Road to Vostok 0.2.3.0 Adds Nomad Trading and Shelter Visits
Saves from 0.2.2.0 remain compatible, while mods with AI or trading features may cause errors or bugs.

Road to Vostok’s 0.2.3.0 patch adds shelter encounters, trading, and tools for tracking Nomads. Those with good reputation can enter shelters, where Nomad Spots allow shelters to randomly spawn or hold 0 to 3 Nomads. Players can interact with them in shelters, during Gathering events, and in other non-combat states. Trading has a 0% tax.
Interactions still carry risk. AI can fire at both the player and the Nomad, and an interaction closes automatically if the Nomad enters combat. New tools track Nomads remaining and discovered, while interactions display each Nomad’s nickname, health, and background. Gathering size now depends on how many Nomads remain in Area 05, and a Gathering no longer prevents AI from spawning if all Nomads are killed.
Version 0.2.2.0 had postponed these Nomad additions to 0.2.3.0. The Steam announcement confirms that saves carry over from 0.2.2.0, though mods with AI or trading functionality may cause errors or bugs. The developer called this the third and final Build 2 patch. Most work now turns to Build 3’s quests and progression, with one more day next week available for a Build 2 hotfix if needed.
Other changes include a 25% decrease in cat vital consumption speed. Nomad Gatherings move from Day 35 to Day 20, Bogeyman Comes at Night moves from Day 25 to Day 35, and Outpost get compromised moves from Day 20 to Day 25. Fixes address AI corpses showing the generic name “Corpse,” blocked shots and AI sensors around Airfield Garage windows, runway-marking render issues in Compatibility mode, and constant Nomad reputation and stat calculations when the UI is closed.
Road to Vostok 0.2.3.0 Patch Notes
- [ADDED] Nomad feature: Nomads Remaining (Tools)
- [ADDED] Nomad feature: Nomads Discovered (Tools)
- [ADDED] Nomad feature: Nomad Interaction / Trading [Tax 0%]
- [ADDED] New item: Tarp
- [ADDED] New recipe: Nomad Spot
- [ADDED] Nomads can enter shelters when good reputation (Nomad Spot)
- [ADDED] Shelters are limited to have only spot for Nomads (Nomad Spot)
- [ADDED] Shelters can randomly spawn / occupy 0-3 Nomads (Nomad Spot)
- [ADDED] Player can interact with Nomads inside shelters (Nomad Spot)
- [ADDED] Player can interact with Nomads during non-combat states
- [ADDED] Player can interact with Nomads during Gathering events
- [ADDED] Nomad nickname related backgrounds / former occupations
- [ADDED] Nomad interaction displays Nomad nickname / health / background
- [ADDED] Tooltip highlights non-interactable Nomads [Busy, Sleeping, Hostile]
- [ADDED] During Nomad interaction AI can fire against the player and Nomad
- [ADDED] Nomad interaction will automatically close if Nomad gets into combat
- [ADDED] Nomad Gathering size is linked to remaining Nomads in Area 05
- [ADDED] Nomad Gathering doesn’t prevent AI from spawning when all Nomads are killed
- [CHANGED] Cat vital consumption speed decreased [25%]
- [CHANGED] Nomad Gatherings event day switched [Day 35 -> Day 20]
- [CHANGED] Bogeyman comes at Night event day switched [Day 25 -> Day 35]
- [CHANGED] Outpost get compromised event day switched [Day 20 -> Day 25]
- [FIXED] All killed AI corpses used “Corpse” name instead of actual faction name
- [FIXED] Airfield Garage building window holes blocked shots and AI sensor
- [FIXED] Airfield runway markings had render issues on Compatibility mode
- [FIXED] Nomad reputation/stats where calculated constantly without UI being open
How would the new shelter interactions change a Nomad-friendly run? For the move from Build 2’s Nomad systems to Build 3’s quests, follow along on X, Bluesky, YouTube, Instagram, Steam, and Telegram.
Road to Vostok
Developed by Road to Vostok
![A silhouetted survivor stands in a dark outdoor setting beneath the text “PATCH [0.2.2.0].”](https://consolepcgaming.com/wp-content/uploads/2026/10/road-to-vostok-patch-0-2-2-0-artwork-220x150.webp)


![A silhouetted survivor stands on a fenced road beneath a large gear graphic, with “HOTFIX [0.2.0.3]” across the center.](https://consolepcgaming.com/wp-content/uploads/2026/10/road-to-vostok-hotfix-0-2-0-3-survivor-forest-road-390x220.webp)

![A survivor stands on a forest road beneath a large gear emblem; the artwork reads Build 2 [0.2.0.0].](https://consolepcgaming.com/wp-content/uploads/2026/09/road-to-vostok-build-2-update-0-2-0-0-390x220.webp)
![A silhouetted survivor stands on a fenced road beneath a large gear graphic, with “HOTFIX [0.2.0.5]” across the center.](https://consolepcgaming.com/wp-content/uploads/2026/10/road-to-vostok-hotfix-0205-survivor-road-390x220.webp)