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Road to Vostok’s June check-in puts Nomads, AI, and custom guns in focus

Build 2 is now centered on the Nomads faction and AI upgrades, while Build 4 is already being lined up for a weapon overhaul built around about 50 custom guns.

Road to Vostok used its June SITREP to cover the current push toward Build 2, the weapon overhaul planned for Build 4, and a few later systems that will matter once the game reaches its end-game stretch.

Road to Vostok Nomad boss Hunter model

Build 2 remains the immediate priority. The first Nomad characters are already ready for rigging, and Hunter, the faction boss, is fully modeled and textured. At the same time, the developer is reworking the AI controller so the game can support more active enemies on each map, while also improving sensing and aim behavior, adding AI-vs.-AI combat, and building new behaviors such as reloading, grenade use, looting, sleeping, and group patrols.

Driver is also part of Build 2. He is the first dynamic trader in Road to Vostok, which means he will move between locations at random instead of belonging to a single map. He will have a standard set of 10 tasks, and later on he will connect to Trader Services in Build 4. The same build is also slated to bring a new map and shelter, a new crossing-point mechanic, more weapons, more items, more crafting recipes, the return of Character Preview, new radio tracks, extra voice lines, and a larger round of bug fixes.

Road to Vostok concept bus for the Driver trader

The bus shown in the concept image is the vehicle Driver uses when moving between locations, and it is still a work in progress.

Build 4 is already being lined up for the weapon overhaul

Road to Vostok AKS-74U base and modded weapon concept

Build 4 is where the placeholder guns start to disappear. The team has already sorted a 50-weapon spreadsheet, found a contractor, run a weapon pilot, and built an upgrade system around Road to Vostok-specific guns. That system will feed into trader services and modkits, giving upgraded weapons better stats, a different look, and more attachment slots.

Because the Early Access launch went well, the developer said outsourcing and hiring can now take some of the pressure off weapon production. More screenshots and renders may show up in the July SITREP if the work keeps moving at the current pace.

Build 8 ties devices into the late game

Road to Vostok VIRVE communication device concept

Further out, the roadmap leans hard on lore and devices from Build 3 through Build 8, where the quest system is supposed to come together. VIRVE will already appear in Build 2 without its full function, but later it will serve as a communication tool for specific traders such as Scientist. In the setting, it connects to a partly active TETRA network in Area 05, while Nomad Radio, a rugged laptop for SIGINT and quests, and other military tech items are also part of the plan.

Build 8 will also bring a special cinematic tied to the end-game event. The developer wants that moment to land hard, and it sounds like one of the most ambitious pieces Road to Vostok has discussed so far.

Other notes from the June SITREP

The developer also said a merch store will open later this year, the Steam price will be adjusted for the Polish audience, YouTube ads have been removed from Road to Vostok videos, each new build will get its own trailer and OST track, and a BTS-heavy devlog should arrive next month. There is also a small brand update in the works for Build 2, with a refreshed logo and new in-game fonts.

[0.1.2.0] is still on hold for now, since a release today would break existing mods and pull attention away from the current Build 2 work and roadmap milestones.

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Source: Steam

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era, where I played professionally. Now I am happily married to Margarita Kicevski and have two beautiful children. My goal is to deliver fresh news and updates from the gaming world, but also deliver some juicy guides. Previously, I worked on another website for 8 years and decided to continue my journey here! So basically, I am in this industry for 10+ years... which has been quite a lot, let me tell you!

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