bigger picture.
Patch Notes
Content
- Depending on your progress with the Greymane camp expansion, the capacity of your private storage can now be increased from 240 slots up to a maximum of 1000 slots.
- Through the expansion of your camp, which consists of 5 stages in total, you can expand your private storage as follows:
- Start with 240 slots
- First camp expansion +100 slots
- Second camp expansion +100 slots
- Third camp expansion +100 slots
- Fourth camp expansion +100 slots
- Final camp expansion +360 slots
- Through the expansion of your camp, which consists of 5 stages in total, you can expand your private storage as follows:
- Added an Abyss Nexus in Pailune.
- Improved the visibility of explosive barrels when using the “Light Reflection” skill or when shining the lantern on them.
- Fixed an issue with combat missions, where comrades would not return until the mission timer expired if the mission was completed before the time limit.
- Fixed an issue where the Abyss puzzle state would reset when viewing detailed information of nodes via the map “Details” menu while in the Abyss.
- Fixed an issue where the character would become invisible if an Abyss Artifact was obtained before the Abyss completion cutscene played.
- Fixed an issue where the skills Healing Force Palm and Aerial Force Palm were also reset when resetting all skills.
- Changed the designs of certain gimmick monsters.
- Added 1 new armor set and helmet for cats.
- Improved Abyss Skybridge Gates so that restored Gates can be teleported to. (This change was applied in Patch 1.01.00)
- Fixed an issue where the bank investment refresh time would remain stuck in the “Refreshing” state and not update. (Added: 2026/04/04 05:00 UTC)
Controls & Combat
- Added a “Movement Controls” option.
- The option can be selected via Main Menu > Others > Settings > Input > Movement Controls, and offers two options: Basic and Classic.
- Detailed descriptions can be found in the in-game options menu.
- Basic movement controls: Hold the sprint key to accelerate.
- Classic movement controls: Repeatedly press the sprint key to accelerate.
- The stamina consumption for mounts has been adjusted.
- With Basic movement controls, holding the sprint key consumes stamina at set intervals.
- With Classic movement controls, stamina is consumed each time the sprint key is pressed.
- Improved the conditions for using the Abyss Nexus, allowing them to be used even while moving slightly except in certain situations such as while mounted or while using Flight.
- We plan to improve this further in the near future so that the player character can fast travel even while on certain mounts.
- Improved so that the Flight skill can be activated even when holding the jump key in mid-air.
- Improved responsiveness when inputting a jump after an attack.
- Added an Escape key guide when affected by elemental status effects.
- Fixed an issue where the Focus state would not be canceled when using Aerial Roll during flight.
- Fixed an issue where weapons could not be drawn inside Demeniss Castle under certain conditions.
- Fixed an issue where some bosses would teleport too far away during combat.
- Fixed an issue where the ‘Double Boost’ horse ability would not activate properly.
- Fixed an issue where parry would not activate properly during ‘Focus’ when a two-handed sword was equipped.
- Fixed an issue where the camera would turn toward nearby enemies when aiming with a tool.
- Fixed an issue where certain interactions were unavailable while specific tools were equipped.
- Fixed an issue where repeatedly pressing the sprint key would allow a horse to run at maximum speed regardless of its stats.
Quests
- Fixed an issue in Chapter 6 where quest progression became unavailable after defeating a boss following a save/load under certain conditions.
- Fixed an issue where quest progression became unavailable if a related item was sold before starting the ‘A Rumor Fueled by Greed’ quest.
- Fixed an issue in Chapter 11 where the Inserted Key could disappear from the bag, preventing related quest progression.
NPC & NPC Dialogue
- Fixed an issue where certain quest-related NPCs would not appear.
UI Fixes & Improvements
- Improved the item use notification in the bottom-right corner so that using it will select the item directly.
- Improved the shop UI so that sellable items are prioritized on display.
- Reorganized certain positions and content of the key guide displayed in the bottom-right corner to improve visibility.
- Improved the UI so that the Save Game and Load Game menus are separated, and added save slot number labels.
- Fixed an issue where the minimap scale would reset while riding a mount at maximum speed.
- [Keyboard/Mouse] Fixed an issue where the mouse cursor would disappear in the storage menu.
- Fixed an issue where item movement would not work properly when entering the horse inventory menu in certain circumstances.
- Fixed an issue where certain menus would occasionally not respond to interaction or appear visually awkward.
- Fixed an issue where crashes occured when entering or using some UI/menus in certain circumstances.
- Improved the game so that the “Stow Weapon” key guide is displayed while in combat when mounted.
Graphics & Settings
- Added a “Headgear Visibility” option in Settings > Language & Gameplay.
- The following options are available to choose from: Always Show / Show in Combat / Hide in Cutscenes / Always Hide.
- Additionally, a feature to hide weapons shown on the character’s back, which many players have requested, is also planned to be added in the near future.
- [PC/PlayStation 5/Xbox] Improved FSR upscaling quality.
- [PC] Applied FSR SDK 2.2.
- [PC] Improved FSR Frame Generation quality.
- [PC] Fixed an issue where GPU memory usage would increase when the DLSS RR option was configured.
- [PC] Improved GPU load and shimmering in certain circumstances when FSR-RR / DLSS-RR was enabled.
- [PC] Fixed an issue where foliage and certain other elements were not rendered properly in ray-traced reflections when FSR-RR / DLSS-RR was enabled.
- [PC] Fixed an issue where the top of the screen would flicker when DLAA and HDR options were enabled.
- [PC] Fixed a rendering issue affecting the character’s face indoors when the graphics preset was set to Low.
- [PlayStation 5] Applied the Upgraded PSSR Sharpen feature on PlayStation 5 Pro, improving image sharpness.
- [PlayStation 5] Applied Upgraded PSSR Native AA to Quality Mode on PlayStation 5 Pro.
- [Xbox] Fixed an issue where V-Sync behavior would change when pressing the Home button.
- [Xbox] Added a 4K upscaling option to Performance Mode on Xbox Series X.
Performance, Stability, Gameplay
- Fixed several stability, performance optimization, and crash issues across PC, console, and Mac.
Localization
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- Fixed various localization errors and improved localization quality (game advice, etc.) across all languages.
Others
- Fixed an issue where certain walls in Corridors of the Void were missing.
- Improved the sound so that the sound position changes together with the camera perspective.
- Fixed various other in-game issues.
Other Fixes
- Fixed an issue where the weapon would not be visible when using the ‘Stab’ ability while ‘Unarmed’ was equipped as a secondary weapon.
- Improved the UI so that license information can now be viewed in the Credits.
- Fixed an issue the audio volume would become low when an NPC won in minigames such as Duo.
- Fixed an issue where the background audio would become distorted in certain locations and situations.
If you have been spending time in Crimson Desert already, this is a meaty quality-of-life pass worth a look. Share your thoughts in the comments, and follow us on X, Bluesky, YouTube, Instagram.
Crimson Desert
Developed by Pearl Abyss




