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Company of Heroes 3 gets a cleanup pass in Hot Fix 2.4.1

Relic's May 21 update tackles AI behavior, battlegroup quirks, and a crash affecting Japanese players loading into cosmetic matches.

Relic Entertainment released Hot Fix 2.4.1 for Company of Heroes 3 on May 21, 2026. The update focuses on Gameplay/A.I., UI/UX, and stability, and players can still send new reports through the Relic Help Portal.

The fixes touch several factions and battlegroups, but the most practical changes are straightforward: weapon conversions and upgrades no longer hand out extra veterancy when an experience modifier is active, AI should stop using damaging abilities on capture points and similar targets, and the crash affecting Japanese players loading into matches with cosmetics is gone. Relic also tightened up a few overperforming abilities, including Ace Squadron and the Skirmisher Package.

This is the kind of upkeep that keeps a strategy game steady, and it follows the same bug-fix path as an earlier Company of Heroes 3 hotfix that addressed its own set of gameplay and campaign issues.

Patch Notes

Hot Fix 2.4.1

Today’s Hot Fix addresses several issues related to Gameplay/A.I., UI/UX, and stability. Thank you to everyone who has submitted feedback; you can continue reporting any additional issues by visiting the Relic Help Portal and submitting a new request.

Gameplay/A.I.

  • Performing weapon conversions/upgrades no longer rewards extra veterancy if the unit was under the influence of an experience modifier
  • A.I will no longer target structures or points with damaging abilities, such as capture points

US Forces

Free French Battlegroup

  • Fixed an issue where Old Guard caused units to take more damage on retreat rather than less

Wehrmacht

  • Fixed a case where the Sturmtiger was dealing more damage than intended to non-squad entities like buildings

British Forces

  • Fixed an issue with the British Forces Canadian Shock – Offensive Resupply not generating its pulse aura

Special Service Battlegroup

  • Lewes Bombs will no longer stick to friendly vehicles should they intercept the ability’s trajectory
  • Desert Raider tooltip now correctly shows that it is a passive ability, instead of Offensive/Timed Ability

Deutsches Afrikakorps

  • Fixed a case where Combined Arms attack speed bonus on team weapons was overriding other bonus sources, such as from veterancy
  • Fixed an issue where the Espionage Battlegroup allowed both Disruption Operation and Transfer Depots to be simultaneously picked instead of the options being exclusive

Elite Forces Battlegroup

  • Fixed an issue where the Stuka Ace could keep firing its autocannons, even on death

Ace Squadron

  • The area of effect on the Ace Squadron was set incorrectly too high, causing the ability to deal massive overlapping damage to units in the middle of their target zone, and overall being too difficult to avoid
  • Autocannon area of effect radius reduced from 6 to 4

Skirmisher Package

Between the powerful grenade and high base performance, the early power this grants is far too efficient. This is enabling players to go for massive concentrations of Panzergrenadiers too easily, so we’re immediately toning this down.

  • Upgrade cost increased from 60 to 75
  • Skirmisher Package for Panzergrenadiers no longer allows additional weapons to be picked up and the upgrade cannot be purchased or will cancel if weapons are already in the squad’s inventory.
  • Panzergrenadier squads with the Skirmisher Package should now reinforce at the same rate as standard Panzergrenadiers when reinforcing outside the base

UI/UX/Art

  • Fixed the 251 Flamethrower Halftrack visual effect shooting at a downward angle
  • Players who do not own Dare & Destroy, should now see it as an option in the Battlegroups menu, informing them that it is available to purchase

Crashes/Stabilization

  • Fixed an issue where our Japanese players were crashing when loading into matches with cosmetics

Known Issues Under Investigation

The team at Relic is constantly reviewing issues reported by the community and adjusting priorities to address the most frequently occurring issues. Thank you for all your submissions to https://help.relic.com. To see a more comprehensive list of the issues we are currently tracking, please refer to the 2.4.0 Update Patch Notes.

  • Investigating an issue where rarely the SSB Sniper will stay in a prone position while moving, until the unit either stops completely, or holds before it returns to a normal walk state

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Company of Heroes 3

Company of Heroes 3

The legendary strategy franchise is back! Company of Heroes 3 is the ultimate package of action, tactics and strategy. Take charge in the heat of real-time battle, then command as a General guiding the overall campaign where every decision matters. ​

Overwhelm your opponents with new and familiar factions, units, and international Battlegroups. Command ground, air and naval forces and build supply lines to crush enemy advances on the new Dynamic Campaign Map - no two playthroughs are ever alike! Play at your own pace across campaign and skirmish modes before diving into blistering multiplayer action. Discover the untold stories of a stunning Mediterranean theatre, featuring next generation destructible environments, all powered by Relic's proprietary Essence Engine.

  • Genre: Real Time Strategy (RTS), Strategy, Turn-based strategy (TBS), Tactical
  • Platforms: Xbox Series X|S, PC (Microsoft Windows), PlayStation 5
  • Modes: Single player, Multiplayer
  • Release: 2023-02-23
  • Publisher: Sega
  • Age Rating: ESRB MPEGI 18USK 18CERO DGRAC 19+CLASS_IND 16ACB MA 15+ CLASS_IND 16 / USK 18 / PEGI 18 / GRAC 19+ / CERO D / ACB MA 15+ / ESRB M
  • IGDB Rating: 60.2/100

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era, where I played professionally. Now I am happily married to Margarita Kicevski and have two beautiful children. My goal is to deliver fresh news and updates from the gaming world, but also deliver some juicy guides. Previously, I worked on another website for 8 years and decided to continue my journey here! So basically, I am in this industry for 10+ years... which has been quite a lot, let me tell you!

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