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The Sinking City 2 Is Now Available on PS5 With Five Monsters to Know

Frogwares' standalone sequel sends players into a flooded Arkham, where optional investigations can reveal resources, shortcuts, and other rewards.

The Sinking City 2 is now available on PS5. To mark the August 18, 2026 launch, Frogwares has detailed five enemies waiting in its flooded version of Arkham, from worm colonies that hijack corpses to a Deep One built for close-range attacks.

Frogwares creature designer Evgeny Maloshenkov discussed the sequel’s monsters in a PlayStation Blog feature. The first game centered on detective work across an open world steeped in Lovecraftian horror. Its follow-up takes a semi-open-world survival-horror approach, giving combat and survival a much larger role while keeping the series’ grim cosmic tone.

The story stands on its own, so players do not need to know the original. A mysterious flood has consumed Arkham, forcing most of the population to leave behind a city inhabited by a small group of barely sane survivors and the eldritch creatures that came with the rising water.

Investigation is still available, but it is no longer the main path through the game. Players who search for clues can earn useful knowledge, supplies, shortcuts, and other rewards.

An earlier gameplay trailer roundup offered a look at the flooded streets before launch. The creatures below provide a closer look at what players will face once they enter Arkham.

Slither colonies turn corpses into awkward weapons

Slithers are among Arkham’s most common threats. Frogwares designed them as deep-sea parasites rather than another variation on the usual undead enemy. They range from tiny, finger-sized worms to creatures roughly as long as a human arm.

One worm has almost no awareness of its surroundings. Gather enough of them together, however, and the colony forms a hive mind that can operate a human corpse in service of Yog-Sothoth.

Concept art showing stages of a Slither infestation

The colony does not control a body with any real understanding of human movement. Instead, it works the muscles from inside, leaving shoulders dislocated and limbs jerking at strange angles. As the infestation develops, tangled legs, overextended arms, and small practice motions show the colony learning how to use its host.

Those ideas led to two stages of Slither infestation, with the creature’s behavior and appearance changing as the colony becomes more confident.

A creature attacking a fallen survivor in The Sinking City 2

Stygian Harvesters attack from the dark

Stygian Harvesters are smaller and more fragile than many of the game’s enemies, but their speed and numbers make them dangerous. They dodge incoming attacks, prepare ambushes, and disappear when pressured before returning when the timing favors them.

Their bodies move on long human arms that end in hands. That anatomy lets them squeeze through narrow gaps, cling to nearby surfaces, and scramble around the environment in unsettling ways. Darkness is their preferred cover, turning poorly lit spaces into potential ambush points.

A Stygian Harvester on a tiled floor
The player fires at a Stygian Harvester in a dark room

The Acheronian Juggernaut brings a familiar nightmare to Arkham

The Acheronian Juggernaut returns from the first game, moving from Oakmont to Arkham. Its body resembles several human forms fused into one enormous mass, complete with six arms, six legs, and a mouth that runs from its head down through its torso.

That maw can swallow an entire person and keep the body inside as it slowly decays. The Juggernaut is powerful and difficult to bring down, although its size makes it slower than many other enemies.

Frogwares kept most of the visual design intact because the studio was satisfied with the original creature. The sequel instead gives the Juggernaut new attacks and behavior, turning it into a more demanding combat encounter.

The Lethian Revenant fights from a distance

The Lethian Revenant begins as a human before changing into a humanoid Wylebeast. Its infection leaves the body diseased and unstable, but the head is the most disturbing part: it opens vertically so the creature can spit globs of bacterial fluid at targets from afar.

Its actions match its physical state. The Revenant appears to live in constant pain, avoids close combat, and uses ranged attacks before retreating behind cover.

For The Sinking City 2, Frogwares rebuilt the Revenant’s model and textures from the ground up. Some animations from the first game returned in expanded form, while the wounds were reworked with torn skin, exposed muscle, and dark pus leaking from the body.

Deep One Raiders turn close combat into a scramble

Deep Ones are humanoid creatures with unmistakably fish-like features. They can remain on land for long periods and are biologically immortal, with violence or accidents serving as the only ways they can die.

The Deep One Raider is a close-range fighter with immense strength and powerful claws. Its movement makes the encounter especially difficult to read: it can dodge with inhuman speed, drop to all fours, sprint without warning, and knock its target to the ground.

Frogwares said reaching launch was difficult for its team in Ukraine while the war continued around them. With The Sinking City 2 now in players’ hands on PS5, the studio has brought its new survival-horror direction and its collection of grotesque enemies to life.

Which creature will you be least happy to meet in Arkham? Share your thoughts in the comments, and stay connected through X, Bluesky, YouTube, Instagram, Steam, and Telegram.

Margarita Kicevski

My job is similar to Angel's, focus on news and updates, even though most of my work is taking care of two little devils. I am here to cover when most needed, and try to deliver the best I can. It's my fault pushing Angel to reboot ConsolePCGaming.com Wish me luck <3.

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