Valheim Patch 1.0.14 Will Bring More Keybinds, but Full Rollout Will Take Days
Crossplay will remain functional during the rollout, which includes input fixes, performance work, Deep North corrections, and platform-specific fixes.

Valheim patch 1.0.14 will take a few days to reach every platform, but crossplay will remain functional while the rollout continues. Players can keep joining friends across platforms as the hotfix adds control options, performance changes, and a long list of fixes.
Iron Gate outlined the timing and changes in its Steam announcement. The patch follows the recent Valheim hotfixes, with 1.0.14 reaching further into input handling, multiplayer saves, platform display issues, music, and the Deep North.
Valheim 1.0.14 targets controls, performance, and multiplayer
Keyboard users will get an alternate dodge key, extra hotbar rebinding beyond keys 1-8, radial wheel rebinding, and the ability to remove keybinds. A new accessibility option can toggle blocking, while another Gameplay setting can skip the intro cinematic at startup. Gamepad users will also see the Motion Sensor and Sheath bindings return to their previous arrangement.
Performance work covers GPU overhead, heightmap shadows, menu particles, and Nintendo Switch 2. The patch also corrects stick input that made diagonal movement too slow, addresses remote-server connection problems, and fixes a save issue that could affect characters playing on another player’s server.
Several fixes focus on the newer content. Deep North battleaxes can cut every tree in their tier, placeable boulders now persist correctly, Ballistae accept trophies from new enemies, and music in the Deep North, Winding Tunnels, and Mörkhalla receives further adjustments. PlayStation 5 and Nintendo Switch 2 also get fixes for black-screen problems tied to 120 Hz display output.
Valheim 1.0.14 Patch Notes
The official notes cover quality-of-life options first, followed by performance work and fixes affecting controls, servers, achievements, new biomes, audio, and platform behavior.
Quality of Life
- Added several new keybinding options to the keyboard (Alternate dodge key, hotbar rebinding (on top of 1-8), support for rebinding radial wheel, support for removing keybinds)
- Added accessibility setting to be able to toggle blocking
- Add toggle to Gameplay settings to skip the intro cinematic on startup
- When attacking, the player’s rotation now also snaps towards the intended attack direction when the “attack towards look direction” option is enabled, not just when it’s disabled.
- Swapped Motion Sensor and Sheath keybinds on gamepad, returning Sheath to its original keybind. Motion Sensor can now be activated with the alt-key + Sheath button instead.
Optimizations
- Improved GPU performance when tessellation is disabled by eliminating unnecessary GPU overhead in this case.
- Heightmap shadows are now calculated more accurately and at a lower performance cost.
- Optimized particle systems in the main menu to reduce overdraw.
- Multiple GPU performance improvements on Switch 2.
Bugs & Issues
- PlayerBase effect on some build pieces has been increased to block enemies more
- Fixed inaccuracies in stick input pre-processing that made it heavily weighted towards axis-aligned movement and 30% too slow diagonally.
- Jotun puffs and Magecaps no longer respawn.
- Fix for player characters sometimes mistakenly being marked as temporary cheaters, leading to items dropped by monsters they kill being incorrectly marked as having a cheated origin.
- Cheated stackable items no longer stack with regular items, preventing uncheated stacks from being “corrupted” into a cheated state.
- Persistent Events devcommand (“pevents”) is now actually behind the devcommands toggle and not available in the console by default.
- Fixed errors when using the grappling hook’s secondary attack on creatures.
- Fixed various issues with Ashlands water (VFX, water damage not stopping)
- Fixed a bug where characters didn’t save correctly when manually pressing Save while playing on a server hosted by someone else.
- Disabled biomedata caching, fixing a bug where the cache could end up in an invalid state, making it impossible to join remote servers.
- Fixed Deep North battleaxes tool tier, can now cut all the trees.
- Made placeable boulders persist, only placeable on the ground, break if the ground they’re standing on goes away, and give ground-level support.
- Updated Ballista to make it accept all new trophies (All Deep North enemies + Bjorn + Vile)
- Timberwood build pieces no longer incorrectly show up in earlier biome locations
- Fixed various crashes/errors that could happen in rare circumstances
- Fixed a bug where Helmet of the Protector was craftable directly via the Black Forge
- Fixed a bug where terrain modifications by players or monsters could lead to performance and portal issues in multiplayer, such as performance and portaling issues, terrain seams, and terrain modifications becoming undone
- Updated Deep North and Winding Tunnels music for better balance and to remove some clicks when looping.
- Now plays the correct music in Mörkhalla.
- Better mixing of location music in the Deep North.
- Tweaked Seal and Baby Seal colliders to better match their bodies.
- Fixed an issue where the “No time for snoozing” achievement could sometimes not be unlocked in multiplayer
- Fixed an issue where The Homesteader and The Architect achievements could unlock repeatedly.
- Nintendo Switch 2: The TV output no longer switches from 120 Hz to 60 Hz while the virtual keyboard is open or while in the home menu when using the balanced graphics preset and playing online multiplayer, which caused a black screen while entering and leaving these menus.
- PlayStation®5: The TV output no longer switches from 120 Hz to 60 Hz while in the home menu when using the balanced graphics preset, which caused a black screen when entering and leaving this menu.
- PlayStation®5: The “Stronger Together” achievement is now achievable.
- Steam: Fixed a bug where Steam Cloud could get stuck in an invalid state if the game crashed while saving.
Which part of Patch 1.0.14 will help your next Viking session most, the expanded controls, the multiplayer fixes, or the Deep North cleanup? Share your thoughts in the comments, and follow us on X, Bluesky, YouTube, Instagram, Steam, and Telegram.
Valheim
Developed by Iron Gate Studios




