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Deadlock’s Halloween Event Adds Cauldrons as the Mid-Boss Rejuvenator Splits Into 3 Crystals

Heavy melee attacks break Manhattan's candy cauldrons, while the Mid-Boss changes divide its Rejuvenator into 3 crystals without changing the team total.

Deadlock’s Halloween event is live through November 2, 2026, bringing masks, pumpkins, and candy cauldrons to Manhattan. Players can break a cauldron with a Heavy Melee, save the candy, and consume it later for a temporary Sugar Rush buff. Valve’s Steam announcement pairs the festivities with a broad gameplay update, including a new three-crystal Rejuvenator drop for the Mid-Boss.

The Mid-Boss also gains 20% more health, with its health growth per minute up by 20%. Resistance reductions are only half as effective against it, and its roar now triggers at 25% health instead of 50%. Its bounty falls from 3,000 (+50 per minute) to 1,500 (+25 per minute).

Instead of one Rejuvenator crystal dropping in the center of the pit, three crystals now appear in random positions around it. Each takes one Heavy Melee to break and grants the team one Rejuvenator, keeping the total at three per Mid-Boss kill. Breaking any crystal applies the full heal, and the player who breaks one receives a bounty of 500 (+9 per minute). The crystals take 7.5 seconds to drop, up from 6 seconds.

Other changes adjust how teams recover when behind. Haunts have 10% higher base bounty and bounty growth, as well as 10% more health and damage. Haunted Souls take 25% longer to secure, but their secure rate can become up to 50% faster than baseline as a team’s net-worth deficit grows, reaching its maximum at a 20% gap. Comeback gold from non-hero sources can now reach 30% when a team is behind by about 20%, and the bonus NPC souls multiplier also boosts tick souls for the 2 poorest players.

The update also changes a wide range of items and heroes. The latest 6 heroes no longer count as new, so they use normal hero-unlock requirements for ranked and can be banned. Full gameplay update notes follow.

Deadlock Halloween 2026 Gameplay Update Patch Notes

General

  • Mid-Boss: Adjusted the terrain layout where the midboss is, the area is a little bigger now and has more cover
  • Mid-Boss: Health increased by 20%
  • Mid-Boss: Health gained per minute increased by 20%
  • Mid-Boss: Resistance reductions are now only 50% as effective against the Mid-Boss
  • Mid-Boss: Roar now happens at 25% HP instead of 50%
  • Mid-Boss: Bounty reduced from 3000 (+50/min) to 1500 (+25/min)
  • Mid-Boss: The Rejuvenator now drops as 3 crystals placed evenly around the Mid-Boss pit (random positions), instead of 1 crystal in the center
  • Mid-Boss: Each Rejuvenator crystal breaks in 1 heavy melee and grants the team 1 Rejuvenator (total per Mid-Boss kill unchanged at 3)
  • Mid-Boss: The full heal for breaking a Rejuvenator now applies to each crystal (previously only on the first hit)
  • Mid-Boss: Rejuvenator crystals now give a bounty to the player that breaks them (500 +9/min)
  • Mid-Boss: Rejuvenator crystal drop time increased from 6s to 7.5s
  • Breakables growth values reduced by 10%
  • Fixed some boxes taking longer to respawn if another box’s or powerup’s pickup was left on the ground
  • Haunts base bounty and growth increased by 10%
  • Haunts HP and Damage output increased by 10%
  • Haunted Souls secure rate is now 25% slower
  • Haunted Souls secure rate is now up to 50% faster than baseline based on how far behind you are in Net Worth compared to the enemy team’s average (max rate at a 20% Net Worth gap)
  • Comeback gold from non-hero sources increased from a max of 26% to 30% (when behind by ~20% Net Worth)
  • The bonus NPC souls multiplier when behind now also increases tick souls for the 2 poorest players
  • Healing Snacks heal increased from 10% Max HP to 14%
  • Steam Vents now increase stamina regeneration by 150%
  • Move slow to air drag ratio increased from 0.35 to 0.5
  • Move speed in tunnels reduced from +70% to +50%
  • Haunts – Past Dues: Now channels their special attack, creating a build-up aura on the ground that applies sleep slowly to Heroes standing within it over time. Killing the channeling creature destroys the aura.
  • Fixed some bugs with Walker stomp logic
  • Latest 6 heroes are no longer categorized as “new” anymore. This means they have normal hero unlocking requirements for ranked and can now be banned.

