S.T.A.L.K.E.R. 2 Patch 2.0.5 Brings More Than 200 Fixes to the Zone
The patch targets missions, NPC behavior, anomalies, visuals, performance, and PC controller input, while GSC warns that mods may cause trouble after installation.

S.T.A.L.K.E.R. 2: Heart of Chornobyl Patch 2.0.5 is now available, bringing more than 200 fixes to the Zone. GSC Game World’s Steam announcement covers everything from PC controller input and stuck notifications to mission progression, mutant behavior, visual problems, and performance.
The update follows Patch 2.0.4, which addressed 26 crashes alongside mission, weather, lighting, and audio problems. Patch 2.0.5 continues that cleanup with fixes spread across the base game and Cost of Hope content, including additional autosaves, corrected NPC positioning, revised anomaly behavior, and several changes meant to stop players from bypassing mission sequences.
GSC also recommends disabling mods if performance or stability problems appear after the update. Players who continue to encounter unexpected issues can use the Technical Support Center for troubleshooting and reports.
S.T.A.L.K.E.R. 2: Heart of Chornobyl Patch 2.0.5 Notes
Patch 2.0.5 focuses heavily on mission progression and NPC behavior, but it also adjusts weather, sound, combat encounters, locations, visuals, performance, inventory rewards, and several systems across the Zone.
- Fixed the issue with the too sensitive left and right sticks on the controllers on the PC platform.
- Fixed the issue when the system notifications could stay on screen and do not disappear.
- Fixed the issue when the night time could suddenly stuck during the playthrough.
- Adjusted hearing of the NPCs during foggy, rainy, and thundery weather conditions.
- Changed the behavior of the particles after destroying pseudobrain tanks.
- Fixed the issue when the NPCs with night vision devices had the flashlight shining behind their heads.
- Fixed the issue when the NPC could get stuck midair in A-pose after falling from the Vortex arch anomaly.
- Fixed the issue when the jaded Chimera summon could not deal damage to the moving target.
- Fixed visual effects of dust during the Zulu’s movement.
- Fixed an issue where dead bodies would shift positions if the player left the area and returned.
- Resolved an issue where some NPCs were incorrectly positioned in the world.
- Fixed an issue where NPCs would float above beds after loading a save.
- Fixed a visual bug causing unnatural side-to-side animations for Mavka when moving forward.
- Fixed a bug causing rodents’ psi-illusions to trail the player instead of attacking.
- Fixed an issue where Amok could become stuck and stop moving during combat.
- Fixed an issue where NPC clothing physics would behave unnaturally during cutscenes.
- Fixed an issue where boars could become stuck while charging.
- Fixed behavior of sniper NPCs during the Shadows of the Past mission.
- Improved enemy identification for zombies in underground areas.
- Fixed an issue where rodents were unable to leave restricted areas.
- Fixed the issue when Max Saturday was teleporting in front of the player during the The Lost Boys mission.
- Fixed the issue when the explosives couldn’t be detonated by the grenades during In memory of the fallen mission.
- Fixed the issue when the upgrading the Clapper shotgun with the choke modification removed the supressor.
- Increased the radio call radius for the Faraday anomalies.
- Fixed delay of the first radio call for the Faraday anomaly.
- Fixed an issue when the flashlight was staying enabled if disabling animation was interrupted in an EMP field.
- Fixed an issue when the flashlight was staying enabled if disabling animation was interrupted in an EMP field.
- Fixed an issue when scope aiming was corrupted after switching to it from offset aiming during shooting.
- Fixed an issue when the player was getting damage from hunger after sleeping.
- Fixed an issue when flashlight stayed enabled if disabling animation was interrupted in Spatial Bubble.
- Balance tweak of the prices for some technicians around the map.
- Fixed the large amount of the pseudodogs spawn at the Iron Forest during the Unexpected alliance mission.
- Fixed an issue when the player was able to get a reward from Honta only once per certain mutant parts.
- Fixed an issue when the player could see the NPC who was flying above the bed after the final boss fight during the Mavka branch.
- Fixed an issue when blind dogs were spawned inside the different objects during the A school of life mission.
- Fixed an issue when the player was unable to complete the Fight of the attackers objective during the In the Heart of the Iron Forest mission.
- Fixed an issue when Vovchyk Quack’s PDA remained as a quest item in player inventory after completing the Moving in the shadows mission.
- Fixed an issue when Tachenko was split during the Shadows of the past mission cutscene.
- Fixed an issue when the HUD was not appearing after the cutscenes during the The price of a miracle mission.
- Fixed an issue when pseudodeer was able to stand in the air at the SIRCAA location during the Moving in the shadows mission.
- Fixed an issue where some characters did not have facial animations during the dialogues on different missions
- Fixed an issue when the assault brigade was missing during the objective for Answers Come at a Price mission.
- Fixed an issue when reputation with Duty sometimes becomes locked on Neutral during the In memory of the fallen mission.
- Fixed an issue when the player was able to leave the basement before completion objectives inside it during the In memory of the fallen mission.
