
Sea Power: Naval Combat in the Missile Age picked up version 0.8.0 on July 4, 2026, and the biggest change was the one early-access players had been waiting on: a proper campaign.
The new campaign is called Pacific Strike ’85, and it places players in command of a NATO task force in the Western Pacific. It also ties into Task Force Mode, where fleet composition and unit status carry from one mission to the next instead of resetting after every battle.
That carryover matters because damage, ammunition use, and unit losses now follow the player across the campaign. If a ship burns through its anti-air missiles in one fight, that choice can come back to haunt the task force in the next mission.
Version 0.8.0 also pushed the rest of the simulation forward. Triassic Games reworked sonar so detection depends more heavily on environment and ship technology, while AI got better torpedo handling and the ability to use jammers in both defensive and offensive roles. A new minimap option was added to make radar behavior easier to read when electronic warfare starts muddying the picture.
The update also broadened the Australian and French unit rosters for Pacific Strike ’85 and an upcoming Falklands War scenario. New additions include the F-111C strike fighter and Mirage III variants, along with binocular and periscope views that should make long-range command feel a little more grounded.
Sea Power entered early access in November 2024 and, for a while, the missing campaign was the big gap in an otherwise strong package. That gap is closed now, and the game remains on PC exclusively through Steam.
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Sea Power: Naval Combat in the Missile Age
Developed by Triassic Games