SMITE 2 Announces Ravana as a Combo-Focused Demon King
The August 25 announcement also details healing changes, new cosmetics, quality-of-life additions, and events running through September 8.

SMITE 2 has announced Ravana as its next Classic God, introducing a warrior built around chaining attacks, building combo stacks, and crashing into fights with a powerful leap. His kit mixes crowd control, damage immunity, healing, and defensive buffs into a fast-paced brawler.
Ravana’s Race to Radiant runs from August 25 through September 1, followed by Medusa’s Race to Exalted from September 1 through September 8. His Aspect of the Rakshasa King is scheduled for August 28, while the Ishtar – Rose Warrior skin will become available through Twitch Drop rewards on August 29.
The update also includes a wide healing and anti-heal pass, Conquest adjustments, new cosmetics, expanded Cutesy Badge support, improved ping behavior, and a collection of bug fixes. Titan Forge Games detailed the full changes in its Steam announcement.
SMITE 2 Patch Notes: Ravana
Ravana is the main addition, but the changelog reaches across combat systems and player communication tools. Anti-heal rises to 40%, several gods receive new healing values or scaling, and contextual pings can now select major objectives and trigger appropriate VGS messages.
New Classic God: Ravana
- Passive Chain of Blows
- Successful attacks and abilities against enemies add to your combo. Each time combo reaches 8, you gain a shield based on your Max Health as well as Movement Speed and Strength. This may stack up to 3 times.
- Ability 1:Prana Onslaught
- Throw a powerful punch, projecting your prana to deal Physical Damage and slow enemies in front of you.
- Ability 2:Overhead Kick
- Kick high, sending a shockwave forward that deals Physical Damage to all enemies in a line. Gain Movement Speed and become CC immune and Damage Immune for the duration.
- Ability 3: 10-Hand Shadow Fist
- Fire your fists forward, dealing Physical Damage as they pass through enemies. The first enemy god hit is Rooted. Heal from the first enemy god and the first 3 minions hit.
- Ultimate Ability: Mystic Rush
- Become CC immune and Leap to a target location, dealing Physical Damage to enemies in the area. Enemy Gods hit take increased damage from all sources. After landing, you gain Damage Mitigation for a duration.
- Aspect of the Rakshasa King releasing August 28th.
- Combo now stacks up to 999. Mystic Rush is replaced by an activator that lets you fire enhanced versions of your regular abilities. Using enhanced ability consumes all Combo, grants Shield equal to a percentage of your Max Health, and if you have 50 or more Combo, a buff based on how much Combo was consumed.
- Ravana Race to Radiant, Aug 25 – Sep 1
- Medusa Race to Exalted, Sep 1 – Sep 8
Cosmetics
Everbloom Medusa Traveler
Contents
- Instantly unlocked after purchasing the Premium Traveler Page
- Premium Page Contents – Unlock the following items with Wandering Market Coins
- Golden Iris Prism
- Blue Lotus Prism
- Tiger Lily Prism
- Everbloom Announcer Pack
- Lily Pond Recall Skin
- Infernal Threads (part of the Dark Tapestry Event)
Gecko Gladiator Xing Tian Traveler
Contents
- Instantly unlocked after purchasing the Premium Traveler Page
- Premium Page Contents – Unlock the following items with Wandering Market Coins
- War Paint Iris Prism
- Bony Spirit Prism
- Coral Shell Prism
- Scout Geckos – Ward Skin
- Infernal Threads (part of the Dark Tapestry Event)
Marine Maiden Ix Chel Traveler
Contents
- Instantly unlocked after purchasing the Premium Traveler Page
- Premium Page Contents – Unlock the following items with Wandering Market Coins
- Rainbow Explosions Kill Effect
- Rainbow Guardian Title
- Rainbow Serpent Ward Skin
- Infernal Threads (part of the Dark Tapestry Event)
New Twitch Drop Skin: Ishtar – Rose Warrior
Available free via Twitch Drop rewards from Saturday, Aug. 29.