Items

  • High-Velocity Rounds: Bullet Velocity reduced from 60% to 45% (upgrades unaffected)
  • Express Shot: Secondary Fire Weapon Damage and growth reduced by 5%
  • Point Blank: Slow duration increased from 2s to 2.5s
  • Hunter’s Aura: No longer affects or counts enemies outside of line of sight or through walls
  • Shadow Weave: No longer has Ambush Fire Rate or Melee Damage
  • Shadow Weave: Now has +50% Ambush Weapon Damage
  • Shadow Weave: Ambush bonuses now build up over 6s of being stealthed before reaching full power (invis progress UI pulses when it is charged up)
  • Shadow Weave: Abilities used to break stealth now benefit from the Ambush bonus on their own damage (previously the bonus was applied after the ability had already gone off)
  • Toxic Bullets: Anti Heal increased from 35% to 40%
  • Armor Piercer: Chance increased from 55% to 60%
  • Glass Cannon: Weapon Damage increased from 80% to 85%
  • Spiritual Overflow: Spirit power increased from 6 to 8 (from component changes)
  • Crippling Headshot: Anti-Heal increased from -35% to -40%
  • Golden Goose Egg: Damage Penalty reduced from -15% to -12%
  • Spirit Sap: Cooldown increased from 18s to 22s
  • Spirit Sap: Cast range reduced from 40m to 35m
  • Mystic Slow: Dash Distance slow increased from -10% to -12%
  • Decay: Incoming Heal reduction increased from -50% to -55%
  • Radiant Regeneration: Regen on Spirit Damage scaling reduced from 0.35 to 0.25
  • Radiant Regeneration: Heal on Ability Cast now only triggers when you are in combat (like Spellslinger)
  • Radiant Regeneration: Heal on Ability Cast reduced from 65 to 40
  • Radiant Regeneration: Heal on Ability Cast boon scaling reduced from 1.7 to 1.4
  • Silence Wave: Bonus Health increased from +50 to +90
  • Torment Pulse: Melee Resistance increased from 18% to 22%
  • Echo Shard: Post cast time reduced from 0.5s to 0.2s
  • Focus Lens: Cooldown reduced from 45s to 40s
  • Focus Lens: Fixed damage dealt to a barrier not counting toward the repeated damage
  • Lightning Scroll: Damage now scales with Spirit Power (0.35)
  • Lightning Scroll: Dash Distance slow increased from -10% to -12%
  • Rebuttal: Parry Cooldown reduction reduced from -1.75s to -1.25s
  • Battle Vest: Weapon Damage increased from 18% to 22%
  • Bullet Lifesteal: Weapon Damage increased from 6% to 10%
  • Bullet Lifesteal: Bullet Lifesteal increased from 13% to 15%
  • Healbane: Multiple sources now stack on the enemy with diminishing returns (previously didn’t stack)
  • Healbane: Heal on Hero Kill reduced from 275 to 170 + 3/Boon
  • Healing Booster: No longer builds from Extra Regen
  • Healing Booster: No longer grants +3 Health Regen
  • Healing Booster: Out of Combat Regen increased from +1 to +2
  • Return Fire: Now returns the damage you take from Haze’s Fixation
  • Return Fire: Fixed the shop tooltip not listing the 10% Bullet Resistance
  • Spirit Lifesteal: Spirit Power increased from 6 to 8
  • Spirit Lifesteal: Spirit Lifesteal increased from 13% to 15%
  • Spirit Shielding: Spirit Resist reduced from 18% to 15%
  • Bullet Resilience: Bullet Resistance increased from 30% to 35%
  • Bullet Resilience: Out of Combat Regen increased from 3 to 5
  • Fury Trance: Active Move Speed increased from +1m to +1.5m
  • Fury Trance: Bullet Lifesteal increased from 14% to 15%
  • Fury Trance: Weapon Damage increased from 6% to 10%
  • Healing Nova: Now scales with Spirit Power (1.1) instead of Boons (6)
  • Metal Skin: Now increases your gravity by 20% while active
  • Infuser: Active Lifesteal increased from 70% to 75%
  • Infuser: Spirit Lifesteal increased from 13% to 15%
  • Infuser: Spirit power increased from 6 to 8
  • Juggernaut: Health Regen increased from +8 to +15
  • Leech: Bullet Lifesteal increased from 28% to 30%
  • Leech: Spirit Lifesteal increased from 28% to 30%
  • Vampiric Burst: Active Lifesteal increased from 70% to 75%
  • Vampiric Burst: Bullet Lifesteal increased from 13% to 15%
  • Vampiric Burst: Weapon Damage increased from 6% to 10%
  • Spellbreaker: When the item procs, it continues to reduce any other spirit damage that happens as a result in that damage stack (for example, getting hit by charged shot that procs tankbuster now both get reduced)
  • Divine Barrier: Cooldown increased from 45s to 55s

