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Road to Vostok Build 2 Is Live With Nomads, AI Battles, and 2 New Maps

Version 0.2.0.0 keeps existing saves compatible, but the developer recommends starting fresh and playing without mods.

Road to Vostok’s second Early Access phase, Build 2, is now available as version 0.2.0.0. AI-versus-AI combat, the friendly Nomad faction, and two new maps headline the release, which the Steam announcement confirms is free for all Early Access owners. Before launch, the developer outlined the remaining Build 2 work, including map polish, AI-versus-AI tuning, task-based items, and further playtesting, and said the release date would be revealed at the September 3 FPS Games Show.

Existing save files are compatible, though the developer recommends starting a new game. Most existing mods probably will not work, so it is best to launch without them. The Garage shelter is included, but new trader tasks and Nomad shelter features are still missing. The developer plans to add those in patches over the coming weeks.

Build 2 arrives within the September window outlined in the game’s July development update. A 25% discount during the Steam Autumn Sale is scheduled for Oct. 1 through Oct. 8.

The update also introduces the Nomad reputation system, traders Driver and Hunter, and the Bogeyman boss. Airfield is a new map in Vostok, while Bridge joins the Border Zone. New events, weapons, items, and AI behaviors round out the release. Some of the AI changes include reloading, using ammunition, looting containers, and occasionally throwing grenades.

Road to Vostok 0.2.0.0 Patch Notes

  • [ADDED] AI vs. AI combat
  • [ADDED] AI character variants & subtypes
  • [ADDED] Weekday system for certain events
  • [ADDED] Poisoning medical condition
  • [ADDED] Nomad reputation system
  • [ADDED] Nomads (Tools)
  • [ADDED] Equipment crafting (Tools)
  • [ADDED] New faction: Nomads
  • [ADDED] New map: Airfield (Vostok)
  • [ADDED] New map: Bridge (Border Zone)
  • [ADDED] New shelter: Garage
  • [ADDED] New trader: Driver
  • [ADDED] New trader: Hunter
  • [ADDED] New boss: Bogeyman
  • [ADDED] New event: Driver returns to Highway
  • [ADDED] New event: Bogeyman Comes at Night
  • [ADDED] New event: Nomad Gatherings
  • [ADDED] New weapon: HP-DA
  • [ADDED] New weapon: Jatimatic
  • [ADDED] New weapon: M28
  • [ADDED] New weapon: M28 MOD
  • [ADDED] New item: VIRVE
  • [ADDED] New item: Kantamus Backpack
  • [ADDED] New item: Tactical Watch
  • [ADDED] New item: Alcometer
  • [ADDED] New item: Aluminium Foil
  • [ADDED] New item: Empty Soda
  • [ADDED] New item: Jam
  • [ADDED] New item: Garage Key
  • [ADDED] New recipe: Foil Hat
  • [ADDED] New furniture: Bench (Campsite)
  • [ADDED] Additional Bandit voices [+30]
  • [ADDED] Additional Doctor voices [+50]
  • [ADDED] Additional Generalist voices [+50]
  • [ADDED] Additional Gunsmith voices [+50]
  • [ADDED] Additional radio music/tracks [+3]
  • [ADDED] Seasonal character camouflage (Bogeyman)
  • [ADDED] Seasonal item/weapon camouflage (M28 MOD)
  • [ADDED] Faction-based / progressive AI accuracy
  • [ADDED] AI can now throw grenades (rare)
  • [ADDED] AI will perform reload animations
  • [ADDED] AI will now consume actual weapon ammo
  • [ADDED] AI can loot containers and fill own inventory
  • [ADDED] AI can now use low-ready weapon positions
  • [ADDED] AI can now use attachments for weapons (rare)
  • [ADDED] AI with optic attachment has improved accuracy
  • [ADDED] AI with suppressors don’t cause muzzle flash
  • [ADDED] AI groups near fire sources will auto-ignite fires
  • [ADDED] Improved ragdolls and skeleton effects
  • [ADDED] Windy weather now affects water wave speed
  • [ADDED] Radios can be randomly active when entering the map
  • [ADDED] Antibiotics/Medkit/IFAK/AFAK will cure poisoning
  • [ADDED] Razor wires causes bleeding + damage (Bridge)
  • [ADDED] Razor wires reduces movement speed [70%]
  • [ADDED] Nomad Gatherings prevents hostile AI from spawning
  • [ADDED] Calendar props display weekdays (Tooltip)
  • [ADDED] Equipped tactical watch displays weekdays (Time slot)
  • [CHANGED] Border Zone active AI count increased [3->4]
  • [CHANGED] Vostok active AI count increased [3->5]
  • [CHANGED] AI sensor base visibility distance lowered [200m->150m]
  • [FIXED] AI backpacks were sometimes invisible
  • [FIXED] AI weapon SFX didn’t change between indoor/outdoor
  • [FIXED] AI weapon bullet crack wasn’t directional 3D sound
  • [FIXED] AI muzzle flash wasn’t always visible (non-suppressed)
  • [FIXED] Project files contain large uncompressed audio files
  • [FIXED] Damage overlay effect caused color banding at night
  • [FIXED] Darkness/Ironman random spawn often teleported to transition
  • [FIXED] Character controller could get stuck on multiple locations
  • [FIXED] Outpost Minefield transition time wasn’t same on both directions
  • [FIXED] Weapon collision could interfere with player controller collider
  • [FIXED] Multiple texture / image compression issues

Which Build 2 addition do you think will have the biggest effect on a typical run? Follow us on X, Bluesky, YouTube, Instagram, Steam, and Telegram.

Road to Vostok

Road to Vostok is a hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare your way across the Border Zone and enter the Vostok.

  • Genre Shooter, Role-playing (RPG), Strategy, Tactical, Adventure
  • Platforms PC (Microsoft Windows)
  • Perspective First person
  • Modes Single player
  • Release April 7, 2026
  • Publisher Road to Vostok

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era, where I played professionally. Now I am happily married to Margarita Kicevski and have two beautiful children. My goal is to deliver fresh news and updates from the gaming world, but also deliver some juicy guides. Previously, I worked on another website for 8 years and decided to continue my journey here! So basically, I am in this industry for 10+ years... which has been quite a lot, let me tell you!

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