Featured Bundle: Stumble Blade Susano
Gameplay
Conquest
- Lane Minions
- Increased base Ability Damage Mitigation 5% -> 10%
- Decreased Ability Damage Mitigation scaling +1.3% -> 1.16%
- Decreased damage multiplier vs Titans 1.0x -> 0.7x
- Decreased Lane Teleporter speed to T1 Towers 1600m/s -> 1100 m/s
Vs AI
- Added God Bot Baron Samedi
Quality Of Life
- Match history now has a Scoreboard screen to show items
- Savage Plus preset added
- Game events are now sent to chat (like You have destroyed the fire giant)
- Added “Auto Open Character Stats” Setting
Enhanced Context Ping and Auto VGS
- When you Ping via “Middle Click” or Open VGS then Confirm(This is mainly for controller)
- It will now snap to “major” targets. Gods, Towers, Titan, GF, FG, etc.
- Depending if it is Friendly or Enemy, it’ll auto play VGS.
- examples:
- Enemy Towers, FG, Titan, etc. -> Attack the “X”
- Friendly Structure -> Defend “X” Lane
- Friendly Titan -> Defend the Titan
- Enemy God -> Enemy Spotted
- When you ping via Minimap it also does different behaviors.
- Minimap has 3 specific ping types
- Normal
- Attack (For KBM Middle Mouse)
- Retreat/Defend (For KBM Right Click)
- Normal ping will just work as how it is now. it won’t auto play anything nor will it snap.
- Attack + Retreat/Defend pings on the minimap will now auto play VGS depending on the target
- Attack pings are fairly self explanatory -> Attack the “X”
- For retreat pings it plays different VGS depending on the target
- Enemy God -> Careful
- Friendly God -> Retreat
- Friendly Structure -> Defend “X” lane
- FG/GF -> Defend the “X”
- Lastly, Auto VGS:
- If a player “sees a ward put down” by an enemy, it’ll auto play the ping + VGS “Ward Here”
- The phrase “sees a ward put down” to be more descriptive is that the ward put down has to be within 5 seconds of it being “fresh” and the player has to have vision on it (Check being just doing our default FOW vision)
This is restricted 1 per player, so. even if multiple players sees the ward, only 1 player’s VGS will go through.
- The phrase “sees a ward put down” to be more descriptive is that the ward put down has to be within 5 seconds of it being “fresh” and the player has to have vision on it (Check being just doing our default FOW vision)
- If a player deals damage to FG/GF via inhand or offhand (Mainly to prevent accidental trigger from like passive aoe damage from items), it will auto play VGS “Attack the ‘X'”
- This has a team cooldown of 90 seconds. Mainly to prevent players spamming this VGS.
- If a player “sees a ward put down” by an enemy, it’ll auto play the ping + VGS “Ward Here”
Cutesy Badge Expansion
- Badge Name Updates
- Cutesy badges have had their names updated for clarity and to align with names from SMITE 1
- Badge Organization
- A “Cutesy” dropdown has been added to the Badge Section, which now contains all 93 cutesy badges
- Classic Cutesy Chest Badges Added
- Chibi Cthulhu
- Chibi Khepri
- Chibi Sol
- Chibi Yemoja
- Cutesy Agni
- Cutesy Ah Muzen Cab
- Cutesy Aphrodite
- Cutesy Arachne
- Cutesy Arcane Wizard
- Cutesy Ares
- Cutesy Artemis
- Cutesy Athena
- Cutesy Bacchus
- Cutesy Bastet
- Cutesy Bunny Bomber
- Cutesy Chang’e
- Cutesy Crimson Kraken
- Cutesy Cupid
- Cutesy Cupid Ghost
- Cutesy Demonic Blade
- Cutesy Doge
- Cutesy Dropkick
- Cutesy Earl Wukong
- Cutesy Ebon Knight
- Cutesy Fafnir
- Cutesy Fenrir
- Cutesy Freezy Bot
- Cutesy Izanami
- Cutesy King Arthur
- Cutesy Little Dragon
- Cutesy Magician
- Cutesy Medusa
- Cutesy Merdusa
- Cutesy Neith
- Cutesy Prototype 2.0
- Cutesy Scylla
- Cutesy Skadi
- Cutesy Snek
- Cutesy Sol
- Cutesy Thor
- Cutesy Tsukuyomi
- Cutesy Unicorn
- Cutesy Zhong Kui
- Dapper Mousey
- Frost Gorgon
- Nene Kaiju
- Tabby Toil
- Thanatoast
- Wizard Doggo
- World Kitty
- Market Chest Expansion!