Heroes

  • Abrams: Base gun damage increased by 5%
  • Abrams: Siphon Life – T3 increased from +18 DPS to +22
  • Abrams: Shoulder Charge – Fixed enemies being held in place longer if you don’t hit a wall
  • Apollo: Riposte – Pommel Hit changed from a stun to an immobilize and parry disable
  • Apollo: Riposte – Pommel Hit disable duration increased from 0.8s to 1.5s
  • Apollo: Riposte – T2 disable duration increased from +0.4s to +0.6s
  • Apollo: Riposte – Fixed the counterattack dash sometimes missing its target or launching Apollo away when the target moves, rounds a corner, or is displaced
  • Apollo: Riposte – Fixed the counterattack dash missing when Apollo is right on top of the target
  • Apollo: Flawless Advance – Being stunned or put to sleep during the ability now refunds that stab and keeps your remaining recasts instead of putting it on cooldown
  • Apollo: Itani Lo Sahn – No longer interrupted by Sleep
  • Baba: Spirit Resist scaling reduced from 0.1 to 0.07
  • Baba: Threadsap – Spirit Steal duration reduced from 22s to 16s
  • Baba: Threadsap – When a victim cleanses the Threadsap debuff, the matching spirit Baba gained is also removed
  • Baba: Granny Long Legs – Light Melee knockback distance reduced from 10m to 8m
  • Baba: Granny Long Legs – Heavy Melee cooldown reduced from 1.4s to 1.2s (default is 1.0s)
  • Baba: Granny Long Legs – Heavy Melee slow duration reduced from 4s to 2s
  • Baba: Granny Long Legs – Heavy melee stomp now only hits the closest Rejuvenator in range
  • Baba: Baba’s Brew – No longer has an initial brew time
  • Baba: Baba’s Brew – Brew order is now random each time she casts it
  • Baba: Baba’s Brew – Cycle time between each type of brew increased from 1s to 1.5s
  • Baba: Baba’s Brew – UI indicator color now matches the current brew
  • Baba: Baba’s Brew – Silence duration reduced from 3s to 2.75s
  • Billy: Rising Ram – T3 increased from +10% Max Health for 16s to +15% for 20s
  • Billy: Blasted – Cooldown reduced from 27s to 25s
  • Calico: Leaping Slash – T3 increased from +60 Damage to +90
  • Calico: Ava – T3 increased from 6s duration to 8s
  • Celeste: Shining Wonder – Damage reduced from 140 to 125
  • Deadman Danny: Chimera Mk1 – Jetpack can no longer be used while cursed
  • Deadman Danny: Chimera Mk1 – Fixed bug causing it to not deal damage when held through a Close The Deal
  • Deadman Danny: Chimera Mk1 – Items and abilities that pull to the ground now work more reliably against Danny
  • Deadman Danny: Chimera Mk1 – Slows now reduce the jetpack’s in-air impulse more effectively, and even more if movement abilities are silenced
  • Deadman Danny: Close the Deal – Fixed some incorrect behavior when used at the top of the belltower
  • Doorman: Luggage Cart – T2 increased from +75 Damage on Wall Impact to +90
  • Doorman: Luggage Cart – T3 increased from -15s Cooldown to -18s
  • Drifter: Base gun damage increased by 3%
  • Drifter: Bloodscent – T3 increased from +11% Amplified Damage to +12%
  • Drifter: Eternal Night – T3 increased from +2.5s Duration to +2.75s
  • Graves: Move speed reduced from 7 to 6.7
  • Graves: Bullet damage per boon reduced by 4%
  • Graves: Grasping Hands – Can now be more easily double jumped over
  • Graves: Grasping Hands – Deploy time increased from 0.6s to 0.8s
  • Graves: Borrowed Decree – T2 no longer has -0.3s Time To Spawn
  • Graves: Borrowed Decree – T3 now also provides -0.3s Time To Spawn
  • Grey Talon: Charged Shot – T2 now also has -2s Charge Delay
  • Grey Talon: Charged Shot – T3 no longer has -3s Charge Delay
  • Grey Talon: Charged Shot – T3 now also lets the shot bounce once off a wall (can’t hit a target more than once)
  • Grey Talon: Guided Owl – Now launches in the exact direction you’re aiming, including steep downward angles (previously always launched at least 45° upward)
  • Infernus: Napalm – T2 lifesteal increased from 15% to 20%
  • Infernus: Concussive Combustion – T3 now increases spirit scaling by 0.4
  • Haze: Smoke Bomb – Fixed T3 dispelling debuffs that can’t be dispelled (like the Specter Crash from Nurse’s Wretched Vapors)
  • Kelvin: Frozen Shelter – Cooldown increased from 185s to 190s
  • Kelvin: Frozen Shelter – T1 increased from -20s Cooldown to -30s
  • Kelvin: Frozen Shelter – T2 now also reduces enemy fire rate by -20%
  • Kelvin: Frozen Shelter – T3 regen increased from +65 to +75
  • Lady Geist: Essence Bomb spirit scaling increased from 1.22 to 1.35