- Fixed an issue when dialogue with Mavka was starting through the door after the Brain bossfight during the The destructive power of the mind mission.
- Fixed an issue when Lodochka could move unpredictably in his bunker during The Assault On The Duga mission.
- Fixed an issue when dialogue with Mavka can be blocked by the thrown grenade during the Moving in the shadows mission.
- Fixed an issue when the Khoryv could ambush the player character after the hostage was already rescued during the mission.
- Fixed an issue when Richter could block the player character’s movement during The Last Wish mission.
- Fixed the issue when Mavka could die during the Status Quo mission.
- Fixed the issue with the impossibility of ending ‘The Poppy Field’ mission after finding the basement.
- Fixed the issue with the absence of bandits around Akopan during the ‘A Big Score’ mission.
- Fixed the issue when the player character could die during the final cutscene in ‘The price of a miracle’ mission.
- Fixed the issue with the endless sound effect after the end of Dangerous way mission.
- Fixed an issue that caused Gaffer to stay at the bar during the Behind Seven Seals mission.
- Improved detailisation of some objects during the cutscene at Embrionarium.
- Fixed an issue that caused cancellation of a mission objective during The price of a miracle mission.
- Added anti-rad items to trader Suslov.
- Fixed an issue that caused weapon attachments to float near weapons during cutscene.
- Fixed an issue that caused the balaclava to float above the NPC corpse.
- Fixed an issue that caused mercenaries to change their positions after saving and loading the game during The destructive power of the mind mission.
- Fixed an issue that caused a large number of NPCs to leave Malachite all at once.
- Fixed an issue that caused Korshunov to teleport after loading the save during Visions Of Truth mission.
- Fixed the color of Pseudogiant’s footsteps.
- Fixed the discrepancy between the subtitles and the voiceover in dialogue with Korshunov during Answers Come At A Price mission.
- Fixed an issue that caused other NPCs to take the place of Chatterbox during the emission at Slag Heap.
- Fixed an issue that caused abnormal spawn rates of Monolith NPCs at Wild Island.
- Fixed an issue that caused a wounded NPC to clip through the wall during The destructive power of the mind mission.
- Fixed an issue that caused an anomaly to remain at the South checkpoint after completion of the Cost of Hope story.
- Fixed an issue that caused the image to be overexposed during cinematics on certain monitors.
- Fixed an issue that allowed players to abuse height to dodge Zulu’s attacks.
- Fixed an issue that caused Snork to teleport in player’s field of view during In memory of the fallen mission.
- Fixed the discrepancy between the subtitles and the voiceover during The Last Wish mission.
- Fixed an issue that prevented objectives from starting during the Dangerous way mission.
- Fixed an issue that prevented some mission objectives and sound effects around CNPP to be completed during Dangerous way mission.
- Fixed an issue that caused the misplacement of Suslov at CNPP.
- Fixed an issue that allowed Snorks to enter Chemical Plant during the In Search Of Past Glory mission.
- Fixed the issue when the specific Ward NPC could ruin the stealth approach during the Escape from the Cage mission.
- Fixed the issue when the NPCs could move through a wall in The destructive power of the mind mission.
- Added snorks lair at the CNPP location.
- Fixed the increased spawn of monsters and NPCs at the Maintenance Yard location.
- Fixed the issue when the player character was able to get stuck in a dialogue loop in dialogue with Ward.
- Fixed the naming of the stash at the IPSF checkpoint.
- Fixed an issue when Zulu disappeared after explosives detonated in a cave during the In memory of the fallen mission.
- Red smoke visuals were improved at several locations.
- Fixed the ability to damage reputation with Duty by shooting at the Duty NPCs during the In memory of the fallen mission.
- Fixed the floating NPCs in sitting contextual actions after the save load.
- Fixed an issue when the player character could get stuck behind the door in Chief’s bunker.
- Fixed the issue with zombies spawning in front of the eyes after installing the scanner in Prypiat.
- Added more autosaves during the Moving in the shadows mission.
- Adjusted emission possibility in Dangerous way mission.
- Fixed the sound effects during the memories scenes in the Shadows of the past mission.
- Fixed the appearance of the Lt. Vezha NPC.
- Fixed the issue when the Kolya Plaster NPC could be absent.
- Adjusted anomaly volumes during the The forgotten mission.
- Fixed one of the Freedom NPCs who was clipping with the wall during The destructive power of the mind mission.
- Fixed the issue with missing the Strider’s body for a couple of frames in the cutscene during the Subtle Matter mission.
- Fixed performance drops during the Arena mass fight in the Status quo mission.
- Fixed performance drops inside the Monorail location.
- Fixed the kill distance stats value.
- Fixed the issue when Amok was not counted as a killed mutant in the statistics tab.
- Fixed the issue when the subtitles could stay on screen after the stop of the audilog.
- Fixed the issue when the FOV was not returning to the default value when starting a cutscene in immersive mode.
- Fixed the issue when pressing the Back hint with a mouse doesn’t return to the previous screen on the 1st try on several screens.