- Classic Cutesy Chest – Has been expanding to include all the same avatars as the purchasable version from the store (so all 92 avatars are available!)
- Classic Skin Chest – Has been expanded to include all the same skins as the purchasable version from the store (so all 66 classic skins are available, including all the skins added last patch from the Darkstar Saga as well as the later added Slaughterhouse Chaac, Snow Day Scylla, and Crimson Kraken Poseidon)
- Market Chest
- Classic Skins have been expanded as far as the Tracker Syndicate Event, including:
- Blind Vengeance Nemesis
- Devil Punk Da Ji
- Oblivion Queen Discordia
- Jandroid Janus
- Midnight Glamour Neith
- The Magnificent Sol
- Loki Charms Loki
- Silver Bullet Tsukuyomi
- Fiend Hunter Artio
- Mastermind Yemoja
- Mystic Enchantress Nu Wa
- High Noon Sylvanus
- Dark Lord Zeus
- Crimson Kraken Poseidon
- Slaughterhouse Chaac
- Snow Day Scylla
- Cutesy Badges will be expanded along with the Darkstar Saga Classics later this year.
- Classic Skins have been expanded as far as the Tracker Syndicate Event, including:
God Balance
Quick update on our plans and general philosophy for healing and Enchanter items: We will be rolling out these changes and items across the next 2 updates. The first update will include changes to anti-heal and god healing. The second update will include the enchanter item pass.
In the next patch we will be increasing anti-heal to 40% for both items and god abilities. The intention is for anti-heal to be powerful and generally accessible. With this change there will also be changes to many gods with healing abilities. The goal with these changes is for gods to fit into 3 main archetypes alongside a gradient for abilities based on how much of the ability is focused on healing vs other effects.
Archetype 1 is gods that are generally tanky. These gods will typically have lower base healing with moderate scaling since scaling incurs a defensive tradeoff.
Archetype 2 is gods with high damage across their kit. These gods will typically have low to moderate base healing with low to no scaling. These are gods where they have healing in their kit but it is not intended to have a significant impact on their gameplay.
Archetype 3 is gods that are not tanky and do not have high sources of damage across their kit. These gods will typically have moderate to high base healing as well as moderate to high scaling.
Within these archetypes there are still some differences based on the amount an ability is focused on healing as mentioned above. For example, Chaac Rain Dance will have better healing than Cabrakan Refraction Shield since more of the ability is focused around healing. This pass will also include some changes to better focus some gods and aspects into an enchanter playstyle such as Aphrodite and Eset aspect. Overall we expect healing to be a bit weaker overall into anti-heal but for gods that have healing as a main part of their kit to have access to better scaling options to offset the now stronger anti-heal. This should also be further supported in the second update which will include the enchanter item pass.
