Finally, the day we’ve all been waiting for. Amazon Games has decided to fix a lot of issues that were present in the game, among which the buggy Tier 4 and Tier 5 Corruption Portals were not working. Furthermore, the developers have decided to enable the World Transfer which is going to make it easier for friends to join up and play together.
So, even if I was LVL 60 and had the highest watermark for 1 week, I have not been able to get gear above 591 just because the developer wanted to be that way. Instead, people that have been focusing on professions are higher level gear to me. Thanks a lot, Amazon Games. Finally, we can head over to Myrkgard and slay all the major corruptions with our fellow players and opposing factions. So, let’s team up and meet up there.
Now, let’s take a look at the changes with today’s update.
GENERAL
- Implemented final pieces of the server transfer framework.
- Added improvements to the World selection UI.
- Added clearer messaging when a player is kicked due to going AFK or violating the EAC.
- Added clearer messaging when stacked discounts are present, such as territory standing and faction discounts on property taxes.
- Implemented back-end changes to help our team investigate concerns around the client performance in War.
- Adjusted the respawn timer on Boatswain Ambrose and various other elite enemies throughout the world.
- In The Depths, Players must now be in the arena to damage Thorpe.
- An error message now appears when players attempt to buy their own items in the Trading Post.
- Reverted a chest/loot change from update 1.0.2 that was causing too many refining reagents to roll from chests.
- Adjusted the volume on the Amazon Games splash screen.
- Armor is limited to 1 skill perk per piece.
- Added general performance improvements for visual artifacts and graphics settings.
- Dyes are now removed from items upon trade with a warning message present.
- The Time to Declare War” timer now visually pauses to make it clear when an Invasion is imminent but not yet scheduled. Territory remains in a Conflict state after Invasions, and War can be declared.
BUG FIXES
GENERAL BUG FIXES
- Fixed issues with the T4 and T5 azoth staffs— go close those high level portals!
- Fixed an issue causing the abandoning event notification to persist.
- Fixed a housing UI issue. The UI will now correctly shows that property taxes are subject to the full price of the home, and not impacted by the first time home buyer discount.
- Fixed issues with early game spawning. The watchtower respawn point is replaced by the Settlement after it has been discovered. Players no longer incorrectly respawn at a Watchtower after selecting to respawn at a Settlement.
- Fixed various localization issues throughout the game.
- Fixed an issue where not all items for Town Projects were consumed when completing the mission.
- Resolved login errors that prevented players from accessing their character.
- Fixed an issue that caused Arena keys to not drop as intended.
- Fixed an issue that caused the Runic Bear armor to not be appropriately dyed during Wars.
- Fixed a pet placement issue. Pets placed in an otherwise empty house now remain in the home after the player logs out, instead of returning the pet to the player’s inventory.
- AP Southeast servers now display the correct time zone in-game.
- Fixed an issue that caused Company invites to persist after decline/accept.
- Fixed an issue that caused Rajah spawns to stack forever – one big cat at a time, please!
Update: Our team was able to include a few other urgent fixes into this week’s update. The following issues have been fixed.
- Fixed an issue that caused holding and dragging around the client while in windowed mode to constantly retrigger invincibility.
- Fixed an issue that caused taxes to not go into the controlling company’s treasury.
- Fixed an issue that caused penalty length for suspensions and bans to say “Over a year”.
- Fixed issues with companies not receiving some territory taxes.
Additionally, we discovered that our fix for the issue with titles and achievements not always updating correctly will need some additional work, and we’ve removed it from the list. We’ll continue to work on a fix for this issue, and many more, to release in future updates.
SPECULATIVE FIXES
The fixes listed below are tentative fixes and mitigations. Our goal is to get these changes out and see if issues persist, so we can continue to work on them and address in a future update if necessary.
- Worked to fix an issue where Wars and Invasions kicked off earlier than scheduled.
- Worked to fix an issue where not all settlement stations upgrade as intended when town projects are completed.
- Players should no longer become stuck when entering or exiting an instance. If a player reconnects and their character is dead, the respawn screen is open with respawn options available. Players who are currently stuck need to contact customer support to have their character unstuck.