Peak, the co-op climbing game created by Landfall and Aggro Crab, has reached an impressive milestone by selling 2 million copies within just nine days of its launch. What started as a small Jam project intended to help the developers recover from burnout quickly became a significant success.
According to a recent dev blog, the game exceeded all expectations in terms of player numbers and excitement, the first million copies sold in six days, and then another million in just three more days. The developers expressed heartfelt thanks for the community’s support and enthusiasm.
Looking ahead, the team at Landcrab is collecting player suggestions and ideas to shape the upcoming updates. They mentioned the potential for new content, quality-of-life improvements, and some fun features they’ve dreamed about since the game’s beginnings. Bug fixes remain a top priority, with ongoing efforts to resolve issues like disconnections, crashes, performance hiccups, and audio problems.
Players currently have the option to run Peak using either Vulkan or DX12 graphics APIs. Many, including myself, have found Vulkan to be less stable so far, sometimes causing crashes or overheating GPUs. DX12 appears to be more stable at this point, but the developers are also working on smoothing out the performance issues for Vulkan.
One confirmed upcoming feature is localisation support, which should help make the game accessible to a broader audience. However, the studios behind Peak are cautious about promising significant additions too soon, as they balance this project with other commitments and want to be realistic about what they can deliver.
It’s quite remarkable how a small game intended as a recovery project has turned into such a hit. I wonder what new surprises Landcrab and Aggro Crab might bring to the table next?