The latest Peak hotfix 1.10.b arrives to fix some pesky fall damage problems that weren’t fully sorted in the previous patch. The devs dug deeper into the mechanics behind fall damage, which is based on time falling rather than impact velocity due to ragdoll physics. They also fixed a weird bug where cooking items multiple times would stack buffs or debuffs incorrectly if eaten before being pocketed. Small translation fixes for Polish and French players are in there, too. So if you’ve been annoyed by unexpected fall damage or weird item effects, this update might calm things down… or at least that’s the plan.
Patch Notes
- Fixed an issue where fall damage was happening where it shouldn’t,
- Fixed an issue where fall damage wasn’t happening where it should,
- Fixed an issue where cooking items multiple times would stack the buffs/debuffs erroneously if eaten before being pocketed,
- Fixed small translation issues in Polish and French.
Why is fall damage so tricky? Because instead of checking how fast you hit the ground, the game measures how long you’ve been falling. That sounds simple but it gets complicated when players get stuck midair in geometry, not really falling but not grounded either. The devs say this hotfix should finally clear that up, but are you still seeing weird fall damage? Let them know!
Honestly, who thought measuring fall damage by time falling was a good idea? Maybe ragdoll physics forced their hand, but it’s definitely a weird approach. And those cooking buffs stacking? Yikes, that could mess with your gameplay strategy if you weren’t expecting it. It’s good they fixed it before it got out of hand.
Feel free to share your experiences with this hotfix in the comments below. Are you still getting hit by phantom fall damage? Or did your cooked item buffs finally behave?