
Microsoft’s latest earnings report showed declines across its Xbox business, with content and services revenue falling 10% year over year for the quarter covered by the July 29 report. Xbox hardware revenue also declined, down 13% compared with the same period last year.
Total Xbox gaming revenue reached $4.983 billion for the quarter covering Microsoft’s 2026 fiscal year, making it the division’s weakest quarterly result since the first quarter of FY2024. The previous three quarters produced between $5.34 billion and $5.95 billion in Xbox revenue. Across the full fiscal year, Xbox revenue fell by approximately $1.66 billion, leaving it 5% below the previous year.
The full-year results also showed that Xbox content and services revenue decreased 5% compared with the previous year. Microsoft said the comparison was affected by strong first-party content performance in the prior period, while growth in Xbox Game Pass offset part of the decline. Hardware revenue fell 29% across the fiscal year because fewer consoles were sold.
The latest quarter brought additional pressure to Xbox’s operating results. Operating expenses rose 8%, which Microsoft attributed to research and development investments and impairment charges. Operating income fell 14%, while operating margins declined 21%.
Those results stood in contrast to Microsoft’s broader performance, with total company revenue reaching $133.75 billion, a 31.34% year-over-year increase.
Xbox’s Audience Grew Despite Lower Revenue
Xbox CEO Asha Sharma said that more than 200 million new players came to Xbox and its games during fiscal year 2026. In a social media post, Sharma acknowledged that the business did not grow with its audience, said Xbox needs to invest in what players value, and stated that she expects the business to return to growth by the end of fiscal year 2027.
That statement highlights the gap between Xbox’s audience reach and its financial results. Despite the reported player growth, content and services revenue and hardware revenue both declined during the period.
Microsoft’s Wider Results Included AI Growth
Microsoft’s earnings materials pointed to a $3.2 billion gain from the company’s investment in Anthropic, the developer of Claude AI. The report also attributed part of the period’s results to lower-than-expected expenses tied to the Voluntary Retirement Program, although those savings were partly offset by severance costs and impairment charges connected to Xbox.
Microsoft executives also highlighted the company’s AI business, which finished the fiscal year with revenue up 27% year over year. Azure revenue surpassed $100 billion for the first time, while Microsoft 365 Copilot reached more than 30 million paid seats, according to Microsoft’s official FY2026 fourth-quarter earnings report. Microsoft reported nearly $332 billion in revenue for the full fiscal year, up 18% from the previous year, along with more than $155 billion in operating income.
During the earnings call, Microsoft CEO Satya Nadella presented fiscal 2027 as a recovery period for Xbox. He said Microsoft was making decisions across its content portfolio, platform, and operations to reset the business for long-term growth, while pointing to the company’s first-party franchises and studios as the foundation for that plan.
Xbox’s weaker numbers arrive during a broad period of change for the division under CEO Asha Sharma, who took charge after Phil Spencer’s retirement and Sarah Bond’s resignation.
The combination of lower content and services revenue, falling hardware sales, and a 5% full-year decline gives Microsoft’s gaming division a very different picture from the company’s overall financial performance. Sharma’s comments also set a target for the division to return to growth by the end of fiscal year 2027, while the next earnings updates should offer a clearer view of whether the Xbox business is beginning to recover.
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