The Classic Offensive mod, which sought to bring the classic Counter-Strike 1.6 experience into Counter-Strike: Global Offensive, has been officially cancelled after Valve took actions that prevented its release. This decision comes after nearly a decade of work and an unexpected removal from Steam.
Development on Classic Offensive began in 2015, with the mod receiving official approval from Valve through the Steam Greenlight program in 2017. The team worked on recreating the feel and gameplay of Counter-Strike 1.6 within the CS: GO engine, a project that excited many series fans.
However, in January 2025, Valve abruptly removed the mod from Steam without warning or explanation, a move the developers described as more painful than a typical cease-and-desist. Despite being allowed to develop the mod until its planned release, the team was left in the dark about the reasons behind the takedown.
After attempting to release the mod through ModDB, Valve contacted the developers in March 2025 to explain that distributing Classic Offensive would violate the Steam Subscriber Agreement by distributing “derivative content” based on Valve’s intellectual property. This effectively ended any chance of the mod being released.
The developers expressed disappointment with Valve’s stance, noting it marks a departure from the company’s long history of supporting modding communities that helped shape many of its successful games. They also highlighted concerns about the future of modding within Valve’s ecosystem.
Classic Offensive team statement: “Modders should reconsider how they see Valve: A company that benefits from community creativity while being able to shut down years of work without warning, despite going through their defined process, which they can drastically change at any time.”
Rumors have suggested the mod used leaked Valve code, but the team firmly denies this, stating in their FAQ that Classic Offensive was built through file editing and scripting on top of the latest CS:GO release, similar to other mods like those for Portal 2.
The team has launched a website at classic-offensive.net featuring a timeline of events, contributor credits, media from the mod, and the FAQ addressing common questions. They thanked the community for their support and patience throughout the project’s long journey.
It’s understandable that the developers feel frustrated after investing eight years into this project, only to have it halted just before release. Valve is within its rights to protect its intellectual property, but the suddenness of the decision and lack of clear communication have left many in the community disappointed.
What do you think about Valve’s handling of Classic Offensive? Have you followed this mod’s development or hoped to try it out? Share your thoughts with us in the comments below.