General
- All gods with healing reduction abilities have been increased from 25% to 40%
Gods
- Amaterasu
- Divine Presence
- Heal Per Tick: 15 | 21 | 27 | 33 | 39
- Heal Scaling Per Tick: 3.5% Intelligence to 6% Intelligence
- Divine Presence
- Aphrodite
- Kiss
- Jealousy Damage Bonus increased from 6/7/8/9/10% to 6/8/10/12/14%
- Back Off
- Damage reduced from 80/140/200/260/320 to 60/110/160/210/250
- Intelligence Scaling (Self) reduced from 90% to 50%
- Intelligence Scaling (Soul Mate) reduced from 60% to 30%
- Love Birds
- Heal Per Tick: 10 | 13 | 16 | 19 | 22
- Self Heal Scaling Per Tick: 3.5% Intelligence to 7% Intelligence
- Ally Heal Scaling Per Tick: 2.5% Intelligence 7% Intelligence
- Damage Per Tick reduced from 15/25/35/45/55 to 10/18/26/34/40
- Damage Scaling Per Tick: 17.5% Intelligence to 5% Intelligence
- Undying Love
- No longer grants Jealousy to Aphrodite
- Kiss
- Artio
- Energy Surge
- Heal: 30 | 50 | 70 | 90 | 110 to 25 | 45 | 65 | 85 | 105
- Heal Scaling: 25% Intelligence to 35% Intelligence
- Life Tap
- Heal: 10 | 15 | 20 | 25 | 30 to 8 | 13 | 18 | 23 | 28
- Heal Scaling: 3% Intelligence to 6% Intelligence
- Energy Surge
- Cabrakan
- Refraction Shield
- Heal: 12 | 15 | 18 | 21 | 24 Per Target to 10 | 13 | 16 | 19 | 22 Per Target
- Can now only heal from up to 4 enemies per use
- Bonus Heal Scaling: 0.5% Max Health
- Refraction Shield
- Chaac
- Overflow
- Heal: 10
- Heal Scaling: 12.5% Intelligence to 20% Intelligence
- Heal Amount Per Level: 1
- Rain Dance
- Heal Per Tick: 8 | 11 | 14 | 17 | 20
- Heal Scaling Per Tick: 2.5% Intelligence to 5% Intelligence
- Overflow
- Cupid
- Heart Bomb (Aspect)
- Heal: 25 | 40 | 55 | 70 | 85 to 25 | 50 | 65 | 80 | 95
- Heal Scaling: 8% Strength + 8% Intelligence to 8% Strength + 15% Intelligence
- Share The Love
- Heal: 15 | 25 | 35 | 45 | 55
- Heal Scaling: 3.5% Intelligence to 6% Intelligence
- Fields of Love
- Heal: 60 | 75 | 90 | 105 | 120
- Heal Scaling: 12.5% Intelligence to 20% Intelligence
- Heart Bomb (Aspect)
- Danza
- Alluring Spirits
- Heal Per Tick: 20 | 25 | 30 | 35 | 40
- Heal Scaling Per Tick: 3% Intelligence to 5% Intelligence
- Alluring Spirits
- Eset
- Wing Gust (Aspect)
- Damage Scaling changed from 5% Magical Protection + 5% Physical Protection to 10% Intelligence
- Heal: 12 | 16 | 20 | 24 | 28 to 12 | 18 | 24 | 28 | 32
- Heal Scaling: 5% Magical Protection + 5% Physical Protection to 10% Intelligence
- Circle Of Protection
- Heal: 75 | 110 | 145 | 180 | 215
- Wing Gust (Aspect)
- Guan Yu
- Conviction
- Heal: 45 | 70 | 95 | 120 | 145 to 30 | 55 | 80 | 105 | 130
- Heal Scaling: 6% Intelligence to 10% Intelligence
- Conviction (Aspect)
- Heal: 45 | 70 | 95 | 120 | 145 to 30 | 55 | 80 | 105 | 130
- Heal Scaling: 6% Intelligence to 10% Intelligence
- Heal Per Tick: 4 | 8 | 12 | 16 | 20 to 2 | 6 | 10 | 14 | 18
- Heal Scaling Per Tick: 0.75% Intelligence to 1.25% Intelligence
- Conviction
- Hades
- Devour Souls
- Heal: 10 | 19 | 28 | 37 | 46
- Heal Scaling: 3.5% Physical Protection + 3.5% Magical Protection + 3.5% Intelligence to 2.5% Physical Protection + 2.5% Magical Protection + 8% Intelligence
