Dead by Daylight 10.2.2b Speeds Up Scamper and Slows Punishment of the Damned
The adjustments require no content download, but a game restart is needed before they take effect.

Dead by Daylight‘s 10.2.2b backend patch changes two Killer abilities. The Executioner’s Punishment of the Damned now has more time between attack segments, while The Good Guy can Scamper under Pallets sooner during Slice & Dice. The 10.2.2b Steam announcement says the adjustments need no content download, but players must restart the game for them to take effect.
The Executioner change revisits the late-October 10.2.2a balance pass, which cut the gap between Punishment of the Damned segments from 0.033 seconds to 0.001 seconds. Behaviour says that faster timing proved too efficient, especially alongside the Iridescent Seal of Metatron add-on. The new 0.015-second gap is a partial pullback, but remains shorter than the earlier 0.033-second interval.
Behaviour also points to the limits of Backend Tunables. The system supports changes to Killers and base-kit values without a full patch release, but it does not yet support add-ons or perks. Add-on support is planned, and the studio says the interaction between the base-kit adjustment and Iridescent Seal of Metatron showed why it is needed.
For The Good Guy, the under-pallet Scamper during Slice & Dice now takes the same 0.8 seconds as Scamper on vaults. The 10.2.2a changes had already brought the vault timing down from 1 second, so the new adjustment aligns the two actions.
Dead by Daylight 10.2.2b Patch Notes
- Increased the delay between each segment of Punishment of the Damned to 0.015s (was 0.001s)
- Decreased the time to Scamper under Pallets (during Slice & Dice) to 0.8s (was 1s)
Do the revised Scamper and Punishment timings sound like a better fit for these Killers? For updates on Backend Tunables and its balance changes, stay connected with us on X, Bluesky, YouTube, Instagram, Steam, and Telegram.
Dead by Daylight
Developed by Behaviour Interactive





