NewsPatch Notes

WoW Midnight PTR Gives Three Season 2 Dungeons a Fresh Tuning Pass

Kings' Rest received the largest batch of changes, including boss damage adjustments, spawn updates, and a lower enemy-forces requirement.

Blizzard has added another round of dungeon changes to the World of Warcraft: Midnight Season 2 PTR, with adjustments now affecting Kings’ Rest, Murder Row, and Temple of Sethraliss. Kings’ Rest received most of the attention, including altered enemy spawns, several boss changes, and a lower enemy-forces requirement for the key.

The update also softens several encounters in Temple of Sethraliss. Casts happen less often in a number of mechanics, summoned enemies have less health, and multiple damage effects have been reduced. Murder Row received a smaller change focused on Kystia Manaheart.

These changes are part of the ongoing PTR testing outlined in Blizzard’s official feedback thread. The notes cover the current test build and may still change before Season 2 reaches the live game.

Patch Notes: Midnight Season 2 PTR

The largest changes affect Kings’ Rest, where Blizzard adjusted enemy placement and tuned several boss abilities. Temple of Sethraliss also received a series of damage and cooldown reductions, while Murder Row has one boss mechanic adjusted.

  • Kings’ Rest
    • General
      • Spawning has been adjusted in the following areas:
        • Animated Guardians at the start of the dungeon have been moved further from the entrance
        • Removed Ghastly Brute in the hallway after Mchimba the Embalmer
        • Two Royal Berserkers now patrol around the room
      • Reduced required enemy forces
    • Mchimba the Embalmer
      • Embalm
        • Increased periodic damage by 66%
      • Awakening Slam
        • Increased damage by 33%
    • The Council of Tribes
      • Explosive Totem
        • Reduced cast time of Explode to 9 sec from 16 sec
    • Animated Guardian
      • Released Inhibitors
        • Increased Haste buff to 75% from 50%
    • Minion of Zul
      • Bound By Shadow
        • Spell can no longer be stolen. Spellsteal now only removes the effect
      • Fixate
        • Now has a beam visual on the target
        • Reduced duration to 10 sec
        • Now removes Bound By Shadow upon expiration
    • King Timalji
      • Erupting Slam
        • Reduced impact radius to 8 yards from 12 yards
    • Shadow of Zul
      • Health reduced by 13%
      • Pool of Darkness
        • Increased number of pools to 2 from 1
        • Reduced periodic damage while inside a pool by 40%
  • Murder Row
    • Kystia Manaheart
      • Destabilized
        • Reduced periodic damage by 17%
  • Temple of Sethraliss
    • Dutiful Tamer and Sand-Sworn Rider
      • Swarming Krolusks
        • Increased the cooldown between casts
        • Reduced health of summoned creatures by 25%
    • Sandswept Hunter
      • Arrow Barrage
        • Increased the cooldown between casts
        • Reduced damage of each tick by 5%
    • Sandfury Stonefist
      • Ground Pound
        • Reduced damage by 5%
    • Agitated Nimbus
      • Accumulate Charge
        • Reduced damage increase per stack to 8% from 10%
    • Barbed Krolusk and Swarming Krolusk
      • Serrated Charge
        • Increased the cooldown between casts
        • Reduced impact damage by 25%
        • Reduced duration to 6 sec from 8 sec

With the PTR still under testing, Blizzard can make more changes before the Season 2 dungeon lineup is finalized. Players testing the new builds can share feedback through the official forum thread.

Which of these dungeon changes stands out to you? Share your thoughts in the comments, and follow us on X, Bluesky, YouTube, and Instagram.

World of Warcraft: Midnight

World of Warcraft: Midnight

The second of three announced expansions of the Worldsoul Saga.

Introducing Housing!
Before you put down roots in your own cozy corner of Azeroth later this year, jump into our virtual tour for an early glimpse at the customization options that await you.

Explore New and Reimagined Zones
The battle between the Light and the Void spans across four zones as you discover new allies and confront ancient enemies.
- Silvermoon City
- Eversong
- Zul'Aman
- Harandar
- Voidstorm

New Features and Improvements
As the Void invasion descends upon Quel'Thalas, an array of new features add more depth and improvements to our evolving world.
- Prey
- Devourer Demon Hunter
- Haranir
- Dungeons and Raids
- New and Returning Player Experience
- Transmog Updates

  • Genre: Role-playing (RPG), Adventure
  • Platforms: PC (Microsoft Windows), Mac
  • Modes: Massively Multiplayer Online (MMO)
  • Release: 2026-03-02
  • Publisher: Blizzard Entertainment

Margarita Kicevski

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