Arma’s Cold War Classic Returns With a Fresh Coat of Paint
The remaster keeps the original missions, campaigns, multiplayer separation, and community-content support while adding 64-bit support, a new renderer, ultrawide resolutions, and Steam Deck input support.

Arma: Cold War Assault Remastered is available now on Windows and Linux, giving Bohemia Interactive’s original military sandbox a cleaner foundation for current systems without replacing the classic release.
Bohemia Interactive announced the launch in a Steam announcement. Anyone who owns Arma: Cold War Assault on Steam can play the remastered edition at no additional cost through the game’s Steam store page.
This is a preservation-focused remaster rather than a remake or redesign. The original Everon setting, models, textures, sounds, music, missions, campaigns, voiceovers, and community-content compatibility remain in place. The project uses a current version of the classic Poseidon engine and was developed with members of the player community.
What the remaster adds
The release brings several technical updates while aiming to keep the original atmosphere intact. Players can use native 64-bit support on Windows and Linux, a new OpenGL 3.3 renderer, current display resolutions, and ultrawide aspect ratios.
Input handling has also been updated for newer peripherals, including Steam Deck support. Restored spatial audio, better stability, and improved performance round out the single-player and general system work.
For multiplayer, the remaster supports LAN play, dedicated servers, and Voice over Network. Experimental Join in Progress support is available for compatible missions.
The original version remains separate
Arma: Cold War Assault Remastered installs alongside the classic Steam version instead of replacing it. The two editions keep separate files, profiles, save games, configuration data, and mod workflows.
Classic save games cannot be used with the remaster because it relies on separate profile and configuration data. Multiplayer is split as well. Remastered clients cannot connect to classic servers, and classic clients cannot connect to remastered servers.
The engine source is now public
Bohemia Interactive also released the remaster’s engine source code publicly through the BohemiaInteractive/cwr GitHub repository. The repository includes access to technical documentation, licensing information, and issue reporting, giving the community a way to study and preserve the technology behind the original Arma experience.
Whether you are returning to Everon or loading into the Cold War sandbox for the first time, the remastered edition offers a separate way to play the classic game on current hardware.
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