- Devour Souls
- Hercules
- Mitigate Wounds
- Initial Heal: 60 | 75 | 90 | 105 | 120 to 50 | 65 | 80 | 95 | 110
- Delayed Heal: 25 | 26.25 | 27.5 | 28.75 | 30% of Recent Damage Taken
- Mitigate Wounds (Aspect)
- Heal: 10 | 15 | 20 | 25 | 30 per stack to 12 | 17 | 22 | 27 | 32 per stack
- Mitigate Wounds
- IxChel
- The Great End
- Damage per Tick 26 | 38 |40 |52 | 64 to 26 | 38 | 50 | 62 | 74
- Gleaming Blast (Aspect)
- Cooldown: 10 s to 8 s
- Now longer swaps to Threads of Light when hitting allies
- The Great End
- Mordred
- Cruel Strikes
- Heal: 45% Protections
- Minion Heal: 8 | 11 | 14 | 17 | 20
- Heart Slash
- Heal: 10 | 20 | 30 | 40 | 50 to 8 | 16 | 24 | 32 | 40
- Heal Scaling: 12.5%
- Pursue the Weak
- Heal: 30 | 35 | 40 | 45 | 50 to 20 | 25 | 30 | 35 | 40
- Heal Scaling: 25%
- Cruel Strikes
- Nemesis
- Retribution
- Heal: 40% of Damage Blocked
- Heal Scaling: 5% Intelligence to 8% Intelligence
- Retribution
- Ra (Aspect)
- Celestial Beam (Aspect)
- Damage reduced from 95 | 155 | 215 | 275 | 335 to 80/130/180/230/280
- Intelligence Scaling reduced from 105% to 35%
- Now grants allies 3 stacks of Speed Of Light
- Divine Light (Aspect)
- No longer grants Solar Rays
- Solar Blessing (Aspect)
- Now has 6% Intelligence Heal Scaling
- Searing Pain (Aspect)
- Now has 50% Intelligence Heal Scaling
- Celestial Beam (Aspect)
- Sylvanus
- Wisps
- Heal: 8 | 10 | 12 | 14 | 16
- Heal Scaling: 3% Intelligence to 6% Intelligence
- Wisps
Item Balance
- Brawler’s Beat Stick
- Healing reduction increased from 25% to 40%
- Divine Ruin
- Healing reduction increased from 25% to 40%
- Health Chalice
- Cost increased from 300g to 400g
- Stygian Anchor
- Healing reduction increased from 25% to 40%
- Totem of death
- Bonus Magical damage reduced from 10% of Targets missing Health to 8%
- This can only affect Gods (no longer affects Jungle Bosses).
- Toxic Blade
- Healing reduction increased from 25% to 40%
Bug Fixes
- Fixed god token bug in the wandering path, “Already own all gods” won’t let players buy more tokens if they own one
- Fixed Tower aggro not switching in cases where the first instance of damage against a friendly God had also killed them
- Fixed Lane Minion execute damage being mitigated
- Fixed some cases in Conquest Vs AI where bots would wait under tower indefinitely
- Fixed Ix Chel no longer having the Gleaming Light or Threads of Light incorrectly put on cooldown when fired too fast or overlapping with a Rainbow Weaver Inhand
- Fixed Ix Chel Rainbow Inhand not providing a aoe on target hit
- Fixed Ix Chel having slightly shorter in hand attack range
- Fixed Ix Chel Rainbow Crash’s movement speed incorrectly multiplying and giving the wrong amount
- Fixed Ix Chel Threads of Light being able to damage towers
- Fixed Ix Chel the Great End being able to heal the Titan
- Fixed Ix Chel the Great End (Aspect) incorrectly stacking with Heartwood Charm
Ravana’s combo system and the healing pass give this update plenty to discuss. Share your thoughts in the comments, and follow us on X, Bluesky, YouTube, Instagram, Steam, Telegram.
Smite 2
Developed by Titan Forge Games


