Fence

Escape From Tarkov “Is This a Reference?” Quest Guide

Place 27 WI-FI Cameras across eight maps, including one behind a locked Factory door.

Is This a Reference? requires 27 WI-FI Camera placements across eight maps. One Factory objective is inside a locked room, so bring the Factory emergency exit key as well as the cameras. Fence also requires level 25 and at least +1 Scav karma before you can start.

Requirements and objectives

Requirement Details
Character level Level 25 to start the quest.
Scav karma At least +1.
Objective Install 27 WI-FI Cameras at the listed locations across Streets of Tarkov, Ground Zero, Lighthouse, Reserve, Customs, Factory, Woods and Shoreline.

The map-by-map checklist below groups all 27 placements by location.

Equipment

  • 27 WI-FI Cameras. Mechanic can barter them at Loyalty Level 1. Mechanic also sells them at Loyalty Level 1 after you accept Informed Means Armed.
  • One Factory emergency exit key. It opens the locked third-floor room in the Factory office area for the conspiracy theorist’s room placement.

How to complete the quest

Install a camera at each named target. The objective locations are spread across eight maps, so use the checklist to keep track of the full set.

Streets of Tarkov

Streets atlas showing A5 polyclinic and its sickroom, the 2 Chekannaya 13 camera objectives and Sewer River.
The clinic objective is in A5's second-floor sickroom. Chekannaya 13 contains 2 separate camera objectives, while the pizza reference is at the Sewer River channel entrance, where placement overlaps extraction. The exterior building markers do not identify exact indoor camera-mount positions.
  • Burned girl’s sickroom: Second floor of the children’s polyclinic.
  • Really scary hole in the wall: Inside the Chekannaya Street 13 building, in the bathroom to the right after entering.
  • Barbed wire body: Inside the Chekannaya Street 13 building, near the marked room.
  • Amphibian pizza lovers’ hideout: Inside the Sewer River extraction. Most of the placement spot is in the extraction zone. A small area allows placement without extracting if you stay close to the left wall.

Ground Zero

  • High rise where one die-hard guy kicked ass: Behind the reception desk in the Nakatani building.
  • Computer with a joke for programmers: In the Kyshperski office, on the first floor in the southern part of the Fusion building. Look in the glass room with forest wallpaper.
  • Little chair surrounded by big black chairs: In the conference room on the third floor, labeled 5, of the Tarbank building.

Lighthouse

Lighthouse coastal maps showing the welcome sign, rest place, Wilson and the separate southern toilet site.
The welcome sign, kindled rest place and Wilson are around the western shore houses and their access road. The isolated toilet is farther south on the mainland coastal rocks, north of Hideout Under the Landing Stage.
  • Ominous welcome sign: By the construction worker cabins in the north, along the main road.
  • Kindled rest place: East of the western houses directly on the shore.
  • Your friend Wilson: Near the western houses directly on the shore.
  • Megagenius scientist’s seat: Find the isolated toilet on the coastal rocks west of the chalet, north of the Hideout Under the Landing Stage area. Install the camera at the toilet.

Reserve

Reserve maps highlighting the depot watchtower, White Bishop south wall and parade-ground southwest corner.
The Reserve camera sites are beside the depot watchtower, along the south wall of White Bishop, and at the southwest corner of the helicopter parade ground. The markers are exterior locators, not exact camera-mount positions.
  • Two chair riddle: Beside the watch tower near the train depot.
  • Every tank driver’s first videogame: On the south-side wall of the medical building, White Bishop.
  • Place where conscripts did a very important task: In the southwest corner of the parade ground at the barracks.

Customs

Customs atlas highlighting Warehouse 6's two second-floor rooms and room 212 in the three-story dorms.
Warehouse 6 contains two second-floor sites: Anvil in the northern room and the bucket-head bathroom in the southern room. The other location is room 212 on the second floor of the three-story dorms.
  • Bucket-head villain: In the bathroom in the southern part of the second floor of Warehouse 6.
  • Anvil 3-4 crew member’s execution site: In the northern part of Warehouse 6’s second floor.
  • Every indie developer’s worst nightmare: In room 212 on the second floor of the three-story dorms.

Factory

Factory ground-floor map highlighting the four camera objective locations near Gate 3, the office, Gate 0 and Gate 2.
Four Factory ground-floor sites: the inner Gate 3 room, first-floor office, locker room beside Gate 0, and the main-hall point near Gate 2. The Gate 3 placement is inside the extraction area.
Separate Factory panels highlighting the third-floor office, second-floor laboratory room and underground tank-chamber edge.
These are separate levels: the locked third-floor office, second laboratory room on floor 2, and underground tank-chamber edge. Only the locked office requires the Factory emergency exit key.
  • Stairway to the skies: Inside the Gate 3 extraction.
  • Conspiracy theorist’s room: In the locked room on the third floor of the office area. The Factory emergency exit key is required.
  • Room where the firefighter burned the books to become happy: In the office area on the first floor.
  • Dangerous Russian chocolate beauty: In the locker room beside the Gate 0 extraction.
  • Place where some valve technicians couldn’t finish their third project: Underground, next to the tank containers.
  • Mother of all strategy games: In the second room on the laboratory’s second floor.
  • Where someone thought he’d get transported to the magic school: Next to Gate 2.

Woods

  • Bear who sat into a flaming car: South of the dilapidated village in the north, below the power lines.
Woods regional map showing the flaming-car objective under power lines between USEC camp, the northern village and the mountain.
Woods regional locator for the flaming-car camera objective, beneath the power lines south of the northern dilapidated village and east of USEC camp.

Shoreline

Separate Shoreline maps highlighting house No. 1 and the shoreward pier office.
House No. 1 is in the eastern part of the west village; breach the room door to reach the upside-down chair. The other camera site is the bathroom inside the shoreward pier office.
  • Upside-down chair: In a room inside house No. 1, in the eastern part of the west village. The door to the room must be breached.
  • Not-so-lonely bathroom: In the bathroom of the office building at the pier.

Rewards

Reward Amount
Experience 30,000 EXP
Roubles 200,000, or 210,000 with Intelligence Center Level 1, or 230,000 with Intelligence Center Level 2
Streamer item case 1

Escape from Tarkov

Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and story-driven walkthrough.

  • Genre Shooter, Role-playing (RPG), Simulator, Tactical
  • Platforms PC (Microsoft Windows)
  • Perspective First person
  • Modes Single player, Multiplayer, Co-operative, Massively Multiplayer Online (MMO)
  • Release November 15, 2025
  • Publisher Battlestate Games

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era, where I played professionally. Now I am happily married to Margarita Kicevski and have two beautiful children. My goal is to deliver fresh news and updates from the gaming world, but also deliver some juicy guides. Previously, I worked on another website for 8 years and decided to continue my journey here! So basically, I am in this industry for 10+ years... which has been quite a lot, let me tell you!
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