The Autozam AZ-1 becomes a wild drag pick in Forza Horizon 6
The 1993 Autozam AZ-1 costs 38,000 CR in the Autoshow, and it can also appear through Festival Playlist rewards, Wheelspins, the Aftermarket, or the Auction House.

The Autozam AZ-1 is one of the cheapest little cars that can turn into a serious drag build in Forza Horizon 6. It starts as a rear-wheel drive kei car, but with the right swaps and tune work, it can punch far above its weight.
The car is sold in the Autoshow for 38,000 CR under the 1993 Autozam AZ-1 listing. If you do not spot it right away, searching for either “Autozam” or “AZ-1” should bring it up.
If you do not want to buy it outright, the AZ-1 can also appear through Festival Playlist rewards, Wheelspins, the Aftermarket, or an Auction House bid.
Why the Autozam AZ-1 works so well on the strip
The AZ-1 is a strong drag candidate because it is light, short, and easy to load up with power once you start changing the drivetrain. Its small frame gives it a strong power-to-weight advantage, and the short wheelbase helps it react well to launch tuning.
| Field | Value |
|---|---|
| Speed | 4.2 |
| Handling | 4.2 |
| Accel | 3.0 |
| Launch | 4.4 |
| Braking | 3.0 |
| Offroad | 5.2 |
| Class | D 342 |
Those ratings match its Forza Horizon 5 values, although the car costs more in Forza Horizon 6 than it did in FH5.
How to build the Autozam AZ-1 for drag racing
The core of the build is simple. Swap in AWD for better launch traction, fit a race transmission and race driveline, and move to drag tires. Push weight reduction as far as you can, because the AZ-1 already starts with a huge advantage in that area.
If your part choices allow it, a high-output engine swap with a turbo setup works best. Anti-lag is especially useful because it helps the car build boost quickly off the line. Keep aero as light as possible unless the car becomes unstable at the top end.
900 hp build
This is the easiest version to live with and the best place to begin if you want clean launches instead of nonstop wheelspin.
- Parts to install: AWD conversion, race transmission, race driveline, drag tires, max weight reduction, and a single turbo or anti-lag turbo setup if available while keeping output near 900 hp
- Tune: tire pressure 15 front and 15 rear, final drive 2.35, gears set to 1st 2.55, 2nd 1.98, 3rd 1.58, 4th 1.31, 5th 1.10, 6th 0.92, alignment at 0 camber, 0 toe, and 7 caster, antiroll bars full stiff front and rear, springs max front and minimum rear, damping with front rebound 20, rear rebound 1, front bump 1, rear bump 20, and differential set to front accel 100, front decel 0, rear accel 100, rear decel 0, center balance 75
- Why it works: it keeps the car settled at launch and makes it easier to get a clean 60-foot without fighting the nose
1,200 hp build
This is the best middle ground for most players.
- Parts to install: AWD conversion, race transmission, race driveline, drag tires with the widest rear setup available, max weight reduction, and a strong engine swap with turbo boost and anti-lag if the build path allows it
- Tune: tire pressure 15 front and 15 rear, final drive 2.20, gears set to 1st 2.49, 2nd 1.94, 3rd 1.56, 4th 1.30, 5th 1.09, 6th 0.91, alignment at 0 camber, 0 toe, and 7 caster, antiroll bars full stiff front and rear, springs max front and minimum rear, damping with front rebound 20, rear rebound 1, front bump 1, rear bump 20, and differential set to front accel 100, rear accel 100, center balance 75
- Why it works: it keeps the AZ-1 in a strong power band without making the car too hard to manage on launch
1,600 hp build
This is the rowdy setup for players who want the most speed and do not mind spending time on launch control.
- Parts to install: AWD conversion, race driveline, race transmission, the highest-output engine swap available, anti-lag turbo if possible, drag tires with the widest fitment the game allows, max weight reduction, and minimal aero unless the car becomes unstable
- Tune: tire pressure 14.5 front and 14.5 rear, final drive 2.05, gears set to 1st 2.40, 2nd 1.86, 3rd 1.49, 4th 1.24, 5th 1.05, 6th 0.88, alignment at 0 camber, 0 toe, and 7 caster, antiroll bars full stiff front and rear, springs max front and minimum rear with one rear click softer if the car hops, damping with front rebound 20, rear rebound 1, front bump 1, rear bump 20, and differential set to front accel 100, rear accel 100, center balance 78
- Why it works: the setup slows the launch just enough to let the tires bite, while the taller final drive helps avoid hitting the limiter too early
Best launch settings for the AZ-1
All three builds work best with the same basic launch routine. Turn traction control off, keep steering on standard, and use launch control if your setup supports it. E-brake launches and clean shift timing also help a lot.
- 900 hp launch RPM: around 6,000 to 6,500
- 1,200 hp launch RPM: around 6,500 to 7,000
- 1,600 hp launch RPM: around 7,000 to 7,500, then back off if the car spins too hard
If the car spins, lower the launch RPM first. If it bogs, shorten the final drive a little or raise launch RPM in small steps. If it runs out of gear too soon, lengthen sixth gear or drop the final drive slightly.
Three clean passes will tell you more than one frantic tweak session ever will. The AZ-1 is light enough that small changes in gearing and differential balance can make a real difference.
Share your thoughts in the comments if you have a better AZ-1 setup, and follow us on X, Bluesky, YouTube, Instagram for more gaming coverage.
Forza Horizon 6
Developed by Playground Games






