Patch NotesPC

Icarus Week 239 puts a pocket oxygen tool in the Workshop

RocketWerkz also added major DLC badges to the title screen and said early Olympus Operations will get a cleanup pass over the coming weeks.

RocketWerkz’s Icarus Week 239 update adds the MXC Oxite Dissolver to the Workshop. The portable deployable costs 200 Ren to research and 50 Ren to replicate, runs on Sulfur, and fills compatible oxygen vessels one tank at a time.

The change follows last week’s workshop tease in Icarus Week 238. Week 239 also adds title-screen badges for major DLC, with owned content shown in full color and unowned content greyed out.

Icarus MXC Oxite Dissolver

RocketWerkz also said it is revisiting early Olympus Operations in the coming weeks. Some missions will get small fixes, while others will receive bigger overhauls as the studio works through older content. Next week, the team will also move on to a smaller Tier 4 Foundry mesh.

Icarus major DLC badges

Patch Notes

Week 239 pairs the new Workshop item with cleanup fixes, DLC badge tweaks, and a preview of more Olympus work to come.

Notable Improvements

  • Fixed over 60 Destructible Meshes with material issues
  • Scuttler Rebalance, lowering their health and damage to reflect their size and role
  • Fixing Moa and Arctic Moa’s Fur around the faces as it was not displaying correctly
  • Removed the extra 10000 shattering damage that was added to the Iron Sledgehammer
  • Fixed the Manufacturers in world widget as it was not displaying craft times correctly
  • Fixed Collision and creature setup of the Skulk

Changelog 3.0.17.153756-rel-DangerousHorizons

New Content

  • Adjusting Cost of the Workshop Oxite Dissolver
  • Adjustments to Ordering and Colors of Badge Container
  • Adjusting Cost of the Workshop Oxite Dissolver
  • Added missing mxc animation audio save
  • Adding oxite dissolver mxc audio pass
  • Added new tooltip for DLC badges
  • DLC badge UMG no longer inherits from UMG_ButtonIcon
  • Fixed spacing on DLCBadgeContainer
  • Added fade/slide animation to DLCBadgeContainer on title screen
  • Added a sound to DLCBadge hover
  • Added ‘Major DLCs’ text to DLCBadgeContainer
  • Updated hover text for each of the major DLCs on title screen
  • Updated MXC oxite active VFX. Utilize SM for DF shadows. Fixed SK LODs
  • Adding Slotable to the Oxite Dissolver and setting up animations where needed

Fixed

  • Fixed over 60 Destructible Meshes with material issues
  • Reinstate Material validation tools to accept either MA_ or M_ prefix
  • Fixed LOD issue for shengong envirosuit
  • Attempting to fix lava river by generating edge splines. Adjustment to music track data
  • Updated Moa and Arctic Moa fur splines around the beak to remove the incorrectly displaying fur
  • Skulk Juvenile – Fixed incorrect skinning event on the juvenile skulk
  • Validate ProspectList DT to ensure mission names aren’t reused
  • Improved collision accuracy on Salting Station bench mesh. Fixed LOD screensize settings
  • Fixed equippables being held in the G slot not being registered properly due to missing slot index
  • Skulk Juvenile – Fixed DT error due to incorrect name in creature type
  • Hoverframe Dupe – Added a stat to prevent deployable objects from creating overflow bags. Added this stat to the animal crate/hoverbike deploy BP once the creature is spawned so it will correctly spawn the overflow bag until it spawns its contained actor
  • Replaced MXC Campfire and Furnace item icons
  • ReplicatedNiagaraSystem mobility is now updated before setting location on BeginPlay (static -> movable)
  • Removed logic from Manufacture in-world UMG that was attempting to account for stack size progress but didn’t work, causing progress bar to not behave as intended
  • Skulk Juv – Fixed incorrect physics asset causing bones not being able to be hit
  • Adding missing audio setup for one lava river
  • Removed erroneous 10000 Shattering Damage added to Iron Sledgehammer
  • Reverted LavaBroodling D_AISetup relationship row back to EnemyAll to prevent it from attacking it’s Lava Hunter parent (world spawns should use LavaBroodlingWorldSpawn instead)
  • Decreased Scuttler health from 250-500 to 125-250. Decreased Scuttler melee damage from 30-80 to 20-40. These changes are to reflect their tiny size and purpose in the world
  • Fixed destroy vfx from rad spawner not working correctly (was colliding with den mesh), created new VFX more suitable. Removed some mesh components that were buried
  • Fixed LOD screensize settings on several light deployable meshes. Optimized collision
  • Fixed Drone bestiary popup settings after image was changed

The broader changelog also points to a long list of future work around Olympus, Great Hunt, settlement, and RadBoss systems that is still in progress.

Tell us what you think in the comments, and follow us on X, Bluesky, YouTube, Instagram for more updates.

Source: Steam

Icarus

Icarus

An alien world for the taking. Explore, survive and make your fortune if you dare. Icarus is a multiplayer co-operative survival game with persistent metagame progression.

  • Genre: Simulator, Adventure
  • Platforms: PC (Microsoft Windows)
  • Modes: Single player, Multiplayer, Co-operative
  • Release: 2021-12-04
  • Publisher: RocketWerkz
  • IGDB Rating: 69.9/100

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era, where I played professionally. Now I am happily married to Margarita Kicevski and have two beautiful children. My goal is to deliver fresh news and updates from the gaming world, but also deliver some juicy guides. Previously, I worked on another website for 8 years and decided to continue my journey here! So basically, I am in this industry for 10+ years... which has been quite a lot, let me tell you!

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