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Siege’s Ranked 3.0 still needs more tuning, and Dokkaebi is next on Ubisoft’s list

The June 29 Community Checkpoint also covered Calypso Casino, the returning 1v1 playlist, and how Ubisoft wants new maps to fit Ranked without shrinking variety.

Ubisoft used its latest Rainbow Six Siege Community Checkpoint to walk through where Ranked 3.0 stands, what still needs work, and how Dokkaebi is being adjusted after her rework. The studio also touched Calypso Casino, the 1v1 playlist, and the pace of changes it wants to keep driving through the season.

Ranked 3.0 is still being adjusted

Ubisoft said placements this season were meant to surface a player’s old Ranked 2.0 skill level, since the earlier system leaned on hidden MMR. The idea was to make that skill more visible at the start of the season, but the team admitted that placements have not felt impactful enough for many players. More weight is planned for placement matches in future seasons.

The studio also drew a hard line around Champion rank. It is meant to reflect sustained high-level play, not a fast start, so players cannot place directly into Champion. Ubisoft said the rank must be earned over time in a competitive environment that keeps changing with new operators, maps, and balance updates.

It also reiterated that KDA has no place in rank progression. Siege is built around teamwork, and roles like support, intel gathering, and utility can matter just as much as frags. Ubisoft said rank should reward winning as a squad rather than individual stat lines. The team also pointed to early-season clustering at the higher end of the ladder and said future placement changes should help create clearer separation between ranks and improve matchmaking quality.

Some changes are already in motion. Ubisoft said minimum rank point gains were added so progression does not feel stuck, while RP fairness adjustments should make players in the same match lose and gain points more consistently. The broader goal is to keep the system clearer and easier to trust as the season goes on.

Dokkaebi’s rework is getting another pass

The Dokkaebi discussion was one of the biggest parts of the recap. Ubisoft said her redesign took nearly two years of iteration and forced a full rethink of her balance tools. That process fixed long-running problems, but it also pushed her too far in the other direction while the team tried to restore her impact.

Short-term changes are already underway this season. Update 2.1 adds a global cooldown to her JEGEO Payload to cut down on spam, while Update 2.2 moves the ability to a per-target cooldown model that should give defenders more room to respond. Looking further out, Ubisoft said Season 3 will shift Dokkaebi to a signal-based system, where defenders such as Mute and Tubarao can interrupt the signal before the payload lands.

That same balance direction lines up with the Y11S2.1 patch notes, which already gave Dokkaebi a cooldown and paired it with a wider bug-fix pass. Ubisoft said the faster seasonal cadence gives the team more room to react during the season instead of waiting for a larger reset.

Calypso Casino and 1v1 are feeding the next round of changes

Ubisoft also said Calypso Casino gave the team useful lessons about how new maps should enter Ranked. Leaning on the map too heavily did make sure players ran into it, but it also cut into overall variety, which many players missed. The studio is now looking at other ways to push new maps without flattening the playlist.

For players trying to learn a new map, Ubisoft pointed to Clear House mode, Landmark drills, and community-created guides as useful tools. It also said work is still happening on better onboarding ideas for freshly added maps.

The 1v1 playlist is coming back at the midpoint of Season 2 after strong engagement and positive feedback. The next version will expand the map pool from three maps to five, improve matchmaking, speed up the pacing with less prep time and clearer objectives, and replace operator bans with a new Attrition system. Ubisoft also said the playlist will get better flow and more variety, although a Ranked version of 1v1 is not part of the plan yet.

Ubisoft wrapped the Community Checkpoint by saying player feedback remains central to Siege’s direction. If you’ve been following the Ranked changes, share your thoughts in the comments. You can also follow us on X, Bluesky, YouTube, and Instagram.

Source: Ubisoft

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era, where I played professionally. Now I am happily married to Margarita Kicevski and have two beautiful children. My goal is to deliver fresh news and updates from the gaming world, but also deliver some juicy guides. Previously, I worked on another website for 8 years and decided to continue my journey here! So basically, I am in this industry for 10+ years... which has been quite a lot, let me tell you!

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