Company of Heroes 3 Hot Fix 3.0.1 Sets a 1,000-Point Matchmaking ELO Limit
The patch also fixes a Saboteur munitions exploit, desync-causing weapon data, and map and crash issues.

Company of Heroes 3 Hot Fix 3.0.1 sets a maximum 1,000-point ELO difference for players and parties across 1v1, 2v2, 3v3, and 4v4 matchmaking. Relic’s Nov. 10 hot fix notes on Steam say the previous ELO spread was not working as intended, allowing matches with a gap of more than 1,000 points. The hot fix follows Nov. 5 Update 3.0, which introduced Company of Heroes 3’s anniversary update and a broader set of gameplay, map and audio changes.
The update also closes an exploit that let Saboteurs generate extra munitions after upgrading Munition Surplus. It prevents Jäger Squads from taking both the Recon Package and Panzerschreck upgrades, fixes retreat points that could stop working after capture, and removes duplicate weapon data tied to desyncs. Crash fixes cover parachuting units killed in the air and matches ending, alongside several localization fixes.
Map changes add rain to (4) Pisa Centrale for the 2vs2 Quickmatch pool, with audio events that start, change, and stop rain effects as the weather shifts. Rapido River Crossing’s multiplayer data is reconnected to its current version so the Map Preference system no longer points to the old one. Relic also removed placeholder measurement lines on Qattara Depression and adjusted rooftop combat slots at a factory building on Ancona Railyard and North Africa maps.
Relic says it continues reviewing community feedback and bug reports through its Help Portal. The 3.0.0 update notes cover the wider set of issues under investigation.
Company of Heroes 3 3.0.1 Hot Fix Patch Notes
General Changes
- Fixed an exploit that allow Saboteurs to generate extra munitions when Munition Surplus was upgraded
- Removed/fixed some duplicate weapon data that was causing desync issues
- Fixed case where Jäger Squad was able to acquire both Recon Package and Panzerschreck upgrades
- Fixed retreat points sometimes not working until toggled off and on when captured from enemy
- We are continuing to make adjustments to matchmaking as the ELO Spread was not working as intended. It was possible to automatch with a second player with 1000+ ELO difference. We have enabled a maximum ELO difference and maximum ELO difference for party of 1000 across 1v1, 2v2, 3v3, and 4v4 modes. We will continue to monitor these changes and make further adjustments as necessary
- Fixed a rare condition which was causing an occasional crash when parachuting units are killed in the air
- Fixed a crash that occurred when ending a match
- Fixed several localization issues, including formatting
Map/Audio Fixes
- Rainy weather has been added to (4) Pisa Centrale, to ensure there is some foul weather present in the 2vs2 Quickmatch map pool
- Added new audio events to (4) Pisa Centrale, to ensure rain sound effects (SFX) trigger on launch, rain SFX changes as the rain declines, and turns off when the rain ends
- Reconnected multiplayer data from the old version of Rapido River Crossing to the new version. While the new version was appearing correctly in Quick match and other modes, it was failing to connect to the Map Preference system, which was pointed towards the old version of the map
- Red, placeholder measurement lines on Qattara Depression have been removed
- Adjusted combat slots for a factory building found in Ancona Railyard and North Africa maps to enable more units to fire from the rooftop
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Company of Heroes 3
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