  • Lash: Grapple – T3 now also increases Jump Velocity by +4m
  • Lash: Death Slam – Targeting indicator changed from a cone to a cylinder to more accurately match the ability’s range (visual change only)
  • McGinnis: Mini Turret – Damage vs troopers increased from 50% to 65%
  • McGinnis: Mini Turret – Health per boon increased from 9 to 10
  • Mirage: Traveler – Channel time increased from 2s to 3s
  • Mirage: Traveler – Onterrupt/cancel cooldown increased from 4s to 5s
  • Mirage: Traveler – Now gets interrupted if you are Stunned/Immobilized/Slept or have slowing hex on you
  • Mirage: Traveler – Now grants the old T2 barrier in the base ability (with no scaling)
  • Mirage: Traveler – The minimap now moves to the center of the screen and is enlarged while targeting
  • Mirage: Traveler – Added a targeting reticle under your cursor on the minimap that your allies can see, so they can tell where you’re thinking of going before you click
  • Mirage: Traveler – Your destination is now marked on your and your allies’ minimaps until you arrive, and stays there briefly after landing
  • Mirage: Traveler – T2 changed from “400 Barrier that scales with spirit” to “-65s Cooldown”
  • Mirage: Traveler – T3 changed from “-90s Cooldown” to “Cannot be interrupted by damage”
  • Mirage: Traveler – T3 now also adds barrier spirit scaling (0.8)
  • Mo & Krill: Spirit per boon reduced from 1.1 to 0.6
  • Mo & Krill: Spirit damage on all abilities reduced by 10% (base values and growth/upgrades)
  • Mo & Krill: Bullet damage per boon increased by 4%
  • Nurse Harrow: Base gun damage reduced by 10%
  • Nurse Harrow: Leech Therapy – Fixed enemies being unable to see the glow on the hunting leeches
  • Nurse Harrow: Leech Therapy – Fixed leeches attaching to targets while the game is paused
  • Nurse Harrow: Leech Therapy – Fed leeches duration on the ground changed from a fixed 180s to 120s + 3s/min
  • Nurse: Wretched Vapors – T3 increased from +15% Rush Speed to +20%
  • Nurse: Healing Needles – Heal Per Shot reduced from 25 to 22
  • Nurse: Healing Needles – T2 Heal Per Shot reduced from +20 to +16
  • Nurse: Healing Needles – Spirit scaling increased from 0.2 to 0.24
  • Nurse Harrow: Lurking Terrors – Fear buildup time increased from 1.3s to 2s
  • Nurse Harrow: Lurking Terrors – Enemies no longer build fear when Nurse is more than 50 degrees above or below their view
  • Nurse Harrow: Lurking Terrors – T3 changed from “Immune to damage while channeling” to “Takes 50% Reduced Damage while channeling”
  • Paige: Base bullet damage reduced from 35 to 32
  • Paige: Bullet damage growth per boon increased from 0.52 to 0.61
  • Paradox: Paradoxical Swap – Cooldown reduced from 110s to 95s
  • Rat King: Base bullet damage reduced by 5%
  • Rat King: Bullet damage growth reduced by 20%
  • Rat King: Scrap Grenade – Damage reduced from 70 to 60
  • Rat King: Scrap Grenade – T2 damage reduced from +70 to +60
  • Rat King: Scrap Grenade – T3 damage reduced from 300 to 275
  • Rat King: Scrap Grenade – Fuse timers increased by 0.1s (first bounce from 0.8s to 0.9s, later bounces from 0.7s to 0.8s, T3 final explosion from 1.5s to 1.6s)
  • Rat King: Scrap Grenade – Meleeing the grenade now gives it at least 0.4s before it explodes (if less than 0.4s was left on its fuse, the fuse is extended to 0.4s)
  • Rat King: Rule, Ratannia! – Knockup duration reduced by 50%
  • Rat King: Rule, Ratannia! – Cooldown increased from 160s to 180s
  • Rat King: Rule, Ratannia! – Now goes on cooldown when stunned/slept before placing it. In that case, the flag is placed in that position but without any of the initial impact effects (damage/knockup)
  • Seven: Static Charge – T3 stun duration increased from 0.9s to 1.1s
  • Shiv: Alt Fire damage per boon reduced by 5%
  • Shiv: Fixed the Alt Fire last-shot sound only playing when you had 1 bullet left
  • Shiv: Serrated Knives – Rage damage increased from 3.5% Current Health to 4%
  • Shiv: Serrated Knives – T3 now also increases rage damage spirit scaling by +0.01
  • Shiv: Bloodletting – Fixed damage ticks playing audio
  • Shiv: Killing Blow – Recast duration reduced from 16s to 12s
  • Silver: Base health regen increased from 2.5 to 3
  • Silver: Entangling Bola – Fixed Unstoppable flying targets being made to fall
  • Silver: Entangling Bola – Fixed not grounding Grey Talon during his Rain of Arrows
