Liquid Takes Its Fifth Straight Race to World First With Ula’tek Kill
Liquid's 307-pull Ula'tek kill came 26 minutes before Echo, with the raid at a 326.07 item level and one player at 332.1.

Liquid has claimed its fifth consecutive Mythic Race to World First victory, killing Ula’tek in The Venomous Abyss on September 3 at 19:03 UTC. The guild finished 26 minutes before Echo, ending a race that had looked ready to swing toward the EU guild after it pushed the boss to 2.8% and then, later, to 1%.
Measured from each guild’s regional reset, Echo reached its kill in 39 hours 29 minutes, while Liquid needed 52 hours 3 minutes. Echo therefore completed its own post-reset race 12 hours 34 minutes faster despite finishing second globally. The NA and EU weekly resets began 13 hours apart, making the starting gap roughly 30 times larger than the 26-minute margin that decided World First.
Three clocks tell different stories
Raider.IO records Liquid’s winning progression at 307 tracked pulls, compared with 334 for Echo. Both final encounter times were close, at about 10:02 for Liquid and 10:00 for Echo.
Pull count and elapsed time measure different things. A 30-second wipe takes one pull, just like a 10-minute near-kill. Log analysis, strategy changes, WeakAura revisions, reclears, roster discussions, and composition decisions also consume time without appearing in the pull total.
Liquid needed fewer pulls, which reflects better pull efficiency. Echo reached its kill faster after its regional reset. Liquid killed Ula’tek first on the calendar. All three statements can be true at once, which is why the starting conditions deserve attention.
Echo reached 1% before Liquid’s finish
Before Echo’s push, Echo, Liquid, and Method were mostly within 10 percentage points of one another on Ula’tek. One pull cut Echo’s best result from around 40% to 7%, followed by attempts that reached 3.7% and then 2.8%. Echo later brought the boss to 1% earlier in the EU evening, briefly putting the guild in position to close the race.
The sequence gave Echo its clearest opportunity to end a run of almost three years and a full expansion without taking the top spot. Liquid’s response settled the standings and extended its streak to five consecutive wins, while Method lost a little ground near the end.
Liquid converted a 307-pull progression
Liquid had reached only 30% on Ula’tek the previous day. Many of its subsequent attempts ended before Phase 3, but the winning pull finally carried the raid into P3 and converted that progress into the kill. The raid was at a 326.07 item level, including one player at 332.1. Liquid’s composition and progression details are recorded on the Raider.IO encounter page.
The full winning pull is also available in the longer VOD.

Ula’tek’s unusually long progression race
Reaching week 3 is rare for a Race to World First event. The last race to reach this point was Sepulcher of the First Ones, the final raid of Shadowlands. That event lasted through a large boss roster and difficult encounters such as Halondrus, Anduin, and the Jailer.
Venomous Abyss reached this stage for a different reason. Nearly the entire first week went toward gearing characters through split raids, from Normal to Mythic. The bosses were difficult even on Heroic, and every encounter received major nerfs during the following weeks. Top guilds did not begin proper Mythic progression until late in week 1, then spent much of week 2 continuing to gear.
That schedule pushed the main progression battle into the third week. By day 3, the race had reached 17 total days, with Ula’tek finally producing the kind of dramatic health swings that can decide a World First finish.
Regional resets shaped the finish
NA’s weekly reset began on September 1 at 15:00 UTC, while EU’s began on September 2 at 04:00 UTC. A reset provides more than additional hours inside the raid. It also brings a new Great Vault, fresh lockouts, loot opportunities, reclears, Heroic splits, weekly progression resources, and more gearing and crafting decisions.
Liquid could complete Heroic Ula’tek splits and begin its new Mythic lockout before Europe received the equivalent reset. That was a real advantage, but it did not automatically decide the race. Liquid’s Mythic Coiled Altar reclear took 23 pulls, while Echo later completed the same reclear boss in one pull.
Echo recovered time through execution, which is exactly the kind of swing a competition should produce. Guilds should gain or lose ground because of their decisions and performance, not because their weekly clocks begin on different days.
Ula’tek tuning added another timing problem
Blizzard changed Mythic Ula’tek during active progression on September 2. Blight Vein damage was reduced by 25%, while Soul Constrictor’s duration fell from six seconds to five seconds. Both final kills happened after those changes.
The public hotfix information did not provide a precise, independently auditable UTC timestamp for when the server-side changes became active everywhere. That makes it difficult to separate every earlier pull into a pre-tuning or post-tuning version of the encounter, which becomes more important when the final result is decided by 26 minutes.
Fixing broken mechanics and emergency exploits is necessary, but a race of this scale also needs a clear record of when competitive changes take effect and whether every region receives them at the same time.
Liquid’s Midnight streak remains in reach
Liquid had already secured the World First on Midnight Falls, the final boss of Midnight’s opening season. The Ula’tek victory gives the guild a chance to claim every Race to World First victory in Midnight, as it did during The War Within.
How a future race could start on one clock
Race to World First does not need to lose the parts that make it a World of Warcraft competition. Gearing, splits, crafting, roster choices, and character progression can all remain. The cleaner change would be to synchronize Mythic progression while the World First result is still unresolved, then synchronize the relevant competitive reset if the race reaches another lockout before a winner is crowned.
Blizzard could publish exact UTC activation timestamps for Mythic tuning changes, identify encounter versions in public logs, use announced tuning windows whenever possible, and record the exact activation time for emergency exploit fixes even when those fixes must happen immediately. Normal regional schedules could return after World First has been claimed.
Liquid deserves the official result, and Echo should not receive it retroactively. The race has grown into a professionally organized event with players, analysts, coaches, sponsors, and live coverage, so its starting procedure should catch up with the scale of the competition. The players are not the problem. The clock is.
Liquid’s victory settled the standings, but Echo’s reset-adjusted time and the narrow global margin have kept the debate over regional access alive. The latest progression history and race coverage can be followed through Raider.IO’s live coverage.
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