Subnautica 2 Hotfix 2 Fixes Voice Chat and Tadpole Bugs
The patch also corrects Scanner Station resource tracking, power readings, an Xbox memory leak, and crash reporting.

Subnautica 2‘s second Buddy System hotfix is available now, fixing voice activity detection, Tadpole docking and teleport problems, and inaccurate Scanner Station readings. Unknown Worlds says the update may take time to reach every region. The Steam hotfix announcement includes the full change list.
Several fixes target co-op and vehicles. Local and remote players are now handled consistently by voice detection, and a multiplayer bug that could show the host as dead after another player died has been fixed. Tadpoles can dock in orientations that their own geometry previously blocked, and the hotfix corrects cases where they were sent out of bounds incorrectly. Destroyed Tadpoles with attached chassis modules also now return within bounds.
The Scanner Station’s resource accuracy has been fixed, along with incorrect power readings for generators and turbines after they leave the active world and load back in. The update also addresses a memory leak on Xbox caused by audio commands accumulating while the game was paused or constrained, and changes the VSync setting when players select DLSS Dynamic FrameGen.
Hotfix 2 follows the first Buddy System hotfix, which addressed save compatibility and multiplayer issues. Unknown Worlds advises players to disable, remove, or uninstall mods before launching after this update. Mods have not been updated for the latest hotfix and may cause crashes or other unexpected launch behavior. The studio’s startup-crash guidance covers the issue. Players can restore mods after their creators update them.
Subnautica 2 Buddy System Hotfix 2 Patch Notes
- Fixed Biobeds displaying the incorrect mesh after being moved and the game was reloaded.
- Fixed Tadpole being unable to dock in certain orientations when their own vehicle geometry blocked the docking check.
- Fixed Voice Chat detection so local and remote players are handled consistently, improving voice activity detection.
- Fixed Tadpole being incorrectly teleported when returning from out-of-bounds areas.
- Fixed destroyed Tadpole with attached chassis modules failing to teleport back into bounds correctly.
- Fixed an issue where players could see the multiplayer host as dead after their own character died.
- Fixed Thermal and Hydroelectric Generators losing or displaying incorrect power after being streamed out and back into the world.
- Fixed Hydroelectric Turbines producing incorrect power after being streamed out and back into the world.
- Fixed tools attached to Carryable Racks appearing visually duplicated while moving the rack.
- Improved Leviathan grab attack for Tadpole.
- Fixed Scanner Station not finding resources accurately.
- Fixed feedback tool category names and related text for localization.
- Fixed recipe boxes continuing to loop after being interacted with.
- Fixed incorrect scan data for display cases in habitats.
- Fixed the Advance Battery having an overly small scanning hitbox.
- Shiver Leviathan no longer interacts with unpiloted vehicles.
- Fixed the AEP Suit displaying the incorrect EVA Suit icon.
- Fixed an issue with the Tadpole Scout Ray VFX.
- Fixed several black box signals missing their names.
- Fixed currents in Overgrown Ruins.
- Fixed Hydroelectric Turbines producing incorrect power after being streamed out and back into the world.
- Fixed a black square appearing in the Scanner UI when scanning the Bloom Biofilm sample in Habitat.
- Fixed missing text for Overgrown Ruins Blackbox signals when loading a save with Blackboxes already unlocked.
- Fixed a placeholder icon appearing in the Scanner UI for Bloom Biofilm.
- Fixed VSync setting. It should now be disabled when the user selects DLSS Dynamic FrameGen.
- Fixed an Xbox memory leak related to audio commands accumulating while the game was paused or constrained.
- Updated the game’s crash reporting system to improve crash diagnostics and stack trace collection.
- Re-enabled crash reporting and crash-on-launch logging after resolving issues that could cause hangs.
- Updated supporting crash reporting components across supported platforms.
Have voice detection or Tadpole bugs disrupted your co-op sessions? Follow the continuing Buddy System fixes on X, Bluesky, YouTube, Instagram, Steam, and Telegram.
Subnautica 2
Developed by Unknown Worlds Entertainment