  • Silver: Go For The Throat – Now counts weapon damage from Point Blank and Opening Rounds
  • Solomon: Gun now deals -20% headshot damage
  • Solomon: Base bullet damage reduced from 30 to 25
  • Solomon: Polished slide animations, added new ability and item aim poses, and adjusted run-to-stop timing
  • Solomon: Setup Bishop – Square height reduced from 4m to 1m
  • Solomon: Setup Bishop – On Square spirit scaling increased from 0.64 to 0.85
  • Solomon: Setup Bishop – T1 increased from +15% slow to +25%
  • Solomon: Setup Bishop – T3 Spirit Resist reduction is now applied on impact instead of by squares
  • Solomon: Setup Bishop – T3 increased from -2.5% to -5% Spirit Resist per stack (max reduction unchanged)
  • Solomon: Rook Battery – Damage scaling reduced from 1.3 to 0.9
  • Solomon: Rook Battery – T3 reduced from -12s cooldown to -10s
  • Solomon: Develop Queen – Cooldown increased from 210s to 240s
  • Solomon: Develop Queen – Damage scaling increased from 1.4 to 1.6
  • Solomon: Develop Queen – Delay for stun tiles increased from 1s to 1.2s
  • Solomon: Develop Queen – Improved warning effects on the stun tiles to make it clear its just those tiles rather than the full area
  • Solomon: Develop Queen – Fixed hitting things outside of the intended square volumes
  • Solomon: Develop Queen – Base ability now has the checkmate behavior for heroes under 100 Health (scales +5/boon)
  • Solomon: Develop Queen – T2 now increases checkmate threshold by 150
  • Solomon: Move Piece – Range to grab pieces increased from 50m to 65m
  • Solomon: Move Piece – Improved placement: pieces no longer fall through geometry or end up under the map, land closer to where you aim, and can now be placed closer to walls and in hallways
  • Venator: Ira Domini – Blessed stake damage reduced from 115 to 95
  • Venator: Ira Domini – Blessed stake damage boon scaling increased from 3 to 3.6
  • Victor: Aura of Suffering – T3 increased from +15% Damage to +16%
  • Violet: Some moderate performance improvements (still more to do here)
  • Violet: Still Life – Stun duration reduced from 1.0s to 0.9s
  • Violet: Still Life – Line of sight is now required when the channel ends, even during the grace period
  • Violet: Still Life – Now shows a text bar to the victim
  • Violet: Still Life – Sketches now grant +2% healing amp from Nurse Harrow, Kelvin, Ivy, Dynamo, Paige, and Rem instead
  • Violet: Still Life – Sketches changed to give Spirit Power instead of Weapon Damage for Grey Talon, Infernus and Mina
  • Violet: Still Life – T1 health regen is now only granted while drawing (still refreshes for 4s on pickup)
  • Violet: Still Life – T1 health regen scaling reduced from 0.25 to 0.15
  • Violet: Still Life – T3 stun duration increased from +0.35s to +0.45s
  • Violet: Abstract Landscape – Cooldown increased from 165s to 180s
  • Violet: Abstract Landscape – Duration spirit scaling reduced from 0.04 to 0.01
  • Violet: Abstract Landscape – Now ends early if Violet dies
  • Violet: Abstract Landscape – Cooldown between times you can be affected by it increased from 0.5s to 0.75s
  • Violet: Abstract Landscape – T3 no longer has “Ink is no longer destroyed”
  • Viscous: Alt fire damage growth per boon increased by 5%
  • Viscous: Splatter – T1 increased from +36 Damage to +45 Damage
  • Viscous: Goo Ball – Fixed being able to heavy melee or activate Ethereal Shift during the cast delay
  • Viscous: Goo Ball – Fixed the direction indicator not appearing
  • Warden: Alchemical Flask – Now travels 40% faster (overall cast range unchanged)
  • Warden: Alchemical Flask – Weapon Damage reduction increased from -25% to -30%
  • Warden: Willpower – Speed bonus increased from +15% to +20%
  • Warden: Last Stand – T2 increased from +40.5 DPS to +50
  • Warden: Last Stand – T2 cooldown reduction increased from -30s to -40s
  • Wraith: Card Trick – Heal reduced from 60 to 45
  • Wraith: Project Mind – Cooldown increased from 46s to 50s
  • Wraith: Project Mind – Initial cast time for projectile increased from 0.75s to 1s
  • Yamato: Power Slash – Spirit scaling increased by 6% (base and T3)
  • Yamato: Flying Slash – Cast Range reduced from 26m to 23m
  • Yamato: Flying Slash – Enemy targets are now marked with an overhead symbol as soon as the grapple is cast, instead of only when the hook lands
  • Yamato: Flying Slash – T3 Cast Range reduced from +15m to +8m
  • Yamato: Shadow Transformation – Cooldown increased from 150s to 160s (moved to T2)

