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SMITE 2’s Cu Chulainn Update Brings a Rage-Fueled Kit

The new Classic God converts Mana into health, builds Rage, and transforms his abilities after entering Berserk.

SMITE 2 is adding the Classic God Cu Chulainn, a warrior who turns Mana into health and uses Rage to power his abilities. After building enough Rage, he enters Berserk, gains a health shield, and receives transformed abilities that cost no Rage.

The update also includes Cu Chulainn’s Race to Radiant from July 28 through August 4, followed by Odin’s Race to Exalted from August 4 through August 11. The full announcement and changelog are available in the official Steam announcement.

Cu Chulainn’s Berserk Kit

Cu Chulainn’s passive converts Mana, Mana regeneration, and Mana healing into his health pool. His abilities use Rage instead of Mana, though Rage only regenerates up to 25. Once he reaches high Rage, he enters Berserk for a duration, gaining strength and a health shield while changing how his abilities work.

  • Barbed Spear: Thrusts a spear forward, damaging enemies and stunning weaker minions. The barbs reduce healing received. In Berserk, it becomes Ground Slam, which damages and roots enemies in front of him.
  • Vent Anger: Releases superheated steam, increasing movement speed and repeatedly damaging nearby enemies while draining Rage. In Berserk, the ability activates automatically without draining Rage.
  • Salmon’s Leap: Leaps to a target location and damages enemies around and in front of him. In Berserk, it becomes Furious Charge, driving enemies backward while stunning them.
  • Spear of Mortal Pain: Swings Gae Bulg around Cu Chulainn, damaging and knocking up nearby enemies. He is crowd-control immune while channeling. In Berserk, the ultimate becomes Wary Cry, a yell that damages and trembles nearby enemies.

Aspect of the Warped releases on July 31. It starts Berserk, makes Vent Anger cost Rage during Berserk, and turns Cu Chulainn into a Warped form after he reaches 100 Rage. The form grants massive power while draining Rage every 0.5 seconds. At 0 Rage, he returns to human form with reduced protections and damage.

New Cosmetics

The Summer Fun Bundle is available under Store > Special for 2700 Diamonds. It includes the Silkshade Da Ji, Hot Diggity Odin, and Corroded Colossus Atlas Travelers, along with the Summer Quip Bundle and a Devil Dog Jump Stamp.

The Silkshade Da Ji Traveler includes the Burning Greed Prism, Velvet Seduction Prism, Antique Pearl Prism, Announcer Pack, Foxy Title, and Moonbound Badge.

The Hot Diggity Odin Traveler includes The Braht Skin, The Braht Announcer Pack, 6-7 Global Emote, and Bun Hoppin VXG.

The Corroded Colossus Atlas Traveler includes the Glacier Prism, Fool’s Gold Prism, Tartarus Prism, Colossus Core Ward, and Colossus Title.

The Supporter Store Summer Quip Bundle contains four summer quips: “I come in three sizes: large, extra large, and big daddy!”, “That! Was! Epic!”, “The burgers are ready!”, and “Where’s a hot dog when you need one?”

Patch Notes for SMITE 2

This update changes Conquest’s minion waves, jungle objectives, god balance, item stats, interface features, and several visual effects. The notes also add new items, an Osiris bot for Vs AI, and a free Dark Enchantress Morgan Le Fay Twitch drop beginning August 1.

Gameplay

Gods

  • Nu Wa
    • Clay Soldiers now have a short grace period after spawning where they will always chase a target marked by Nu Wa, even if they are out of line-of-sight