- Fixed the issue where the out-of-bounds area was visible during the Wishful Thinking mission.
- Fixed several places where the player could get to the reactor section of the CNPP during The price of a miracle mission.
- Fixed the issue when some objects could get stuck midair
- Fixed the issue when the player character could get stuck behind the containers during the Moving in the shadows mission.
- Fixed the issue when the player could access the cutscene of In the heart of the Iron Forest mission ahead of time.
- Level Art and Level Design improvements for multiple locations and regions.
- Fixed the access to a specific stash on the roof of the IPSF checkpoint at the Iron Forest entrance location.
- Added loot around the Sircaa during the Moving in the shadows mission.
- Fixed the issue when the Amok could get stuck inside the specific stash during the The price of a miracle mission.
- Fixed the issue when the emission could suddenly change to clear weather.
- Changed the puzzle with the codelock inside the Spatial Bubble because of its uncertainty.
- Fixed some places of centrifuge that didn’t deal damage to the player character.
- Adjusted the distance of foliage appearance around the player character.
- Fixed the glass appearance at the SIRCAA location.
- Fixed the appearance of some footsteps decals around the world map.
- Fixed the issue with the absence of the rain particles after loading the game.
- Fixed an issue where descending a specific ladder at the CNPP could instantly kill the player.
- Fixed the light transition during the exit from the Rostok Bar location.
- Fixed the issue when the Tornado anomaly was suddenly appearing right before the eyes.
- Fixed the issue when the NPCs could not walk out of the bus at the Garbage Camp location.
- Fixed red footsteps decals around the map.
- Fixed animation of the embryo inside the tanks.
- Added an artifact for the Lightbulbs anomaly.
- Removed the ability to access the locked part of the overpass during the Gunpowder, sweat, and blood mission.
- Fixed the issue when an out-of-bounds area was visible through a hole in the wall in the X18 lab location.
- Fixed the collisions of some bookshelves during the Moving in the shadows mission.
- Removed the ability to access lower levels of Cintrifuge without using the elevator during the Moving in the shadows mission.
- Removed several Ward NPCs from the Malachite location after the Visions Of Truth mission.
- Fixed the issue with empty stashes with attachments if they were looted on saves made before the Cost of Hope release.
- Fixed the performance drops at the Perimeter Dam location.
- Fixed Richter’s behavior and dialogue after the emission after the Back To The Slag Heap mission.
- Removed the possibility of emission during the Moving in the shadows mission.
- Removed possibility of shooting Zulu during the In memory of the fallen mission.
- Fixed the issue when the player character could get stuck in the elevator shaft during the The destructive power of the mind mission.
- Removed the possibility to skip Water anomaly during the Moving in the shadows mission.
- Fixed Mykluha positioning during the final cutscene in the In the heart of the Iron Forest mission.
- Fixed the issue when the wrong NPC could attack the player during the Legends Of The Zone mission.
- Fixed the absence of Boroda and Sultan at the Skadovsk after the end of Three Captains mission.
- Fixed the route leading to the Weird Bolt artifact.
- Added quest markers during objective “Unlock the hermetic door” after interaction with the first switch and before finding the second one during The price of a miracle mission.
- Fixed an issue where Mavka’s body would behave unnaturally when turning around during The price of a miracle mission.
- Increased the distance of the dialogue with Kefir and Zefir.
- Fixed the issue when the final dialogue with Zulu could start through a wall during the Gunpowder, sweat, and blood mission.
- Added Shelter to the SIRCAA location after the end of Moving in the shadows mission.
- Fixed the issue when the NPCs could walk over the benches around the SIRCAA location.
- Added missing tracks to the CNPP Freedom playlist.
- Fixed the issue when Scar was repeating the same phrase several times in a row during the The Eternal Shining mission.
- Changed the ammo type that Zulu gives to the player character during The destructive power of the mind mission.
- Fixed the issue with increased NPCs spawn around Honta’s house location.
- Fixed the issue when the second mutant wave attacking the Mavka and player character was absent during the Unexpected alliance mission.
- Fixed the issue when the player character could jump into the non-playable area right before the final bossfight in The price of a miracle mission.
- Fixed the issue with the missing Weird bolt artifact in the Vortex archanomaly.
- Fixed the issue with the missing NPC during the To the origins of Freedom mission.
- Fixed possibility to block Cost of the Hope missions’ progression by leaving the CNPP area before it’s allowed by the missions.
- Fixed spawn points and timing during the Dangerous way mission.
- Repositioned the Freedom NPCs around the CNPP hub after the end of the Cost of the Hope mainline.
- Increased durability of the Guardian shotgun during the bossfight with Zulu
- Fixed the harsh transitions of the light while the player moved from indoor to outdoor.
- Fixed an issue when fog was present indoors after weather changes from rainy to clearly.
- Improved performance during the Uninvited Guests mission.
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S.T.A.L.K.E.R. 2: Heart of Chornobyl
Developed by GSC Game World




