Manor Lords Beta Hotfix 0.8.111 Cleans Up Farming Bugs and Crashes
The beta build also restores road-following behavior for ox carts and adds new interface styling.

Manor Lords beta hotfix 0.8.111 focuses on the farming interface and several field-state bugs, while also addressing two crash sources. Slavic Magic detailed the changes in its official Steam announcement.
Field timeline tasks will now fade partially after they are completed and show a completed status when hovered. The hotfix also fixes cases where late-sown or large fields could not be harvested, field statuses stayed stuck between farming phases, and workers failed to resume after a field was burned and reset.
Other changes restore the high road-following preference for oxen pulling carts and have the AI buy the Herb Garden upgrade. New styling also reaches the Seasonal Assignment, Maintenance, Fuel, Yield, and Family interface elements.
The hotfix follows the 0.8.110 farming overhaul, which added the field timeline and made Crop Rotation mandatory in the beta. Version 0.8.111 continues that cleanup by making field information more accurate during sowing, growing, and harvesting.
Patch Notes for Manor Lords 0.8.111
The changelog covers farming status displays, AI behavior, ox cart pathfinding, interface presentation, crash fixes, and several problems affecting fields and hunting bonuses.
Minor changes
- Field timeline tasks will partially fade out if they are completed already, and show as “completed” on hover. (beta)
AI
- Will now buy the Herb Garden upgrade.
Balance
- Added back that oxen with carts still have a high preference for following roads. (beta)
UI & Text
- New styling for the Seasonal Assignment tab.
- Adjusted styling of Maintenance, Fuel and Yield tabs.
- Improved styling of the Family icon.
Crashfixes
- Fixed crash from worker killed when Deep Mine collapsed. (beta)
- Fixed potential crashes caused by texture soft reference garbage collection.
Bugfixes
- Fixed Hunting Hound not giving bonus yield when getting back to Hunting Camp.
- Fixed Winter crops showing “No Current Task” during Spring instead of “Growing”. (beta)
- Fixed late-sown fields or large fields, not allowing harvest because they hadn’t grown enough. (beta)
- Fixed fields newly built and sown in autumn showing “Harvesting” while they’re being sown. (beta)
- Fixed opening a field during harvest while the game is paused showing “days til harvest”. (beta)
- Fixed the “predicted yield” and “days until harvest” appearing at various months instead of when a crop was sown. (beta)
- Fixed the field status not switching from Plowing to Sowing, and from Sowing to Growing, until certain dates instead of on task completion. (beta)
- Fixed workers not resuming work if a field was “burned” and reset. (beta)
Do the revised field statuses make crop planning easier to follow in the beta? Follow us on X, Bluesky, YouTube, Instagram, Steam, and Telegram.
Manor Lords
Developed by Slavic Magic