Conquest

  • Jungler Role Passive
    • Bonus damage now applies to most Item damage (excl. Conduit Gem)
    • Increased healing from 10 + 4% Monster’s HP to 15 + 4% Monster’s HP
  • Jungle Camps
    • Scorpion
      • Decreased Max Health 1000 -> 880
      • Decreased Max Health scaling +85 -> +80
    • Healing Wisps
      • Increased healing from +10% over 10s to +15% over 15s
    • Cyclops Eye
      • Removed 10% heal over time
      • Added instant -1.5s cooldown reduction for all abilities
  • Lane Minions
    • All Lane Minions
      • Removed Protections scaling from Lane Minions
      • Added 5% base Ability Damage Mitigation
      • Increased Attack Damage Mitigation scaling +1.4% -> 3% per 3min (Max. 50%)
      • Increased Ability Damage Mitigation scaling +2.5% -> 4% per 3min (Max. 50%)
    • Melee Swordsman
      • Increased Max Health 480 -> 500
      • Decreased Max Health scaling +25 -> +20
      • Decreased Protections 14 -> 5
      • Increased Attack Speed 1.0 -> 1.34
      • Fire Swordsman
        • Decreased Max Health 750 -> 600
        • Decreased Max Health scaling +25 -> +20
        • Increased Protections 28 -> 30
        • Increased Attack Speed 1.0 -> 1.34
    • Ranged Archer
      • Increased Max Health 240 -> 250
      • Decreased Max Health scaling +15 -> +10
      • Decreased Protections 8 -> 0
      • Decreased Strength scaling +4 -> +2
      • Increased Attack Speed 0.5 -> 0.67
      • Decreased Damage vs Gods multiplier 50% -> 40%
      • Fire Archer
        • Decreased Max Health 500 -> 300
        • Decreased Max Health scaling +25 -> +20
        • Decreased Protections 20 -> 15
        • Decreased Strength scaling +4 -> +2
    • Melee Brute
      • Increased Max Health scaling +25 -> +30
      • Decreased Protections 20 -> 10
      • Increased Strength 24 -> 32
      • Increased Attack Speed 1.0 -> 1.34
      • Fire Brute
        • Increased Max Health 875 -> 900
        • Increased Protections 34 -> 45
        • Increased Strength 48 -> 64
        • Increased Attack Speed 1.0 -> 1.34
    • Siege Minotaur
      • Increased Max Health 750 -> 900
      • Decreased Max Health scaling +100 -> +40
      • Decreased Protections 18 -> 15
      • Decreased Strength 120 -> 64
      • Decreased Strength scaling +6 -> +2
      • Increased Damage vs Gods multiplier 20% -> 60%
      • Decreased Gold Reward 64g -> 48g
      • Decreased Gold Reward scaling +1g -> +0.375g
      • Decreased XP Reward 70 -> 60
    • Wave Composition
      • Brute minions now spawn every 3 waves until 15 minutes
      • Starting at 15 minutes, Brute minions spawn every wave (pushed back from 12)
      • After 30min, Minotaurs will spawn every 2 waves
      • New wave escalations:
        • 0 – 15min
          • 3 Swordsmen
          • 3 Archers
          • (+1 Minotaur every 6 waves)
          • (1 Swordsman replaced with 1 Brute every 3 waves, excluding Minotaur waves)
        • 15 – 20min
          • 1 Brute
          • 2 Swordsmen
          • 3 Archers
          • (+1 Minotaur every 5 waves)
        • 20 – 24min
          • 2 Brutes
          • 1 Swordsman
          • 3 Archers
          • (+1 Minotaur every 4 waves)
        • 24 – 30min
          • 3 Brutes
          • 3 Archers
          • (+1 Minotaur every 3 waves)
        • 30min+
          • 3 Brutes
          • 3 Archers
          • (+1 Minotaur every 2 waves)
    • Minion AI
      • Ranged Minions will now take into account enemy Minion health when selecting targets, preferring to target enemy Minions with higher HP under some circumstances (i.e. they try to target Minotaurs and Naga Lane Pushers more often)
  • Moonlight
    • Reduced capture time of the center Ritual site by roughly half
    • Grants 20 Shards to the team that successfully captures it
  • Gold Fury
    • Leadership Aura (Gold Fury Reward #2) no longer affects pets and familiars

Joust

  • Pushed back Lost Knight initial spawn time 3:00 -> 4:00
  • Lost Knight buff is now affected by anti-heal

Vs AI

  • Added God Bot Osiris

God Balance

  • Bastet
    • Cat Call
      • Cat Auto Attack base damage reduced from 5/10/15/20/25 to 2/4/6/8/10
      • Cat Dash Base Damage reduced from 40/65/90/115/140 to 25/50/75/100/125
  • Fenrir Aspect
    • Brutalize
      • Protection buff duration increased from 3s to 4s
  • Guan Yu Aspect
    • Conviction
      • Heal Per Tick reduced from 5/10/15/20/25 to 4/8/12/16/20
      • Intelligence Scaling Per Tick reduced from 1% to .75%
  • Horus Aspect
    • Protector’s Surge
      • Damage increased from 80/110/140/170/200 to 80/130/180/220/270
  • Hun Batz
    • Infused Strikes
      • Strength per stack increased from 2 to 4
    • Overhead Smash
      • Damage increased from 75/130/185/140/295 to 85/140/195/250/305
  • Ishtar
    • Strike Shot
      • Bonus damage increased from 5/11/17/23/29 to 7/14/21/28/35
    • Storm Shot
      • Attack Damage Reduction reduced from -20% to -10% (Ishtar now deals 90% on Storm Shot auto attacks)
    • Blades of Retribution
      • Fixed an issue where the damage of the outer hits was being scaled too quickly, resulting in the second sword hit having the full 80% reduced damage, rather than 40%
  • Mercury
    • Fastest God Alive
      • Damage gained per cm travelled increased from .04% to .05% (20% max to 25% max)
  • Mordred
    • Wrath of the Forsaken
      • No longer gain wrath from item damage
  • Thanatos Aspect
    • Soul Reap
      • No longer has a Max Health cost
  • Xing Tian
    • Whirlwind of Rage and Steel (Base Only)
      • Cooldown increased from 90/85/80/75/70s to 90s at all ranks
    • Aspect of Relentless Spite
      • Fixed an issue where Xing Tian’s spite gain was not increasing with his ultimate’s level
      • Fixed an issue where Xing Tian could not level his ultimate ability at level 1 in aspect
  • Zeus
    • Thunder Clap
      • Damage reduced from 80/130/180/230/280 to 70/120/170/220/270
      • Buff duration reduced from 5s to 4s

