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Supermassive Games Layoffs Have Reportedly Affected More Than 70 Staff

Former IT and Facilities Director Frank Tindle said he lost his job after 16 years at the studio.

Supermassive Games’ redundancy process has concluded, with more than 70 employees reportedly losing their jobs. The studio announced on August 11, 2026, that its consultation could result in up to 75 positions being cut. The consultation came three months after Directive 8020 was released.

Frank Tindle, Supermassive’s former IT and Facilities Director, said in a LinkedIn post that more than 70 people were leaving, including developers, artists, producers, QA and operations staff. Tindle said he was told his own position was at risk several weeks before he was let go. He had spent 16 years at the studio.

The reported cuts reached multiple parts of the company, including members of senior leadership. Supermassive had more than 400 employees before the layoffs.

When it began the consultation, Supermassive said the planned redundancies were intended to support the company’s sustainability and that it would prioritize support for affected employees. The reported total of more than 70 is close to the maximum of 75 positions outlined at the start of the process.

What support do you think matters most when layoffs affect teams across an entire studio? Follow continuing coverage of the people and roles affected by industry cuts through X, Bluesky, YouTube, Instagram, Steam, and Telegram.

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era, where I played professionally. Now I am happily married to Margarita Kicevski and have two beautiful children. My goal is to deliver fresh news and updates from the gaming world, but also deliver some juicy guides. Previously, I worked on another website for 8 years and decided to continue my journey here! So basically, I am in this industry for 10+ years... which has been quite a lot, let me tell you!
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