Street Brawl

  • Deadman Danny: Chimera Mk1 – Cooldown reduction per boon reduced from -0.4s to -0.25s
  • Deadman Danny: Chimera Mk1 – Cooldown refund on hit from T3 reduced from 50% to 30%
  • Nurse Harrow: Leech Therapy – Leeches on the ground are now removed on round reset
  • Nurse: Lurking Terrors – Duration reduced from 7s to 5s
  • Nurse: Lurking Terrors – T3 reduced from +3s Duration to +2s
  • Paige: Bookwyrm – T2 Trail Duration reduced from +2s to +1s
  • Rat King: Scrap Grenade – Radius reduced from 8m to 6m
  • Rat King: Scrap Grenade – Large explosion radius reduced from 14m to 10m
  • Rat King: Rule, Ratannia! – Radius reduced from 20m to 16m
  • Rat King: Rule, Ratannia! – T2 Radius reduced from +8m to +6m
  • Rat King: Rule, Ratannia! – Duration reduced from 12s to 9s
  • Violet: Abstract Landscape – Duration reduced from 6s to 5s
  • Violet: Abstract Landscape – T3 reduced from +4s to +3s

Which part of the Mid-Boss changes do you think will affect your matches most? Follow Deadlock’s ongoing balance changes on X, Bluesky, YouTube, Instagram, Steam, and Telegram.

Deadlock

Deadlock is an upcoming multiplayer game from Valve in early development.

  • Genre Shooter, Strategy, MOBA
  • Platforms PC (Microsoft Windows)
  • Perspective Third person
  • Modes Single player, Multiplayer
  • Publisher Valve

Margarita Kicevski

My job is similar to Angel's, focus on news and updates, even though most of my work is taking care of two little devils. I am here to cover when most needed, and try to deliver the best I can. It's my fault pushing Angel to reboot ConsolePCGaming.com Wish me luck <3.

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