Item Balance

New Items:

  • Dominance
    • Strength 40
    • Mana 250
    • Mana Regen 4
    • Attack Speed 15%
    • Passive: Basic attacks penetrate 20% more protections
    • Cost 2600g
  • Silverbranch Bow
    • Attack Damage 25
    • Attack Speed 30%
    • Physical Penetration 10%
    • Passive: Every 3rd Basic Attack: Fire a homing silver arrow at your target. Dealing 25% of your basic attack damage.
    • Fire 1 arrow for every 1 attack speed you have.
    • Cost 2700g
  • Toxic Blade
    • Attack Damage 25
    • Max Health 100
    • Attack Speed 20%
    • Penetration 10
    • Passive: Hit a God with an Attack:
    • Apply 25% Healing Reduction and 7% Attack Speed Reduction for 5 seconds.
    • Gain 7% Attack Speed for 5 seconds
    • Attack Speed Buff and Debuff can stack up to 3 times.
    • Cost 2700g
  • Berserker’s Shield
    • Physical Protection reduced from 50 to 40
  • Breastplate of Valor
    • Physical Protection reduced from 50 to 45
  • Dwarven Plate
    • Magical Protection reduced from 40 to 35
    • Physical Protection reduced from 40 to 35
    • Higher active Protection reduced from 45 to 35
  • Genji’s Guard
    • Magical Protection reduced from 60 to 55
    • Passive cooldown increased from 15s to 20s
  • Shifters Shield
    • Adaptive Strength reduced from 45 to 30
    • Adaptive Intelligence reduced from 55 to 40
  • Obsidian Shard
    • Intelligence reduced from 90 to 70
    • New passive: First Ability Cast: Gains +20% Penetration
    • 10 Second cooldown
  • Titan’s Bane
    • Strength Reduced from 60 to 40
    • New passive: First Ability Cast: Gains 20% Penetration
    • 10 Second cooldown

Other

  • Dark Enchantress Morgan Le Fay will be available as a free Twitch drop, beginning Aug. 1
  • Pantheon Quests are back! The list of quests has been expanded to cover additional Gods and Pantheons.

New UI Features

  • You can now view Player Item Stats (e.g. Health, Strength, etc.) on the in-game scoreboard
  • You can now view your own Item Stats while shopping in the Item Store
  • In-Game Nameplates have been edited to better show Team Color
  • Enemy Health Bars now appear near their Portrait if your team Has vision of them
  • Friends List now displays Queue Type and Time in Game
  • When you Logout, Tomorrow’s Daily Login Reward is now shown
  • Tracker progress and information is now available in-game, via the Escape/Settings Screen
  • Sorting gods by Mastery now orders by the actual number of Worshipers
  • PlayStation Controller Light Bar color now changes based on remaining Health
  • Double Clicking has been disabled in Assault God Swap to Prevent Accidental Lock-In

Bug Fixes

  • Fixed various visual effects appearing at the center of the map (Gilded Arrow mark, Leadership Aura mark, etc.)
  • Fixed various issues with visual effects related to the Tower disabling effect in Joust
  • Fixed some Tower visual effects appearing too low
  • Fixed some camera popping issues when running along walls in Duo Lane
  • Fixed Runic Bomb dealing damage to backdoor immune Towers

Cu Chulainn’s Rage system gives this update a very different rhythm, especially once Berserk changes his entire ability set. Tell us what you think of the new god and the wider balance changes in the comments.

Smite 2

Smite 2

Become a god and wage war in SMITE 2, the Unreal Engine 5-powered sequel to the legendary third-person action MOBA. If you love challenging competition, intense action, ability-driven combat, rewarding teamwork, or godly mythology, you’ll see why 40+ million players love SMITE.

  • Genre: Role-playing (RPG), Strategy, Adventure, MOBA
  • Platforms: Xbox Series X|S, PC (Microsoft Windows), PlayStation 5
  • Modes: Multiplayer, Co-operative
  • Release: 2024-01-09
  • Publisher: Hi-Rez Studios
  • Age Rating: ESRB TPEGI 12USK 12CERO BACB MGRAC 15+CLASS_IND 12
  • IGDB Rating: 79.7/100

Margarita Kicevski

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